2h Melee Necro

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Helzopro
Djinn
533 | 39
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claypotfishhead wrote:defence from stats


yeah you're right about it being total stats, I have no idea what was up with my game earlier but what I posted earlier was true to that, but testing just now after seeing your post, flat stats definitely count towards the defence calculation.

All that's really needed from all of this is that it caps out at 65k so I'm glad we got to the bottom of that.
nemmate
Abomination
158 | 5
Hy. This build is always viable in 1.6? Thank you for advance.
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Helzopro
Djinn
533 | 39
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nemmate wrote:Hy. This build is always viable in 1.6? Thank you for advance.


the same as ever so yes, very viable
thienan1807
Cultist
20 | 1
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nemmate wrote:Hy. This build is always viable in 1.6? Thank you for advance.

My friend kill undyl 7 minutes (boss and stage).
Giux86
Prowler
19 | 0
please update this build guide!
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Elendilli
Mangler
472 | 58
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Giux86 wrote:please update this build guide!


just ask what you want to know.
Ruubel
Heretic
436 | 5
If anything needs update, its merc section.
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FuriousBEAR
Cog
203 | 10
there is literally a guide for mercs viewtopic.php?f=40&t=58753
hung9a91
Vampiress
37 | 0
Cool build. I''ve managed to get to lvl 119 so far... In terms of late-game build (lvl120+), should I follow the guide? Personally
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 563
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.03125%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
(10 to 25)% to Strength
+(1500 to 3500) Defense
Cannot Be Frozen
(1/2 chance to appear)
Total Character Defense (50 to 100)%
Socketed (6)
is one cheap option, but then
Rebel (Xis)
Rebel
Body Armors

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +120%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
sounds juicier... I happened to grab a
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)

Defense: 5209 to 6598
Required Level: 115
Required Strength: 596
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
which has crazy stats but again, would it outperform
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
, supposing that I've reached the breakpoints?
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HeelHook
Sasquatch
60 | 5
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My take on the 2H melee necro. Found a shadowfang and this is by far the most fun build I have ever played.
You literally turn into veil king and smash things. I also have massive graveyard dmg, the veil king plague grasp is insane and the amount of
revives that I can get in a couple minutes is also crazy (¬30-50).

This build clears Duncraig like it's Den of Evil and is also quite a tank.
Too bad I only found a shadowfang so late in the season. Might try it again next season or just keep playing it non-ladder.