Istaryu wrote:Long story short, 1% absorb is 2% damage reduction, after resists, if you survive the hit so the heal can trigger.
Correct
Also im pretty sure flat reduction happens before %.
AFAIK, only in physical damage reduction calculations.
Istaryu wrote:Long story short, 1% absorb is 2% damage reduction, after resists, if you survive the hit so the heal can trigger.
Also im pretty sure flat reduction happens before %.
WasagaBanaga wrote:Where do I find stareye claws? been looking and nothing? Also, how much resistance do I need for Lab 11+ (I read somewhere I needed 240 in case of elemental strip)?
Rysmurph wrote:Hello all!
I've recently found theHivemindhelm and the scroll of enhancement that adds and modifies hive. Few questions:Hivemind
Blackguard Helm (Sacred)
Defense: (1828 - 2092) to (1927 - 2206)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 105
+(2 to 3) to Paladin Skill Levels
+(20 to 30)% to Spell Damage
-(25 to 35)% to Enemy Poison Resistance
+(16 to 19) to Hive
+(31 to 40)% to Summoned Minion Life
+(87 to 114)% Enhanced Defense
Maximum Mana +25%
Poison Resist +30%
Socketed (4)
-do the +hive skills from each of these items stack?
-Any viable paladin hive builds that can use these in combination?
Thank you!