DatDudeJay's Warcry Barbarian - Updated NEW VIDEOS!

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altoiddealer
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cletyan wrote:If I got 5k energy and 500 energy factor is it the Max ?, then should I invest in vit now or stay improve energy and spell dmg

According to the guide you want as much energy factor as possible, so that it requires less points towards Energy to cap the Energy bonus for WC at 324% (hover mouse over WC skill). When it’s 324% put remaining points in Vitality
aeonman
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why max energy if it doesn't add damage anymore,is it waste of stats point?
datdudejay
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aeonman wrote:why max energy if it doesn't add damage anymore,is it waste of stats point?


Once you hit the cap of 324% energy synergy damage then yes putting points into energy is a waste of points. You want to add any additional stats to vitality.

getting EF this season is easier than when i posted the guide so id assume you will need nowhere near 5k flat energy to cap synergy damage.

Moving around runes in your gear and different jewels/gems is part of every build. Find what works for you and then try to build around it.

again once i get some time to play, i will update everything i can think of even the small stuff.
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altoiddealer wrote:Heya, thank you very much for the guide!

I followed another build, TLDR 2H Barb, and decided to try switching over to this one. I've been making a lot of progress on items.

I just wanted to share this sword which is the first one I rolled a decent War Cry. Got 2X perfect shrine roll and also struck oil.

Shame the stats aren't better though. No LAEK.

Image



what shrine you use?
Yeahsper
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aeonman wrote:
altoiddealer wrote:Heya, thank you very much for the guide!

I followed another build, TLDR 2H Barb, and decided to try switching over to this one. I've been making a lot of progress on items.

I just wanted to share this sword which is the first one I rolled a decent War Cry. Got 2X perfect shrine roll and also struck oil.

Shame the stats aren't better though. No LAEK.

Image



what shrine you use?


Looks like enchanted because of the magic res.
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(>o.o)>
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altoiddealer
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Another thing to take into consideration when you get around to updating the guide, is that the
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
no longer has spellbind although it now has crazy spell dmg.

Do you think there is any merit to giving
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (114 - 132) to (119 - 138)
Required Level: 100
Required Strength:
244
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 16 Spellbind on Melee Attack
4% Chance to cast level 43 Pentagram on Melee Attack
100% Attack Speed
Adds 250-313 Magic Damage
Adds 63-125 Fire Damage
+(160 to 200)% Enhanced Damage
+75 to Energy
Requirements -50%
Socketed (6)
to a merc for the spellbind proc?
teelow
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Image

Just rolled this, clean, nothing else done to it yet. WHYYY couldn't it have rolled at least +11?? :evil:
datdudejay
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teelow wrote:Image

Just rolled this, clean, nothing else done to it yet. WHYYY couldn't it have rolled at least +11?? :evil:


This is one of the best swords posted in this thread, ofc coulda hit a +11-12 but damn man. Everything there is great. Gl on hitting the oil of conjuration.

altoiddealer wrote:Another thing to take into consideration when you get around to updating the guide, is that the
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
no longer has spellbind although it now has crazy spell dmg.

Do you think there is any merit to giving
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (114 - 132) to (119 - 138)
Required Level: 100
Required Strength:
244
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 16 Spellbind on Melee Attack
4% Chance to cast level 43 Pentagram on Melee Attack
100% Attack Speed
Adds 250-313 Magic Damage
Adds 63-125 Fire Damage
+(160 to 200)% Enhanced Damage
+75 to Energy
Requirements -50%
Socketed (6)
to a merc for the spellbind proc?


i believe a3 merc is the only one who can use this sword and i dont even think he ever melees anything. so you would never get the proc.

if he does, i think 5% proc chance is far too low for it to be worth building around.
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altoiddealer
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Popping in to show off my swords, which I am very happy with but have effectively ruined in terms of Arcane Hunger possibilities.

They did not roll with LL or LAEK, and so I burned up the MO space for LAEK.

The main swords rolled insane though with +4sk and 12% WC each, plus hit Oil.
MF Swords rolled very high MF

► Main Swords

► MF Swords