The Lazydin [RIP as of 2017]

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evil_potato
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RIP LAZYDIN - this build is no longer viable as of mxl2017



Lazydin
By: evil_potato



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Introduction
Something I've wanted to do for a long time. Finally decided to be unlazy enough to make it, and I may even finish this guide!
I wanted a build where we literally don't have to lift a finger; just run past mobs and watch them die. That's exactly what this is.

Pros:
  • Untwinked!
  • Unusual!
  • Tank City!
  • Passive Damage!

Cons:
  • Not the fastest, but certainly not slow!
  • some heroics take longer if you don't respec to mindflay


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Final Stats
Strength: 0
Dexterity: 0
Vitality: ALL
Energy: 0
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Final Skills
<Blessed Life> - max. Free %dr and flat dr? yes plz. Get all you can!
<Superbeast> - max. Insane free spell damage? yes plz. get all you can!
<Tainted Blood> - max. Huge defense, poison res, and regen. max it!
<Stormlord> - max. Huge stat boost. We don't need to worry about putting points in str or dex to wear gear. excellent boost to our life and spell damage.
<Vessel of Retribution> - 20. One of our main damage sources. endgame I put 20 points into it and I hit the damage cap.
<Rapture> - 3. Could be one pointer but I don't like having to refresh every 30 seconds. 3 pts gets us 70 seconds.
<Hoplite> - 1. Excellent tanks.
<Sacred Armor> - 1. One of the goals of this build was to make something that could rush ubers early WITHOUT using SA cheese. 1 pt just for ez body recovery.
<Terror Strike> - rest. I put 16 points into this. At level 62 it gives 525% TCD and 118% spell damage. Since we don't cast anything the buff/debuff/summon/melee state doesn't hurt XD

http://skillplan.median-xl.com/planner?id=uuch6E1u


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Early Game Gear
Weapon:
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)

3% CtC lvl 12 Celerity when Struck
+(2 to 4) to Paladin Skill Levels
60% Faster Cast Rate
+(36 to 40)% to Physical/Magic Spell Damage
+(36 to 40)% to Fire Spell Damage
+(71 to 80) to Energy
Magic Resist +(18 to 20)%
Fire Resist +(71 to 80)%
(36 to 40)% Reanimate as: Broken Soul
Requirements (-31 to -35)%
+50% Damage to Undead
Socketed (3)

Pretty much everything we want in a weapon! It's like a mini
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
.

Shield:
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)

15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(27 to 30)% to Poison Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%

Socketed (4)

The only reason we use this shield is for the elemental absorb.

Body Armor:
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)

1% CtC lvl 36 Bloodlust when you Take Damage
+(86 to 100)% Bonus Damage to Bloodlust
30% Increased Attack Speed
(14 to 15)% Chance of Crushing Blow
+(191 to 220)% Enhanced Defense
+(36 to 40) to Strength
+(18 to 20) Life on Striking in Melee
Socketed (6)

LOSIM is negligible, but every little bit helps. Same goes for defence; not super high but nice. The real value here is in the bloodlust proc which will boost our damage a fair amount. If you need more defense, consider
Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)





Helm:
Skull Lord
Skull Lord
Blackguard Helm (4)

Defense: (49 - 54) to (71 - 78)
(Paladin Only)
Required Level: 6
Required Dexterity: 29
Item Level: 1
+(16 to 25) Spell Focus
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(8 to 10)% Curse Length Reduction
2% Reanimate as: Random Monster
Socketed (2)
Defense: (184 - 199) to (242 - 261)
(Paladin Only)
Required Level: 24
Required Dexterity: 43
Item Level: 31
+(36 to 45) Spell Focus
10% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(14 to 16)% Curse Length Reduction
4% Reanimate as: Random Monster
Socketed (2)
Defense: (459 - 490) to (592 - 631)
(Paladin Only)
Required Level: 41
Required Dexterity: 90
Item Level: 51
+(56 to 65) Spell Focus
15% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(20 to 22)% Curse Length Reduction
6% Reanimate as: Random Monster
Socketed (3)
Defense: (675 - 717) to (864 - 918)
(Paladin Only)
Required Level: 50
Required Dexterity: 187
Item Level: 77
+(66 to 75) Spell Focus
15% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(23 to 25)% Curse Length Reduction
8% Reanimate as: Random Monster
Socketed (4)

+(66 to 75) Energy Factor to Spell Damage
15% Faster Cast Rate
+(36 to 40)% to Lightning Spell Damage
+(36 to 40)% to Physical/Magic Spell Damage
+(131 to 150)% Enhanced Defense
(14 to 15)% Reanimate as: Knight of Famine
(23 to 25)% Curse Length Reduction
Socketed (4)

