Short Questions Thread

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Stealthmaster
Godsman Guard
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It's not the damage issue, this bug is similar to Toraja's one, when monsters become invulnerable after being chilled. The same thing with cold damage spells applies to Crystal Ball, but it seems like lightning and fire skills may randomly not work as well - some people casted a dozen of Thunderstones with 0 damage dealt. So just go and do what I said: cast TP, come in, come out, cast RoF.
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Murreh
Bone Archer
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TheWho wrote:...drops, Unformed Land, /players x


Under Concepts/"/players x" there's a handy little table with some information on /players x and the exact differences in NoDrop chances. NoDrop reduction increases the overall loot from just about everything, while MagicFind has no effect on things like runes (because they only have one quality that quality can't be increased).

What the docs don't mention (and they probably should, in fewer words) is /players x only simulates unpartied players, which gives monsters the full difficulty increased but only grants a loot increase equal to half the extra players, rounded down. Your character counts as a full player, so /players 3 will add two more half-players (and loot will drop like there's two whole players). /players 7 adds six half-players, for a total of four (three plus your character) and that's as high as you can get it to go, which roughly triples the chance lowly peons will drop something. Even-numbered /pX increases difficulty over the previous number, but doesn't give more loot because of rounding down (/p6 gives your character plus five half-characters for 3.5, rounded down to the same total as /p5).

Keep in mind that some builds suffer dramatically on high /pX, like my 98% crush knifechucker. Crushing blow's damage doesn't scale with increased monster health, and even if you land hundreds of crushes per second killspeed may drop enough to make it worse for farming.
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facelockmo
Acid Prince
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Hello, quick question. Is Character Orb removed from the game?
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hellgrind
Mangler
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@up
Yes
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ChuckNoRis
Flying Polar Buffalo
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facelockmo wrote:Hello, quick question. Is Character Orb removed from the game?

http://median-xl.com/changelog
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illusion
Gravedigger
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is there a good place to farm quivers? :) :)
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Murreh
Bone Archer
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illusion wrote:farm quivers?


Unfortunately, not that I know of. I'm not sure which treasure class they fall into, but there isn't anywhere I've seen that you're likely to find more than one unique quiver every clear or two, if you're lucky, and I've tried farming them just about everywhere. Tran Athulua may be your best bet because of the unique bias (and any character can farm it quickly). Also, the priestesses will give you Sunstones to throw at unique jewels for the lottery, if you care for such things
Edited by Murreh 9 years.
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illusion
Gravedigger
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isnt the unique bias just like having a bit more mf towards unique? dunno if itll help if they dont usually drop quivers
im asking if maybe ppl seen places where (any) quivers drop more often (like fauzt with jewlery, even tho its not a bias)
Lewstherin
Dark Huntress
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hi guys. i have a question about imperius UHC. im not really sure what MOs should i use. 10 laek in weap and 10 ED in armors?
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cache
Azure Drake
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Stealthmaster wrote:It's not the damage issue, this bug is similar to Toraja's one, when monsters become invulnerable after being chilled. The same thing with cold damage spells applies to Crystal Ball, but it seems like lightning and fire skills may randomly not work as well - some people casted a dozen of Thunderstones with 0 damage dealt. So just go and do what I said: cast TP, come in, come out, cast RoF.


You're right, it's happening with azmodan as well.

Too many glitched bosses. I really, really hope that sigma fixes this. Some of these glitches result in an excess of wasted time, rendering some trophies and charm rerolls not worth the time.