The TLDR 2H Barb

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kjakola
Thunder Beetle
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Aerial I am a new player and I find items and have no clue if they are worth anything. Is there a master list of what items are worth a decent amount?
ray040613
Fallen
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kjakola wrote:Aerial I am a new player and I find items and have no clue if they are worth anything. Is there a master list of what items are worth a decent amount?

you can price check items at the trade center on this site
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Mangler
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Just picked this up again after parking it at about level 27 when it seemed slightly slow... once it gets Wolf Stance and started maxing it... different game! :)

One thing in the guide that I don't understand - where it says to MO mana on attack if mana leech is not enough. Why do we need either? The main skill hardly uses any mana so I'm confused.
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Mangler
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aerial wrote:
Neborya wrote:
aerial wrote:Melee mastery does say you can only use melee skills, and doesn't mention you can use summons, so everything checks out.

You can still use wolves though (if not a bug).


Yea but they are basically a buff, not a real minion.
Same way you can use edyrems later, needed for quests.

One thing I notice about Wolves (and merc) is that they don't follow you if you Leap - so if you Leap across a gap or over water then they're left behind and the icon (showing that the character is near enough to a wolf to get the buff) disappears.


Is that a bug in Leap or do they need to adjust Wolves?
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aerial
Cow Ninja
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For mana leech it isn't really needed, but in the later game with very fast attack, you technically can drain mana. It is low priority though.

As for leap and wolves, I'd say it is rather downside of leap, since you don't teleport, which would move wolves with you.
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Mangler
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vektson wrote:Which Merc would support this build the most?

guide says A3 necrolyte.
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aerial
Cow Ninja
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Time to update the gearing options with lategame variants.
Let's break down every slot and figure out best options, I'm open to suggestions. Start with weapon slot:

Weapon:

Gotterdammerung
Gotterdammerung
Great Axe (Sacred)

Two-Hand Damage: 496 to 673
Required Level: 100
Required Strength:
5400
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
Thunderfury
Area Effect Attack
50% Attack Speed
Adds 250-400 Damage
+200% Enhanced Damage
Requirements +800%
Ragh nar Rook
Socketed (6)

average damage with 6 jahs = 662
Area Effect Attack (100% chance to cast 50%wdm aoe 5 yards)
Mega Impact 25% chance to cast -7% enemy phys res debuff

Crafted Labrys with 200ed +300 max damage roll
average admage with 6 jahs = 571
can have deadly strike (intimidating shrines), max rolls + Bless = 6%

Grief



Grief
Barbarian Two-Handed Axes

'BerLemGulBur'
Runeword Level: 115
Earthshaker Skills Have Their Cooldowns Reduced by 20%
+(3 to 4) to Barbarian Skill Levels
80% Attack Speed
+140 Damage
+200% Enhanced Damage
Slow Target 20%
4% to Vitality
Maximum Elemental Resists +1%
5% Chance to Avoid Damage
runeword (berlemgulbur) in sacred labrys superior 60% ed base
average damage = 611
slows target 20%, max all res 1%, 5% dodge
for SOR if we count 20% more damage (to reduced cooldown), then total damage goes up by 20% (for weapon alone that would be 730)

Crafted Great Sword +
Snowstorm
Snowstorm
Bull Shield (Sacred)

Defense: (3466 - 3837) to (4194 - 4593)
Chance to Block: 1%
(Barbarian Only)
Required Level: 90
Required Strength: 500
Required Dexterity: 374
Item Level: 1
+2 to Barbarian Skill Levels
Adds 50-100 Damage
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +1%
Cold Resist +(31 to 50)%
Socketed (4)

Mount Arreat
(Barbarian Earthshaker Set)
set shield, 200ed +300 max
average damage with 6 jahs = 537
can have 6% deadly strike, more sockets (shield)
Can reach 6fpa (vs 7 2h)? for earthquake spam thats 16% more damage, irrelevant for sor.

Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)

average damage with 6 jahs - 596
stormblast will deal no damage with heart of stone
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Mangler
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aerial wrote:For mana leech it isn't really needed, but in the later game with very fast attack, you technically can drain mana. It is low priority though.

As for leap and wolves, I'd say it is rather downside of leap, since you don't teleport, which would move wolves with you.

Thanks, understood. I just looked over the MOs again and I don't see any mention of life leech or life on attack. Would LoA be a good option for this build (5 x 30 = 150 life each attack sounds pretty good to me)?
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aerial
Cow Ninja
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For clear life leech is better by miles, we output very high physical damage, skills don't convert to elemental, which means entirety of their damage can leech. One juicy earthquake in lategame ubers, heals you to full.
Only point to get life on attack would be sustain against bosses (where leech doesn't do much), but then having about 10k life pool, and healing 150 per swing is very low.
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Mangler
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aerial wrote:For clear life leech is better by miles, we output very high physical damage, skills don't convert to elemental, which means entirety of their damage can leech. One juicy earthquake in lategame ubers, heals you to full.
Only point to get life on attack would be sustain against bosses (where leech doesn't do much), but then having about 10k life pool, and healing 150 per swing is very low.

Ok, understood - sorry to labour the point - but how are you getting life leech?...


The guide only seems to mention Lum crafted jewels for life leech, but the idea is to socket runes for Runemaster, so is it better (or ok) to MO some life leech on weapon and use runes in all sockets? Especially vbefore we're ready to craft... or maybe use
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Edited by Captcha 2 years.