EF and phy/mag damage are nice to have

Gloves:Honorific Gloves
Resistances
Flat DR


Boots:Honorific Boots
Resistances
Flat DR


Belt:Honorific Belt
Resistances
Flat DR


Amulet:Rare Amulet
+1/2 skills


Rings:Rare Rings
10% spell damage


Sockets/Jewels: +Max Resistance Gems


Leveling
Hatred
► Show Spoiler


Terror
► Show Spoiler


Destruction
► Show Spoiler




Ubers
If you have any questions about the early/midgame gear used for the early ubers, refer to the hatred/terror leveling sections.


Butcher
► Show Spoiler

Let him hit summons, move him to circle, kill.

Ceature of Flame
► Show Spoiler

Distract with summons, burn with RoL.

Death Projector
► Show Spoiler

RoL + Lazer proc = lag. I should have opened tp earlier :/



Once you've completed those and before you start Act 5, get sacred plated belt, greaves, and any body armor with high defense. Eventually you will want Ancient Armor. We're gonna make
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
,
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
, and
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
(
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
is probably a better choice, ty to Rishab for pointing this out) for a grand total of ~30% dr (not to mention the huge defense boost). You should hit level 120 running Tcows with xp pots if you're not 120 already. Once you've completed these steps you're ready for:

Tal Rasha
► Show Spoiler

I forgot to start recording until halfway through :D
Summon in corner, run away. if you can, lure him away from his minions. Otherwise just lure them in small groups and kill.

Infernal Machine
► Show Spoiler

Carefully move forward casting RoL as you go, be ready to retreat if you get hit with unseelie curse. Play it safe and it's easy enough at this point

Akarat
► Show Spoiler

Pretty easy. precast and summon. Run. DON'T get hit. That's it!



Now is as good a time as any to unlock your BRC skill if you haven't already.
► Show Spoiler


Now we're going to respec:

Max Blessed Life, Superbeast, VoR, Solstice and Equinox, TB, and Stormlord. 1pt Divine Apparition, rest in Terror Strike.
At this point we can switch out our belt and boots for vit crafts. Belt should be high enough level to spawn +1 pally skills and boots should be ilvl 1. Put +phys/mag spell damage MOs on both and get to 350% ED. If you have more room you can use fr/w MOs. I hate being slow :D

You should start to look for some of our midgame items at this point. We need
Hivemind
Hivemind
Blackguard Helm (Sacred)

Defense: (1828 - 2092) to (1927 - 2206)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 105
+(2 to 3) to Paladin Skill Levels
+(20 to 30)% to Spell Damage
-(25 to 35)% to Enemy Poison Resistance
+(16 to 19) to Hive
+(31 to 40)% to Summoned Minion Life
+(87 to 114)% Enhanced Defense
Maximum Mana +25%
Poison Resist +30%
Socketed (4)
,
Yaerius' Xyston
,
Yaerius' Simulacrum
Yaerius' Simulacrum
Breast Plate (Sacred)

Defense: (7484 - 8204) to (8504 - 9329)
Required Level: 100
Required Strength: 600
Item Level: 1
20% Cast Speed
+30% Damage to Vessel of Justice
+30% Damage to Vessel of Retribution
+(172 to 200)% Enhanced Defense
+500 Defense
Physical Resist (5 to 10)%
+(50 to 100) Life after each Kill
(51 to 75)% Bonus to Defense
Socketed (6)

Yaerius' Grey Omen
(Paladin Neutral Set)
, and
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 600
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
. Also, we're going to try to get Judgement Day charm as fast as possible and then move on to farming Toraja for Auhe rune.



Cathedral of Vanity
► Show Spoiler

May take a couple tries to get right. Typhoon sentry will get us in fhr lock if we let it hit, crystal ball may teleport, etc. That's the only reason it's orange rather than green. Later on this is supergreen.

Zakarum's Ear
► Show Spoiler

Pretty simple. Kill stuff, then kill avatars. don't get hit by punishers or lantern archons. If you like you can just keep killing the first one over and over rather than running the whole level.

Assault on Mount Arreat
► Show Spoiler

Kill. ez.

Legacy of Blood
► Show Spoiler

precast, summon, run around and keep casting RoL. Keep summons up. If they die go back up and resummon, then come back down.

Lord Aldric Jitan
► Show Spoiler

Pretty easy. summon in the hallway so that they have to walk over your RoL to get out. Should make short work of them.

