noalkain wrote:Is getting an honorific sacred labrys and crafting it with mystic orb and shrine blessing a good idea ? If so, i'm not sure which shrine to choose. Creepy, intimidating or Weird ?
15ed mo x5 x2 (honorific bonus) and intimidating bless can get you to 200ed with superior rolls on base item.
Issue here is you will lack flat damage, since these mo suck. 12 max damage per MO, x 5, thats 60 max damage, which is 30 average damage. Compared to options we discuss in these thread that grant 150ish. I'd rather MO 30% life leech than this average damage and only finish with that mo as last probably.
Another problem is lack of MO space.
JAH runes require level 80, and base honorific item would start from 30, so that is huge waste worth of 50req levels.
You'd have to use perfect skulls (level 18), and lose 5% ed on each, so total of 30 compared to jahs.
It is important to go with skulls here, since most value of honorific item comes from double MO effect, so that free level requirement space is what we should focus on.
Let's assume we hit 4% deadly strike (we aim for max roll here) with intimidating bless, that with 6 skulls and maxed ed from mo, will result in sacred labrys with 250% enhanced damage. and requirement level 50.
Add DS mo, for +10%, and max damage MO for +60 max, that puts us at req of 90. After that there is room for attack rating (big, 500%) and leech (30%).
Final weapon will have 385-452 damage (419 average), 14% deadly strike (which is multiplier of physical damage so this could translate to 477 dmg average if we didn't have other sources of flat damage on any gear piece or charm).
Then we have more %attack rating then other options, but we lose rune bonus from runemaster if we stick to gems.
TU axe with jahs and without max damage mo, is about 350 avg damage, with no deadly strike. So quite bit less, but don't forget about other stats such as skills, slows target etc.
Honestly honorific doesn't seem entirely bad option. Good catch.
Anonymous: wrote:Or you could experiment without that 1 point into skill that nulifies elemental dmg. You will lose a lot of CB, but does it really matter ? Bosses are immune and trash mobs die fast anyways.
It also costs us bunch of attack rating, thats main problem.
That and fact that vs hard bosses that move/teleport you don't really get to spam your attacks anyway, and SOR has cooldown. So value of attack procs is greatly diminished.