I cant believe i forgot to review this.
Title : Grim Dawn Forgotten Gods Expansion
Again, before i begin, i would like to clarify that last time I played Grim Dawn when it was during free weekend, which i have gameplay for over 20 hours. My conclusion was that I wasnt enjoy the settings and feeling of the game, mainly because i did finished Titan Quest Anniversary couple of years ago. I think that Grim Dawn first impression was bad and didnt change much the formula aside from free stuff in devotion system as well faction. Turned out that with more hours as well venturing into more difficult content, it made me appreciate those 2 system more. But still, i still have issue because of limited skill design, as I already experience some mods in Titan Quest, i think that Grim Dawn skill design are too boring in general.
So after replaying the games more with my friends, we decided to buy both expansion AT FULL PRICE (which i will never done it before, because someone sponsored me abit). Content wise, I immediately love both Ashes of Malmouth and Forgotten Gods settings. From the various environment that have more colour, as well as different various enemy types in the games. Base game only have like depressing gritty type of enemy, so this fantasy-like creatures remind me so much of various enemy design from Titan Quest series. Not to mention that, town hub area a bit more open and feel less depressing than the base game. Additionally, there are alot of quality of life changes to games such as respeccing you mastery level, more storage spaces, enemy totem which showers you with tons of epic and legendary as well as a shortcut item that bring you straight to ultimate difficult (as well as potion with 100% experience gained).
While the game didnt expand much on devotion and faction as much as I wish, it does add more variety to build you can create. Both of them also expand more build by adding 3 more mastery you can use. Some of skill design are more flavorful here around. For example, the oathbreaker have a shield throwing skill that bounce around as well as a crowd control skill that works as vacuum, pulling all enemy toward you. Inquisitor have unique mechanic of seal where they can plan a sign on the floor which do both buffing ally as well as debuffing enemy. There are more skill design that i think interesting, but i didnt have times to fully explore them (despite my 200 hours playthrough, i only played 2 melee build to 100). Despite all that, i still hate this game abit because I unable to find a proper gear for my build despite hours spent (even with better drop chance!).
If you ask me, base Grim Dawn is still a meh and not something interesting. It gave poor first time impression as the system take more time to be appreciated. The expansion answer some of my issues, although there are several stuff that i think it still need to improve (UI for crafting / devotion is still terrible) and to be honest, I already feel irritated to grind more without much value per time spent. However if you ask me if it was worth the price i paid, I will answer simply NO. I probably would wait for a proper discount (I paid more than witcher 3 GOTY... so you know why, despite i play with more hours in Grim Dawn)
Alternative : Victor Vran, Van Hellsing both are similar victorian era ARPG, although quality are not the same. I still prefer the combat feeling & easiness from Diablo 3 and PoE several depth system that make it fun to discover new mechanic once a while. Titan Quest is still more memorable to me.