K3KBA
► Show Spoiler

Get close to totems and burn them down! Use summons to distract skellies. If a totem is almost down and you're out of position/crowded with skellies, with a full life orb you can tele on the totem and whack it with terror strike. If you put celerity proc on your weapon you don't need to worry about the slow from miasma. If you get slowed just whack anything near you a couple times and run away.

Tran Athulua
► Show Spoiler

Just stay on the move. you can use OPlites to tank arrowstorm. I forgot to record this when i did it originally so i just took off charms that we get after this and ran it again for the video:D

Judgement Day
► Show Spoiler

Get some lolsummon on one of your rings and make Ix pally helm runeword (Crusade - item tag doesn't work!) with at least +10 to Eagle Stance. Summon and keep your OPlites up and spam more lolsummons whenever they all die. When one of the bosses spawns rush over to him and RoL. We can tank pretty well so we don't need to worry about anything other than taking him down fast. Getting the charm is easy, getting both bosses down within 30 seconds of each other is just luck. We don't need to get the upgrade right away, we're ready for Toraja after this.

Toraja
► Show Spoiler

Keep edyrem up, telestomp heads. We're gonna stick around here until we find an Auhe rune. Shouldn't take too long*.
*may take too long



You can progress further without getting auhe, but from here on I will assume you have it. We're going to make
Nero
in a plated belt. MO with ED before making RW. Reroll until you get +19 to path of flames. Roll some new rings and amu. On rings you're looking for +1skill, -20efr, and +30fire/phys/mag spell damage + lucky upgrade ofc. MO with -fire res. Get Jday upgrade now if you didn't already. You'll notice that Path of Flames kills a littler slower than RoL so if that's a problem you can still use RoL.

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I went with crappy amu here because I'm lazy :D

When all that's done you should probably respec. We've gotten a few +max skills items so we should make use of them! Same as before except we won't have any leftover points to put in terror strike, instead we'll put all leftovers into stormlord after maxing the rest of our skills. As we near endgame we'll easily hit damage cap on VoR and can start taking points of out it and solstice and equinox and putting them back into Stormlord and then Terror Strike.

Go ahead and get all 3 skill signets if you haven't. Gather the 5 Veteran eyes and cube with your class charm. Kill Destruction Baal so we can access cows. Prioritize getting Hivemind at this point if you don't have it already. The next items we need will be the pieces of the neutral pally set I mentioned earlier.



Bull Prince Rodeo
► Show Spoiler

Summon him about a screen away to the left of the wall you intend to fight by. When he's up run over to the wall. He should teleport with you in between him and the wall. then just whack him until he's dead. Put losim on your weapon and you don't need pots.



You can either trade for the set pieces or farm them from terror boxes. The disadvantage of using terror boxes is that they'll only have 1 socket. It's not a set that's in high demand so it should be pretty cheap. Once you have them it's time for:



IOTSS
► Show Spoiler

Circle around small groups of mobs. retreat to heal if necessary. Try to lure lucion out of the area he spawns in. If it's too crowded lure minions out of range of his immunity aura and clear a bit.

Terul
► Show Spoiler

Clear minions around him and lure rats away. It's actually better if you don't use summons. Telestomp his head and whack him until he's dead or use RoL.

Duncraig
► Show Spoiler

Sometimes you'll get screwed by 100 necromorbs hitting you at once after you teleport over a wall. just make a tp as soon as you port over, then if you have space to run around, run around and let things die. Otherwise go back to town to avoid barrels. SA and re-enter to clear mobs until you have space to move. I didn't include full run as the file sizes get ridiculous pretty quickly when recording, so I show how to survive teleporting over walls and how to clear big rooms. should be enough :D I guess I didn't record assur kill but I'll include one in showcase videos at the end.



You should start trying to get ahold of a shamanka now. Until then you can use whatever bloodlust proc item you have access to.
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
,
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
,
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
. Also of interest is
Pagan's Geis
for Blood Fury oskill. At slvl 15 it gives 62% SD! Life drain is easily countered by TB. I found one so I'll be using it :D



Ghosts of Old Bremmtown
► Show Spoiler

Very easy. Use summons to lure packs and then run up and whack them. teleport on dragon's head and enjoy as fiery justice smites your foe.

Vizjun
► Show Spoiler

Just keep moving! When MCS is clear enough, run up to it and whack it, then hit it with purify. You don't need to apply OW, meleeing it first just helps to ensure there's nothing in between us and it :D Grab charm and get out of there. Enemies take a little too long to die for us to feel totally comfortable here at this point.

