The morph is on
The Defiler
The Defiler
Spirit Edge (Sacred)
One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
-only which I completely disagree with because 1) the morph mechanically provides 1 extra FHR frame and maximum cast frames making a world of difference in scenarios where you need those high frames (labyrinth is the easiest example) and 2) it trivializes weapon possibilities forcing you to play without the superior frames mentioned above narrowing down weapon choice to one weapon that has Deathlord morph on it.
In my last
showcase topic for Melee Necro under "Weapons", I compared two weapons and mentioned that they have similar dps after doing simple calculations. Although I didn't mention the numbers in that thread, I will here.
Weapon 1: Eth RunewordWeapon 2: Eth The Defiler
The Defiler
Spirit Edge (Sacred)
One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
Note: I used The Armory for values instead of the screenshot because when I did these calculations I did not purchase this item from the original owner of the Defiler yet. I purchased this pricy weapon simply to test whether the Deathlord morph was worth it or not...
One-hand damage: 178 to 597 (Eth Spirit Edge). 178+597=775 / 2 = 387.5 (average)
One-hand damage: 185 to 448 (Eth Defiler). 185+448=633 / 2 = 316.5 (average)
Then just multiply by the amount of Deadly Strike
i have 43% Deadly Strike with Eth Spirit edge. 387.5x1.43 = 554.125 (avg)
i have 72% Deadly Strike with Eth Defiler. 316.5x1.72= 544.38 (avg)
Obviously, this does not include EWD because that modifier is different for everyone based on their equipment/dexterity values.
Calcs have been verified by some members of this community but those were in private dms, feel free to point out if math is wrong but it's as basic as it gets.
The conclusion to these numbers are that the Eth Spirit Edge is actually higher dps than the Eth The Defiler
The Defiler
Spirit Edge (Sacred)
One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
(at the time). I was level 141 when I did these calcs but I ended at 144 so I could change the calc from 597 to 603 but either way the Eth Spirit Edge would still have higher dps (unless EWD is calculated meaning Defiler might be slightly better/slightly worse).
TLDR:
The point I was trying to make at the beginning of the topic was that not having access to the Deathlord morph frames made content way harder than it should've been. In other words I had to scrap a better weapon for a weapon that had Deathlord morph simply because the 1 extra fhr and max cast frames made such a world of difference. The Deathlord morph should not be limited exclusively to one weapon especially considering 2H Necro is a very good alternative playstyle so please do us a favor by not limiting Deathlord to one weapon // don't remove Deathlord outright instead give both builds the ability for Deathlord to be used on any 1H or 2H Necro weapon.
Thank you.edit: I forgot why Deathlord morph was removed so feel free to refresh my memory on that but with the removal of the Deathlord COTW a few seasons ago other than gameplay, I'm not really sure why it can't be added back (if there's a reason).