1h Melee Necro (Dagger & Dex)

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Bliyadolubov
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To all dudes. What stuff do i need in a lategame when fighting uldy, gyua, exploring labs? Saw a video of those fights, but player dont shows stats and items, can only guess - auriel robe, defiler, some gargoyle head, abandon crafts. My setup for now are: Roc dagger (taha rune), pentulant chest, witchhunter hood, rogue f. gloves, honorific belt and boots blessed, emperian glory and giantknuckle ring, Dyers Eve amy, healspeak, crafted spiked shield + 2 block chance and 6% DR, have also zod armor and wheel of fortune shield to fight quo-tsin, vith belt for some extra cases. Lacking gems with block speed. have around 150%. Feels that i am lacking something and stuck.
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Elendilli
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Bliyadolubov wrote:To all dudes. What stuff do i need in a lategame when fighting uldy, gyua, exploring labs? Saw a video of those fights, but player dont shows stats and items, can only guess - auriel robe, defiler, some gargoyle head, abandon crafts. My setup for now are: Roc dagger (taha rune), pentulant chest, witchhunter hood, rogue f. gloves, honorific belt and boots blessed, emperian glory and giantknuckle ring, Dyers Eve amy, healspeak, crafted spiked shield + 2 block chance and 6% DR, have also zod armor and wheel of fortune shield to fight quo-tsin, vith belt for some extra cases. Lacking gems with block speed. have around 150%. Feels that i am lacking something and stuck.


Weapon: If you're using a runeword for a weapon, try getting your hands on an Eth Necromancer Dagger (Spirit Edge is best) with x5 Enhanced Damage Mystic Orbs before making a Runeword. Eth TalXis Necro Dagger w/ x5 ED Mo's is better than Defiler SSU. The only time Defiler is better is if it's Ethereal and has high damage rolls.

If you can't get an Eth Necro Dagger, try rolling a non-eth base until it has 50-55% ed from Lucky oil. Then add x5 ED Mo's which will boost the weapon requirement by 20 levels meaning Roc will be level 120 req while Xis Rw's will be 140 req. You can use TalXis but if you want to use your current Roc Runeword I do have an idea. Your damage output will be lower without an Eth base but if you want to use your current weapon you have to scale Dexterity to get as much value from your current weapon as possible.

Shield: The best shield for 1h Necro is always going to be
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
Tiered Unique no matter what for the proc and 40% Dex.

Body:
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Body Armor is solid and has the best value for money. Auriel's is a very negligible and expensive upgrade.

Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
is good.

Gloves:
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
is good.

Honorifics have been nerfed so it is worth considering other options if you can get them. You can get away with honorifics with UMO's but you need UMOs so I won't mention that.

Belt:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
is a solid cheap and effective option.
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
and
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
are more expensive options but they have no use in high Labyrinth so they're a useless investment if you plan to do Labs.
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
for Labs.

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
is a good cheap option for 20% Dex. More expensive options
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
or
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
if you need that 5% Physical Resist. Would recommend Knight's Grace because it can be used in Lab.

Rings: x2
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
. Physical resist is scarce so yeah.

Ammy:
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
for phys res. it better have high phys res or this things useless tbh.

Everything in your sockets should be Perfect Amethysts or Io runes because you're trying to scale Dex with your Roc runeword. The best weapon upgrade will be an eth dagger so best of luck with that.

For Uldyssian you just need to right click with Carnage and max block which you should have after putting pgems/io runes in your gear. You'll block most of the Edyrems hits and just click him to death.

Giyua is tough and has little room for mistakes. He's quite durable to Physical Damage so the fight is bad unless u have a good weapon because it takes long to kill him. you only have a second or two to attack him before he teleports away and if he traps you with tornados do not run into them, you have to blink/teleport out or you'll die fast. the other mechanics are same as usual just purify traps and lead the invincible minions to a corner.

and lastly labyrinth i cba so just look at this instead: https://tsw.vn.cz/acc/char.php?name=necromancy
SephCRO
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anyone knows breakpoints for dagger?
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masochista
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Just use speed calculator
https://dev.median-xl.com/speedcalc/
SephCRO
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thx :)
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Dumka322
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Super necroblocker :)
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WinztrolDMT
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Elendilli wrote:
Bliyadolubov wrote:To all dudes. What stuff do i need in a lategame when fighting uldy, gyua, exploring labs? Saw a video of those fights, but player dont shows stats and items, can only guess - auriel robe, defiler, some gargoyle head, abandon crafts. My setup for now are: Roc dagger (taha rune), pentulant chest, witchhunter hood, rogue f. gloves, honorific belt and boots blessed, emperian glory and giantknuckle ring, Dyers Eve amy, healspeak, crafted spiked shield + 2 block chance and 6% DR, have also zod armor and wheel of fortune shield to fight quo-tsin, vith belt for some extra cases. Lacking gems with block speed. have around 150%. Feels that i am lacking something and stuck.


