Community Pokedex - Guide to All Summons

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Kirikiroa
Invader
8 | 0
Should not Ways passives work like this: "minoin base damage*minion damage" + "ways damage * (minions damage + ways spell damage)" then pierce corresponding resists to "way" element?
ureiz
Dark Huntress
12 | 1
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Just wanted to say this is one of the best guide I have ever read !
Splargh
Grubber
320 | 13
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the passage on minion res states this:

Summons have an innate resistance bonus which increases at 15% per soft point in that summon (caps at 75% and is hidden). They suffer the resistance penalties of Nightmare and Hell, requiring around 50% minion resistance and a full 75% (total res caps at 50% in Hell) from different sources (usually from items) in both difficulties respectively. You cannot overcap summon resistances.

Does this mean there is really no way to keep summons alive in Lab 9 and 10? Cause mobs have 100% ele pierce in there
Pel
Core Lord
362 | 10
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Splargh wrote:the passage on minion res states this:

Summons have an innate resistance bonus which increases at 15% per soft point in that summon (caps at 75% and is hidden). They suffer the resistance penalties of Nightmare and Hell, requiring around 50% minion resistance and a full 75% (total res caps at 50% in Hell) from different sources (usually from items) in both difficulties respectively. You cannot overcap summon resistances.

Does this mean there is really no way to keep summons alive in Lab 9 and 10? Cause mobs have 100% ele pierce in there


Anyone know the answer to this are summons just useless in t9/t10 labs?
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Marco
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Pel wrote:
Splargh wrote:the passage on minion res states this:

Summons have an innate resistance bonus which increases at 15% per soft point in that summon (caps at 75% and is hidden). They suffer the resistance penalties of Nightmare and Hell, requiring around 50% minion resistance and a full 75% (total res caps at 50% in Hell) from different sources (usually from items) in both difficulties respectively. You cannot overcap summon resistances.

Does this mean there is really no way to keep summons alive in Lab 9 and 10? Cause mobs have 100% ele pierce in there


Anyone know the answer to this are summons just useless in t9/t10 labs?


Their resist can not be stacked, but that doesn't strictly mean they can't be used, they take 4x the damage. Summons have access to stats like GDR and have much more hp than characters, so there is no single answer.
CorralTheTroops
Gravedigger
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Pel wrote:
Splargh wrote:the passage on minion res states this:

Summons have an innate resistance bonus which increases at 15% per soft point in that summon (caps at 75% and is hidden). They suffer the resistance penalties of Nightmare and Hell, requiring around 50% minion resistance and a full 75% (total res caps at 50% in Hell) from different sources (usually from items) in both difficulties respectively. You cannot overcap summon resistances.

Does this mean there is really no way to keep summons alive in Lab 9 and 10? Cause mobs have 100% ele pierce in there


Anyone know the answer to this are summons just useless in t9/t10 labs?


Summons can be quite strong with Champions of the Sun, they give your summons a great amount of additional health by scaling up their resistances.
(The champ aura aura res stacks + with the minion res stat [w 75% cap])