redicomerade wrote:Was really happy to recipe 25xcharm= 1 trophy fragment, but since im playing single player i cant tak from the ground another charm if i have the same in stash, only 1 charm. I remember it was reportesdin 1.4 if im not wrong, but ita 1.6 and two hotfix... Am i doing something wrong or is it no love from the devs to single players?
Immortal2563 wrote:redicomerade wrote:Was really happy to recipe 25xcharm= 1 trophy fragment, but since im playing single player i cant tak from the ground another charm if i have the same in stash, only 1 charm. I remember it was reportesdin 1.4 if im not wrong, but ita 1.6 and two hotfix... Am i doing something wrong or is it no love from the devs to single players?
Take cube with u and place in ur inventory. Then open inventory and take the charm from the ground and put them in the cube directly. Later u can store them in ur stash in town.
xxaj1356xx wrote:When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
xxaj1356xx wrote:Just a thought for the developers:
Making content that has to be brute forced (i.e. die over and over until you wear the enemy down) is silly and not engaging. Everything else is so good, it boggles my mind that you'd want to cheapen the experience in any way.
When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
Istaryu wrote:xxaj1356xx wrote:Just a thought for the developers:
Making content that has to be brute forced (i.e. die over and over until you wear the enemy down) is silly and not engaging. Everything else is so good, it boggles my mind that you'd want to cheapen the experience in any way.
When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
If you are dying over and over to kill a boss, you are doing something wrong, because a well-made build is able to handle most of the content just fine, without dying much.
Also 3k dmg on a hit is not a big deal, you will have enough to survive it. Also, you are supposed to dodge it to not take that 3k dmg at all.
Nevermore wrote:xxaj1356xx wrote:When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
Defense doesn`t reducing enemy dmg but reducing chance to hit by it.
40 % over- max resists ? You mean you have 75 % Fire resist and in right box is for example 135 % ? No.. this right number do nothing. If You get stat " + maximum resistance " then number 75 % will rise this few numbers and then it will be higher resistance and reduction of element dmg.
xxaj1356xx wrote:Istaryu wrote:xxaj1356xx wrote:Just a thought for the developers:
Making content that has to be brute forced (i.e. die over and over until you wear the enemy down) is silly and not engaging. Everything else is so good, it boggles my mind that you'd want to cheapen the experience in any way.
When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
If you are dying over and over to kill a boss, you are doing something wrong, because a well-made build is able to handle most of the content just fine, without dying much.
Also 3k dmg on a hit is not a big deal, you will have enough to survive it. Also, you are supposed to dodge it to not take that 3k dmg at all.
---------Nevermore wrote:xxaj1356xx wrote:When NM Baal does 3k damage per hit against almost 100k defense and 40% over-max resists, you may have gotten just a little ambitious
Defense doesn`t reducing enemy dmg but reducing chance to hit by it.
40 % over- max resists ? You mean you have 75 % Fire resist and in right box is for example 135 % ? No.. this right number do nothing. If You get stat " + maximum resistance " then number 75 % will rise this few numbers and then it will be higher resistance and reduction of element dmg.
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Yea - don't agree in the slightest and I understand how resists work as well. 3k damage is ridiculous when at that point unless you were lucky enough to find a character full of sacreds, a melee barb has barely double that.
Imbalanced difficulty.
It honestly doesn't matter though - it's not my project that cheapens itself by not balancing difficulty. If the devs don't want to hear it, then great!
I paid nothing and if the idea is to require you to use 4-5 lives per boss to whittle them down little by little, so be it (I normally consider this "cheating", but when a game is made to encourage it, oh well! )