Short Questions Thread

Discuss Median XL!
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Nitz
Harpylisk
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Oh, did you sacrifice a lamp for the RNG god? Or did you do anything to awake his wraith? I tell you I go to church every day and pray 3 times a day ever since then I get at least 2 sk per unformed land run.
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Murreh
Bone Archer
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Nitz wrote:Oh, did you sacrifice a lamp for the RNG god? Or did you do anything to awake his wraith? I tell you I go to church every day and pray 3 times a day ever since then I get at least 2 sk per unformed land run.

So sacrificing virgins to Marco doesn't actually work? No wonder I can't get his set to drop... but church is scary
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Wasp
Balrog
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I can't find the act 2 evil eye token.. is the fairy witch spawn guaranteed in canyon of magi?
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Nitz
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HornedReaper wrote:I can't find the act 2 evil eye token.. is the fairy witch spawn guaranteed in canyon of magi?


No, they don't always spawn, just create a new game until you find them. I have the biggest problem with finding the A5 bane hunter. And if they spawn you will find them rather fast, they cast a fire rain on your spot (like hailstorm) from an incredible range.

Personal experience makes it feel like they spawn on D difficulty more often.
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Stealthmaster
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The duping recipe was removed from Ultimative version as well as some other cheesing things like Adrenaline potions. The newest version is XVI.
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Murreh
Bone Archer
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Is there a way to change the loot despawn timer for rares in D2, or a setting in D2Clicker (that isn't in the readme) that'll work for rares?

Only thing I actually use the Clicker for is the loot despawn change, because it's great to have all the junk despawn as soon as you get a screen and a half away, so when the whole floor gets buried in loot you can clear out most of it in seconds without cubing everything with a Catalyst. Would actually be good times to do some Fauz farming on my barbarian with
Satan's Dark Delight
, but the Hellgate on that item has the same issue as the Polar Wyrms in Yshari Sanctum; as soon as you kill everything, all the loot on the screen is buried in useless T3-5 rares that nobody really cares about. That happens even without Hellgate's help, but meh. Since Clicker seems to address separate timers with each of its two different despawn options (and rares are a third separate timer and uniques a fourth) I would think there's an option to get rid of the rares too that somehow didn't get added or didn't make it into the documentation. Would be great to be able to run little circles around sections of a dungeon and only see the uniques and set items, because eventually everything that isn't green or gold is as much junk as chipped amethyst
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annoying cat
Monkey King
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Nitz: well, i play in single now and just hit Lv100 and be forced to downlevel my char to do LC2 in Terror in a few days. i don't have the Kra armor yet but i have Cathedral RW and Kali. Kra RW? u mean Dragonheart? ok i think I can get to that eventually. i don't have Cham boots yet...that's...Craton. got it. thanks.
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ChuckNoRis
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Nitz wrote:
Enigma wrote:tantrum bows
ry rerolling it with the A2 dragon and it will be up to ilvl99 again
you can also get ilvl 99 by Imbuing the item at Charsi's quest if your character is at least level 95 (imbued ilvl = char level +4)
xeimaster08
Bone Archer
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What is the actual difference of +x% to phy/magic spell damage than +x% to elemental spell damage?

Let's say I'm using the stormcall skill of amazon. which will have a better dmg output?
Fumbles
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Phys/magic applies to spells that deal physical or magic spell damage. "Spell damage" applies to fire/lite/cold/poison. Stormcall deals both lightning and physical spell damage so the lightning damage benefits from "spell damage"/lightning spell damage and the physical damage benefits from the phys/magic.