nelvek wrote:how can I boots malstrom?
is it physical% or magic%
Scalewinged wrote:Offtopic: i've finally tested MS on other chars throughIcebird.. Seems pretty viabke and funny since you only using this one skill and have alot of spare skill points to place wherever you want. Tho i only tried it on Ama through Jav passive (wanted to make it thruogh Asterism but... max damage sadly not applying while Java EWD applying fine and also it have some useful LaeK and IAS), but have idea to also make at least Barb with it. They both have fastest and closest to assassin throwing breakpoints and have ability to use some advantage above other chars thanx to Ama can later craft it on javelin and barb can use it as offhand with ANY other throwing weapons (melee weapons pointless since they have no "throwing damage")Icebird
Flying Knife (4)
Throw Damage: (5 - 7) to (7 - 8)
One-Hand Damage: (5 - 7) to (7 - 8)
Required Level: 10
Required Dexterity: 53
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 2 Shackles of Ice on Striking
Adds (3 to 4)-(5 to 9) Cold Damage
+(18 to 40)% Enhanced Damage
-(4 to 6)% to Enemy Cold Resistance
+(1 to 2) to APF-20 'Maelstrom' MkI
Cold Absorb 2%
8% Magic Find
Socketed (1)
Throw Damage: (24 - 27) to (27 - 31)
One-Hand Damage: (18 - 20) to (19 - 22)
Required Level: 23
Required Dexterity: 84
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 6 Shackles of Ice on Striking
Adds (11 to 13)-(26 to 33) Cold Damage
+(64 to 86)% Enhanced Damage
-(7 to 9)% to Enemy Cold Resistance
+(3 to 6) to APF-20 'Maelstrom' MkI
Cold Absorb 3%
13% Magic Find
Socketed (2)
Throw Damage: (56 - 62) to (64 - 71)
One-Hand Damage: (33 - 37) to (37 - 41)
Required Level: 41
Required Dexterity: 169
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Shackles of Ice on Striking
Adds (41 to 50)-(121 to 130) Cold Damage
+(109 to 132)% Enhanced Damage
-(10 to 12)% to Enemy Cold Resistance
+(7 to 11) to APF-20 'Maelstrom' MkI
Cold Absorb 4%
18% Magic Find
Socketed (2)
Throw Damage: (76 - 83) to (85 - 93)
One-Hand Damage: (44 - 48) to (48 - 53)
Required Level: 50
Required Dexterity: 337
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 12 Shackles of Ice on Striking
Adds (91 to 100)-(211 to 260) Cold Damage
+(132 to 154)% Enhanced Damage
-(13 to 15)% to Enemy Cold Resistance
+(12 to 16) to APF-20 'Maelstrom' MkI
Cold Absorb 5%
20% Magic Find
Socketed (2)
Jampula wrote:Scalewinged wrote:Offtopic: i've finally tested MS on other chars throughIcebird.. Seems pretty viabke and funny since you only using this one skill and have alot of spare skill points to place wherever you want. Tho i only tried it on Ama through Jav passive (wanted to make it thruogh Asterism but... max damage sadly not applying while Java EWD applying fine and also it have some useful LaeK and IAS), but have idea to also make at least Barb with it. They both have fastest and closest to assassin throwing breakpoints and have ability to use some advantage above other chars thanx to Ama can later craft it on javelin and barb can use it as offhand with ANY other throwing weapons (melee weapons pointless since they have no "throwing damage")Icebird
Flying Knife (4)
Throw Damage: (5 - 7) to (7 - 8)
One-Hand Damage: (5 - 7) to (7 - 8)
Required Level: 10
Required Dexterity: 53
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 2 Shackles of Ice on Striking
Adds (3 to 4)-(5 to 9) Cold Damage
+(18 to 40)% Enhanced Damage
-(4 to 6)% to Enemy Cold Resistance
+(1 to 2) to APF-20 'Maelstrom' MkI
Cold Absorb 2%
8% Magic Find
Socketed (1)
Throw Damage: (24 - 27) to (27 - 31)
One-Hand Damage: (18 - 20) to (19 - 22)
Required Level: 23
Required Dexterity: 84
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 6 Shackles of Ice on Striking
Adds (11 to 13)-(26 to 33) Cold Damage
+(64 to 86)% Enhanced Damage
-(7 to 9)% to Enemy Cold Resistance
+(3 to 6) to APF-20 'Maelstrom' MkI
Cold Absorb 3%
13% Magic Find
Socketed (2)
Throw Damage: (56 - 62) to (64 - 71)
One-Hand Damage: (33 - 37) to (37 - 41)
Required Level: 41
Required Dexterity: 169
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 10 Shackles of Ice on Striking
Adds (41 to 50)-(121 to 130) Cold Damage
+(109 to 132)% Enhanced Damage
-(10 to 12)% to Enemy Cold Resistance
+(7 to 11) to APF-20 'Maelstrom' MkI
Cold Absorb 4%
18% Magic Find
Socketed (2)
Throw Damage: (76 - 83) to (85 - 93)
One-Hand Damage: (44 - 48) to (48 - 53)
Required Level: 50
Required Dexterity: 337
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 12 Shackles of Ice on Striking
Adds (91 to 100)-(211 to 260) Cold Damage
+(132 to 154)% Enhanced Damage
-(13 to 15)% to Enemy Cold Resistance
+(12 to 16) to APF-20 'Maelstrom' MkI
Cold Absorb 5%
20% Magic Find
Socketed (2)
But isn't oskill version of Maelstrom greatly inferior compared to assassins? WDM was lower or less magic dmg or something... can't check it now myself. MS barb sounds fun though.
