With a Radiance setup, sheet dmg is around 38-40k at 170 pierce. Non-radiance setup is a little lower but still more than enough.
3 minute Uldy. 4 minute Phoboss. Others die in seconds.
--Skills--
Max Incarnation, Dragon Wyrms, Blessed Life, Dragon's Blessing (1p early game)
1p Divine Apparition, Hoplite (can put 5p here if you're going use them in Teganze in midgame)
10-15p in Rapture for breakpoints and duration.
Rest into Dragonheart
There's also the option of maxing Sacred Armor instead of Dragonheart but I dislike having too many buffs so this is just a preference.
--Gear--
Weapon:
Fire Hydra
or Minefield
or Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
Aurumvorax
/Aurumvorax
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(25 to 40)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(75 to 150) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+5 to Light Radius
Socketed (3)
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(25 to 40)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(75 to 150) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+5 to Light Radius
Socketed (3)
The Pyre
/The Pyre
Bonebreaker (Sacred)
One-Hand Damage: 51 to 52
(Paladin Only)
Required Level: 100
Required Strength: 544
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(30 to 40)% to Physical/Magic Spell Damage
+(15 to 25)% to Fire Spell Damage
-15% to Enemy Fire Resistance
+(17 to 28) to Flamestrike
Elemental Resists +15%
+(75 to 100) Life after each Kill
30% Gold Find
Socketed (3)
Bonebreaker (Sacred)
One-Hand Damage: 51 to 52
(Paladin Only)
Required Level: 100
Required Strength: 544
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(30 to 40)% to Physical/Magic Spell Damage
+(15 to 25)% to Fire Spell Damage
-15% to Enemy Fire Resistance
+(17 to 28) to Flamestrike
Elemental Resists +15%
+(75 to 100) Life after each Kill
30% Gold Find
Socketed (3)
The Redeemer
. The Redeemer
Grand Scepter (Sacred)
One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+50% Damage to Undead
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
+(50 to 75) Life after each Kill
2% Reanimate as: Random Monster
Socketed (3)
Grand Scepter (Sacred)
One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+50% Damage to Undead
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
+(50 to 75) Life after each Kill
2% Reanimate as: Random Monster
Socketed (3)
- Hydra is extremely good, especially towards endgame when your total wyrm count far exceeds the penalty, allowing you to almost double your dps with fewer casts, which means less time staying immobile, and more time for kiting and dodging.
- After hydra Minefield is a massive fire sword for bossing, and the other 2 weapons are good budget options.
- Aurum sword is a good budget option for Radiance setup.
Shield: Fascinating crafted Aerin Shield. Aim for +4 pala skills and high pierce.
Helm:
Veil of the Tainted Sun
| Veil of the Tainted Sun
Blackguard Helm (Sacred)
Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+(3 to 4) to Paladin Skill Levels
+150 Spell Focus
+(35 to 40)% to Physical/Magic Spell Damage
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(10 to 15) to Pentagram
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Random Monster
Socketed (4)
Blackguard Helm (Sacred)
Defense: (3042 - 3434) to (3680 - 4093)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 120
+(3 to 4) to Paladin Skill Levels
+150 Spell Focus
+(35 to 40)% to Physical/Magic Spell Damage
+(25 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(10 to 15) to Pentagram
+(160 to 200)% Enhanced Defense
+(500 to 1000) Defense
Physical Resist -6%
1% Reanimate as: Random Monster
Socketed (4)
Radiance
. Radiance is again obviously better for damage, but the other setup isn't too far off.Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Chest:
The Witness
Armageddon
(Paladin Oskill Set)
| Fascinating crafted armor. Mostly go for pierce and +2 in this slot. I prefer to just use the set piece because it is basically a craft, plus good proc and fancy aura. Cataclysm from the set also boosts movement speed, great for running belial/azmo keys.The Witness
Full Plate Mail (Sacred)
Defense: (8436 - 9339) to (10338 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 118
(31 to 45)% Cast Speed
+(16 to 25)% to Fire Spell Damage
-(6 to 20)% to Enemy Fire Resistance
+(171 to 200)% Enhanced Defense
+(51 to 250) to Mana
Socketed (6)
Full Plate Mail (Sacred)
Defense: (8436 - 9339) to (10338 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 118
(31 to 45)% Cast Speed
+(16 to 25)% to Fire Spell Damage
-(6 to 20)% to Enemy Fire Resistance
+(171 to 200)% Enhanced Defense
+(51 to 250) to Mana
Socketed (6)
Armageddon
(Paladin Oskill Set)
Gloves: Eerie/Fascinating crafted Gauntlets.
Iblis (Xis)
if Radiance.Belt:
Lunar Eclipse
| Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Rainbow (Xis)
. A craft works too.Boots:
Wake of Destruction
. MO with fsd > ef > ene > vit or Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Periapt of Life
/Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Lodestone
for min-maxing people. Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Rodeo's Tramplers
are decent boots, but affix ranges are unreliable and we can't use Cataclysm from the set to boost move speed so this isn't my first choice.Rodeo's Tramplers
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 650
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(30 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Amulet:
Eye of Wisdom (Paladin)
Armageddon
(Paladin Oskill Set)
|Eye of Wisdom
Amulet
(Paladin Only)
Required Level: 100
Item Level: 123
+(101 to 500) to Life
+50 Life after each Kill
Amulet
(Paladin Only)
Required Level: 100
Item Level: 123
+(101 to 500) to Life
+50 Life after each Kill
Armageddon
(Paladin Oskill Set)
The Tesseract
|The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Locket of Dreams
if Radiance.Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
Rings: 2x Void Rings, rares,
Ras Algethi
Ras Algethi
Ring
Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%
Ring
Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%
Sockets: Zod jewels.
Storm Shard
or Storm Shard
Jewel
Required Level: 20
Item Level: 20
Can be Inserted into Socketed Items
+(5 to 10) Spell Focus
+(1 to 2)% to Spell Damage
Jewel
Required Level: 20
Item Level: 20
Can be Inserted into Socketed Items
+(5 to 10) Spell Focus
+(1 to 2)% to Spell Damage
Farsight Globe
in boots. Resist gems for labs.Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
MOs and Effigies: fsd > ef > ene. Can also orb 5x life leech on Hydra for
Arcane Hunger
+ Arcane Hunger
Occult Effigy
Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
Occult Effigy
Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
Uldyssian's Spirit
if you want to try hard.Uldyssian's Spirit
Mystic Orb
Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level