Lookadrood wrote:Has anyone come up with later game ideas? I have the full set and dont know really where to go from here. Im new to the mod in general. Im wondering what jewels to craft and what shrines to craft with. Also a solid list on what SU's to seek out to get past the set. Any help is appreciated!
I've been playing ele and phys bow druid extensively, and I can confidentally say that elemental is far superior to physical.
To give you specific numbers (both were with midgame gear on midgame charms):
- Cascades hits required to kill a duncraig Slain Soul: 2-3 (ele) and 6-7 (phys)
- Time required to kill Kabraxis (no bear): 45 secs (ele) and 60 secs (phys)
And this was with very basic gear: (
Zephyr
Zephyr
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
,
Caoi Dulra
Caoi Dulra
(Druid Hunter Set)
Nature's Embrace
Nature's Vigil
Nature's Will
Nature's Wrath
Set Bonus with 2 or more set items:
-20% to Enemy Fire Resistance
+50 to all Attributes
Set Bonus with 3 or more set items:
+2 to Druid Skill Levels
Physical Resist 10%
Set Bonus with complete set:
17% Chance to cast level 6 Arrow on Striking
Adds 50-75 Damage
Weapon Physical Damage +100%
Slow Target 30%
+150 to all Attributes
Elemental Resists +40%
5% Reanimate as: Undead Marksman
set 2pc Chest+Belt,
Nezha (Xis)
,
Honorific Gloves+Boots, +11sk druid staff to prebuff bear)
As for SU's to look for,
Zephyr
Zephyr
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
,
Flameskin
Flameskin
Scale Mail (Sacred)
Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength: 1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
,
Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
all come to mind, but you can make do with common items (fascinating crafted maple bow/gloves/boots, rare ring fire pierce, 2p nature set is also excellent). The only important part is pierce, little to no SU's are needed to get to the 130 ubers.
For Jewels,
Lem crafts and only keep the ones with 15%ias (%dex/%aa/life/dex/aa/-req are all nice secondary affixes to have, but ias is absolutely mandatory). But that said, you will not need that many ias jewels as 7fpa is very good to stick with. Means you'll have more space for
Rha runes (-3 fire pierce per). These will increase your dmg way more than what perfect amethysts or the most perfect jewels would give you.