Scalewinged wrote:Not really much tbh.. there's same WDM but ye - it have lower additional magic damage compared to sin just because sin can max it out and buff even further with +assa skills while other classes have only 16 skill level and if they want to buff it - must use +all skills which are rarer and coming in much less values (if not count some staves). Also sin can buff it even more thanx to doom. But overall it totally not meant that other classes unable to use that skill somehow effectively.. well, at least two of them.
Still these 2 have other ways to buff it which assa haven't, like huge EWD and ofc ability of using higher base damage items (esp barb).. Ama was kind of weak in survivability starting from mid Hell and damage because of being bound to this single TU until craft java (took like 30-40 shrines to get poor roll with oskill), but guess barb will do better. I'm only afraid about eternal mana problem, but guess hisCornucopiaand some mana regen MOs will help (at least mana regen helped to ama)Cornucopia
Horned Helm (4)
Defense: (72 - 90) to (206 - 234)
(Barbarian Only)
Required Level: 6
Required Strength: 25
Item Level: 10
+(11 to 40)% Enhanced Defense
+(1 to 100) Defense
+40 Life Regenerated per Second
Elemental Resists +(6 to 10)%
+1 Mana on Striking
(10 to 15)% Gold Find
(11 to 15)% Magic Find
Socketed (2)
Defense: (370 - 425) to (565 - 640)
(Barbarian Only)
Required Level: 23
Required Strength: 50
Item Level: 36
+(41 to 70)% Enhanced Defense
+(101 to 200) Defense
+60 Life Regenerated per Second
Elemental Resists +(11 to 15)%
+1 Mana on Striking
(15 to 20)% Gold Find
(21 to 25)% Magic Find
Socketed (2)
Defense: (883 - 999) to (1208 - 1362)
(Barbarian Only)
Required Level: 41
Required Strength: 175
Item Level: 51
+(71 to 100)% Enhanced Defense
+(201 to 300) Defense
+80 Life Regenerated per Second
Elemental Resists +(16 to 20)%
+2 Mana on Striking
(20 to 25)% Gold Find
(31 to 35)% Magic Find
Socketed (3)
Defense: (1402 - 1561) to (1857 - 2067)
(Barbarian Only)
Required Level: 49
Required Strength: 350
Item Level: 85
+(101 to 130)% Enhanced Defense
+(301 to 400) Defense
+100 Life Regenerated per Second
Elemental Resists +(21 to 25)%
+2 Mana on Striking
(25 to 30)% Gold Find
(36 to 40)% Magic Find
Socketed (4)
Jampula wrote:Oh yeah it's exactly the same skill, I confused it to that ama java-rw. Then there are many interesting things to try with barb. Maybe neutraldin pala?
Scalewinged wrote:Jampula wrote:Oh yeah it's exactly the same skill, I confused it to that ama java-rw. Then there are many interesting things to try with barb. Maybe neutraldin pala?
I was thinking about pal too and only holy pal came to mind because main problem here is veeeeery low base damage of TU which any non-sin build need to compensate with both EWD and/or additional flat damage from other items/skills (general for any char: ripstar, deathspur, razordisk).
Neutral won't do... except for he will get some kind of viable singletarget in exchange of more spd/EF/skills/etc. coming from weapon... not counting that it will nearly kill the spirit of playing neutraldin
PS: As for rw... i'm kind of confused why affix on crafted javelins got changed from sucky MS to cool sin's and there on rw it's still same pointless skill.