Azmodan
► Show Spoiler


The Triune
► Show Spoiler

This area can be a little tricky depending on your resistances. The worst threat we face is from Kraken Guards. Just teleport on top of them and then run. PoF will take care of the rest. Obviously don't get hit by fireballs from totems, but we can tank 1 hit with full health :D For the boss fight we use RoL to clear bats and Ix RW helm for Eagle Stance. Keep Arihan charmed (if you have an item granting a regular 'charm' oskill, use it! Much better to be able to predict when it's going to wear off). You can summon enemies to lure him if there are no bats to lead him back to Primus. You can get screwed by Primus' teleporting attack so try to position yourself to charm Arihan while staying out of range of Primus' spell. I'm not super-pro at this uber and was a little drunk when recording the video, so I included only the best* parts :D
*It's... um... It's something!



Set your sights on
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
,
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
, and a nice defense chest. There are quite a few options here, some of which i have listed in the endgame gear section.

Grab yourself a sacred Long War Bow. We're gonna roll a tantrum bow. IT DOESN'T HAVE TO BE A GOOD ONE. Use Whatever shrine you want to craft, it doesn't REALLY matter. Abandoned is best since our dex is low at this point, second best is Weird for damage, nothing else is really serves our purpose. We need this bow for Kabraxis and Baal in Yshari Sanctum, as well as a few other odd situations here and there.



Quov Tsin
► Show Spoiler

-Honestly. Please. Just respec to mindflay for this. max mindflay, 20pts slayer. get some rings/amu with -light res/+light sd
First things first, you'll want some max res items such as
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
and
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
. Those + some pgems will get you to 95% max res. Get a total of 450+ all res. I crafted some low level vit boots and put resistances on them. Also make sure you're using
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
for elemental absorb. As you can see, not the fastest fight. Just get one for now. We can come back and farm when we get our damage way way up. You can use a shadow avatar amulet if you like but since we haven't focused on -cold res, it's really not that important. Just a little something extra.





At this point in the game, we've pretty much accomplished the original goal, which is to build something that can farm dunc without lifting a finger. We can start focusing on getting endgame gear so we can roflstomp fauzt as well. We'll do fine with the charms we have at this point but from here on I'm going to offer solutions using the cheapest/most available gear possible while maintaining the 'lazy" style. Gear switching will occur. Respecs will hopefully not, excluding bosses like laz/witch that [may] require a dedicated spec.





Brachyceran
► Show Spoiler

We can switch back to set items here. Just max fire/pois res. We can use Hailstorm oskill from a rare amulet here since the rooms and corridors are so small that as long as he stays in one room, he'll pretty much always be under hailstorm. May take some time as he doesn't like to drops resistances that often, but fairly easy. Again, this goes faster if we respec to mindflay, but we're too lazy for that, right? Ben- pointed out that 4x Earth RW boots would be helpful for phase bomb when struck proc. Use 'em if you got 'em!

Ureh
► Show Spoiler

Pretty easy. Only part that may give you trouble is the bridge. Don't be afraid to retreat to town to heal and try not to get hit by darkwardens.

Yshari Sanctum
► Show Spoiler

Very easy. We can pretty much stroll right through. I used krys gloves to slow meph but it's really not necessary. Can be done the same way with no slow. For Baal an "Amok" RW bow would be better than crafted tantrum bow due to LOS but I already had crafted so I used it. There are a couple places that require a bit of care: Mephisto's veil kings can 1-shot you, on-death proc from chimaeras can 1-shot you, and polar worms will die if you're anywhere close to them and lag the hell out of the game (though you probably won't die). As you can see in the video around 2:09, when i got to Andy right before I was about to go kill her a window popped up and by the time i got it out of the way she was dead XD.

Astrogha
► Show Spoiler

Clear with normal spec, then switch to hailstorm ammy + cold rings. I threw on ath boots for mana tide totem. Only need 1 or 2 good res drops. This, too, is faster with mindflay :D

Belial
► Show Spoiler

In the video I was testing blood flash proc, but it really didn't seem to help much. Strategy here is to seperate him from his rats, stack as many sources of life regen as you can, and do as much damage as possible before you have to go back to town. with high enough life pool and regen, you can tank his burn but we don't have that much in this video :D

Kabraxis
► Show Spoiler

Grab yourself a 6x fire rune body armor (nealn pointed out that we can also just roll a rare/crafted body armor with the ctc tele mod for a cheaper option :D). we'll need the ctc tele when damaged. other than that, you'll need tantrum bow to deal with bone prisons. I'm using ort xis bow, but regular ort or crafted tantrum will do just fine. Elementals are pretty self-explanatory.

