ee_wklaa wrote:I followed your guide and killed all the boss except Samael and Deimoss(I am stuck with Dlab lv11-12), do you have any tips/guide for them?
Thank you very much.
https://tsw.vn.cz/acc/char.php?name=KeNg_ii
my gear
it pleased me to look at your bowzon. to look at the charms and your entire spec and choice of items, it shows that you've been following the guide well done friend
that said, you play on tsw so you have access to goblins, which can drop 30fcr amulet enchants. it is no longer needed to get 22speeds on the wormhole charm. i chose not to mention it in the guide because i want it to apply to both online and sp players, not just online.
unfortunately i do not have a lot of battle-tested advice to give you because high labs, samael and deimoss is exactly the content i havent covered/got to yet. those 3 are the only content in the game that requires a heavy time investment on your character (especially if you play SSF where you cant really play a UMO/relic build). having a busy lifestyle, its been hard to find the time to dive into that content.
a couple of posts back i gave generic lab advice, so i think it might be worth a read. here it is again:
Wulf wrote:well for 11+ labs, 90 max res and 260 stacked res is recommended.
- id make sure ALL of your charms are perfect or near perfect. for instance:
- full dex wormhole
- the obvious capped max res witch/kab charms
- 60aa+ umbraru treasure
- sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
- 90-95% roll astro/belial/bremmtown charms
- belial/judgment/vizjun trophy in their respective charms
- capped resistance charms such as baal/yshari/laz/iotss/baal trophy.
- lotteried +2 max res unique amulet is pretty mandatory.
Scarab of Deathis good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res. if you slap a fcr enchant on it, the 80fcr and the other 45 from charms makes you reach the 117 breakpoint, meaning no other fcr from gear needed.Scarab of Death
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster- trophied laz charm is also very useful.
Rainbow Maidenlike you said is also very good, butRainbow Maiden
Cervelliere (Sacred)
Defense: 939 to 989
(Amazon Only)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to Amazon Skill Levels
Adds 38-75 Fire Damage
Adds 38-75 Lightning Damage
Adds 38-75 Cold Damage
(10 to 15)% Life stolen per Hit
-16% to Enemy Fire Resistance
-16% to Enemy Lightning Resistance
-16% to Enemy Cold Resistance
Maximum Elemental Resists +3%
Physical Resist 5%
5% Chance to Avoid Damage
Total Defense = 0
Socketed (4)Witchhunter's Hoodset is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex. note: i did a couple of mid labs and i found that trinity arrow wasnt bad at all even with little to not rainbow pierce from equipment. my point being that the pierce from rainbow maiden isnt that bad at all.Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)- also when you are very very lategame, it is worth to drop windrunners and go back to tier4
Death Spurwith 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent testedDeath Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)Akarat's Trekthough, so im unsure how they compare (ewd is excessively good on bowzon).Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)- hellfire aura helm enchant gives you +3 max fire res.
- i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8-10 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).
- word of advice regarding
Askarbydd,Askarbydd
Reflex Bow (Sacred)
Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity: 1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)Stareye's Claws,Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)Doomcloud Spine: ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)Rogue ForesightandRogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)Black Void). but again that is my opinion, i havent tested myself to categorically say theyre bad, just a hunch.Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)