Achilles - An Endgame Neutraldin Guide

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Elendilli
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tbone503 wrote:
Crosby4HyG wrote:Has anyone had a chance to test “The Point of no Return” with this build? I know it means losing the collector which is huge, but the buffs on this staff seem pretty crazy as well.


I haven't.

Although, I've never actually seen one before. I've only ever found two SSSU before, Arrogance and The Searing Heat.


Searing Heat is not SSSU. It's an exception.
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Crosby4HyG
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tbone503 wrote:
Crosby4HyG wrote:Has anyone had a chance to test “The Point of no Return” with this build? I know it means losing the collector which is huge, but the buffs on this staff seem pretty crazy as well.


I haven't.

Although, I've never actually seen one before. I've only ever found two SSSU before, Arrogance and The Searing Heat.


From a damage perspective it seems pretty insane, although I think it would probably make the build a lot squishier. I’m just curious what kind of DPS could be achieved with that 400+ energy factor to spell damage
mortimer_85
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Greatest pure Vessel dps will still be achieved by using
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
cause the Vessel Passives are separate multipliers to the total Damage.
The 404 Energy Factor on
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
+404 Spell Focus
-50% Cast Speed
+20% Damage to Undead
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
simply help reaching the Synergy cap with less energy. This way you can put more points into vit to gain more HP. The other 2 damage increasing stats (skills and pmsd) can be even higher on gg Weapon + Shield Combos (For example
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
'd
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
+
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
'd
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
)
nightmare282
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Is this build still valid in current 1.4 version?
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Crosby4HyG
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mortimer_85 wrote:Greatest pure Vessel dps will still be achieved by using
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
cause the Vessel Passives are separate multipliers to the total Damage.
The 404 Energy Factor on
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
+404 Spell Focus
-50% Cast Speed
+20% Damage to Undead
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
simply help reaching the Synergy cap with less energy. This way you can put more points into vit to gain more HP. The other 2 damage increasing stats (skills and pmsd) can be even higher on gg Weapon + Shield Combos (For example
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
'd
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
+
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
'd
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Bonus to Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
)


Interesting insight thx man. I thought the 404 energy factor would outperform the shield+1h in damage. I may try something like wake of destruction with the staff to get that 20% bonus to energy factor. Maybe keep the Angiris Star and collector on switch.

nightmare282 wrote:Is this build still valid in current 1.4 version?


More than valid, extremely effective farming build.
drdead
Dark Huntress
10 | 2
nightmare282 wrote:Is this build still valid in current 1.4 version?

Hey version 1.5 is coming around better wait for patch notes to decide. But it seems still playable rest pally build reviews below: found this thread from general discussion.

► Show Spoiler
blatkill
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Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.
diego11807
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blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?
blatkill
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diego11807 wrote:
blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?


holy melee is pretty efficient with TU gear until lvl 125
diego11807
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blatkill wrote:
diego11807 wrote:
blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?


holy melee is pretty efficient with TU gear until lvl 125


Well thank you kind sir! Lol just got back, took like a 6 month break so idk what's good right now