Weapon: If you're using a runeword for a weapon, try getting your hands on an Eth Necromancer Dagger (Spirit Edge is best) with x5 Enhanced Damage Mystic Orbs before making a Runeword. Eth TalXis Necro Dagger w/ x5 ED Mo's is better than Defiler SSU. The only time Defiler is better is if it's Ethereal and has high damage rolls.

If you can't get an Eth Necro Dagger, try rolling a non-eth base until it has 50-55% ed from Lucky oil. Then add x5 ED Mo's which will boost the weapon requirement by 20 levels meaning Roc will be level 120 req while Xis Rw's will be 140 req. You can use TalXis but if you want to use your current Roc Runeword I do have an idea. Your damage output will be lower without an Eth base but if you want to use your current weapon you have to scale Dexterity to get as much value from your current weapon as possible.

Shield: The best shield for 1h Necro is always going to be
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
Tiered Unique no matter what for the proc and 40% Dex.

Body:
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Body Armor is solid and has the best value for money. Auriel's is a very negligible and expensive upgrade.

Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
is good.

Gloves:
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
is good.

Honorifics have been nerfed so it is worth considering other options if you can get them. You can get away with honorifics with UMO's but you need UMOs so I won't mention that.

Belt:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
is a solid cheap and effective option.
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
and
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
are more expensive options but they have no use in high Labyrinth so they're a useless investment if you plan to do Labs.
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
for Labs.

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
is a good cheap option for 20% Dex. More expensive options
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
or
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
if you need that 5% Physical Resist. Would recommend Knight's Grace because it can be used in Lab.

Rings: x2
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
. Physical resist is scarce so yeah.

Ammy:
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
for phys res. it better have high phys res or this things useless tbh.

Everything in your sockets should be Perfect Amethysts or Io runes because you're trying to scale Dex with your Roc runeword. The best weapon upgrade will be an eth dagger so best of luck with that.

For Uldyssian you just need to right click with Carnage and max block which you should have after putting pgems/io runes in your gear. You'll block most of the Edyrems hits and just click him to death.

Giyua is tough and has little room for mistakes. He's quite durable to Physical Damage so the fight is bad unless u have a good weapon because it takes long to kill him. you only have a second or two to attack him before he teleports away and if he traps you with tornados do not run into them, you have to blink/teleport out or you'll die fast. the other mechanics are same as usual just purify traps and lead the invincible minions to a corner.

and lastly labyrinth i cba so just look at this instead: https://tsw.vn.cz/acc/char.php?name=necromancy


For the Petulant armor what is the tantrum skill ? do you need something to activate it ?
SinClaire
Lava Lord
94 | 2
WinztrolDMT wrote:For the Petulant armor what is the tantrum skill ? do you need something to activate it ?


It's a oskill using bows. For this build, you won't be using the bonuses activated with Tantrum.
WinztrolDMT
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SinClaire wrote:
WinztrolDMT wrote:For the Petulant armor what is the tantrum skill ? do you need something to activate it ?


It's a oskill using bows. For this build, you won't be using the bonuses activated with Tantrum.


If i respec to crossbow nec can i benefit from it ? seems like a great buff
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Elendilli
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WinztrolDMT wrote:
SinClaire wrote:
WinztrolDMT wrote:For the Petulant armor what is the tantrum skill ? do you need something to activate it ?


It's a oskill using bows. For this build, you won't be using the bonuses activated with Tantrum.


If i respec to crossbow nec can i benefit from it ? seems like a great buff


you can but you will have to constantly re-cast tantrum and it will take up your weapon swap slot. tantrum doesn't last very long unless you have high +tantrum skill levels so that's also another issue but otherwise it works