Demonlord wrote:Its actually Gladiator Dominance.
Whatever you attribute that power, I treat glad dominance as synergy, so it is obvious max there = duration goes to crazy levels.
Sure if that bonus wasn't there it would be different story. So would if snake bite damage was divided by 5 for example (still would be good..).
Just overall this skill is amazingly strong if you build around it (which means max gladiators dominance in currect state of synergies). It is impotant to recognize how easy it is to scale, compared to other endgame single target skills/builds. You don't need spell damage, you dont need EF, you don't need crazy crafted jewels, umo projects, none of that does much or anything. Just +skill levels, cap pierce and maybe add some psn duration, but really no need. It is very basic gearing to reach crazy potential. That must be included in skill balance too.
For example if you build windform for single target (load yourself with spelldmg), you can reach DPS comparable to snake bite, just at higher opportunity cost, because it requires that spelldmg gear.
But while dps can get comparable, the duration of snake bite goes way beyond what you reach with widnform (even with tooltips being close, real snake bite duration seems vastly extended).
Imo balance should be that: if skill requires extra layer of spelldmg gear, it should be allowed to reach higher dps. There is also merit in giving it even more for fact it is melee a not a ranged like snake bite, which is another advantage. That is imo at least right direction.
I'm certain this issue is recognized by dev team and will be addressed next patch, to get it to little bit more balanced state (Not useless ofc, nobody wants that).