Zorun Tsin
► Show Spoiler

This one's hard just because we have to be very careful with how we move and we have to aim at the same time. I'm not even going to suggest a "lazy" way. just respec to mindflay and get as much lightning damage as you can. the faster this is over with, the better. Lure rats to the outer two areas and fight him in the middle two. Just keep moving and luring him away from totems, clearing when there's nowhere safe to fight him. The totems have a range of about 1 screen, so it's pretty easy to move him.

The Void
► Show Spoiler

*NOTE* - Be sure you don't have any passive damage sources like VoR/path/SoD on when you roll boss map as they will kill the invisible totem in the middle of the map that spawns the bosses!
Aside from the final boss fight, the only hard parts are running through Pride's teleport maze and getting the right positioning for Wrath. For final boss fight, you want to get Mendeln to where he's 1 hit from dead. Keep in mind that he does slowly take damage over time even if not getting shot by Rathma's bolts, so don't let him get TOO low before you "park" him in the corner. Once he's 1 hit away you want to move him away from Rathma and KEEP HIM AWAY from rathma. you can use summons or your own body to move him. Mendeln will run from things and cast SA if he's surrounded. Rathma will walk somewhat randomly but generally towards the player or closest enemy. We're going to summon ghosts and use them to kill Rathma. This is very dangerous as they will reduce our hp to 1 constantly, but it's the fastest way to do it.

Startled Witch
► Show Spoiler

We're going to use
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
(any base works, really) double MOed with %ar,
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
ring for OW, Crusade rw helm for eagle stance, crafted pally shield for fortress, and
Hooves of the Thunderhorse
for banish. Banish will lower her max health. Keep it on her at all times. Basic strategy is just run in a figure-8 or crescent pattern to avoid green attack, and always run AWAY from purple attack if you get hit by it. There is a lot of desync in this uber when doing it on realm due to the high amount of knockback skills she uses. Cast fortress when timer is up and hit her with purify every chance you get. should take ~25 min. This uber becomes A LOT easier if you can get
Demacian Justice
. Spintowin will let use move RIGHT THROUGH the purple stuff, so we will be able to easily avoid everything :D



Image


End Game Build
http://skillplan.median-xl.com/planner?id=018t2du8

Weapon:Realm-Only Runeword: The Creep
(Poison Magic Fire Cold Light Earth in staff)
5% Chance to cast level 7 Trinity Nova when your Enemy is Slain
Sorceress Morph
50% Faster Cast Rate
+(41 to 50)% to Spell Damage
+(6 to 10) to All Skills
+5% to All Maximum Resistances


There is nothing here that is not awesome for us.

Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)

+100 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill lvls

50% Faster Block Rate
+(41 to 50)% to Lightning Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
(21 to 25)% Bonus to Strength
(21 to 25)% Bonus to Energy

(21 to 25)% Bonus to Dexterity
Regenerate Mana +25%
+50% Damage to Undead

Yet another awesome choice, and we can use a shield!

Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)

+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(51 to 100) to Energy
+5% to All Maximum Resistances

+2 to Light Radius
+50% Damage to Undead

Not as offensive as the above option, but +5 max resistances is always nice


Also worth noting but untested are:
Staff of Shadows
Staff of Shadows
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to Cast Level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(150 to 200) Spell Focus
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+150 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
,
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
+50% Damage to Undead
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
,
Globus Cruciger
,
Napalm Death
,
Spirit of Light
. But as you'll notice, 3/5 of those are sssu :D


Shield:
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)

15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(27 to 30)% to Poison Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%

Socketed (4)

Still probably the best choice, unless you want more damage for some reason.



Worth noting are:
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)
,
Vizjun's Commdish
,
Phoenix Ash
,
Tobio's Key
,



Body Armor:
Natasha's Legacy

+(1 to 4) to All Skills
50% Faster Run/Walk
-(5 to 50)% to Enemy Resistances
+1 to Ultimative
+(301 to 350)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%

Everything here is awesome. We need the -enemy res and max res most of all.



Warrior's Robe

+(1 to 2) to All Skills
(250 to 300)% Bonus to Attack Rating
+(20 to 25) to Ecstatic Frenzy
(15 to 20)% Bonus to Strength
(15 to 20)% Bonus to Dexterity
All Resists +(30 to 45)%
Damage Reduced by 150
Damage Reduced by 15%

Increase Maximum Durability (50 to 75)%

Some skills, %strength bonus, and a whopping 15% dr and 150 flat dr. Awesome choice for us.


Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense

-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
10% Chance of Crushing Blow
25% Bonus to Strength
25% Bonus to Vitality
+(251 to 300)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%

This is our goto high-defense armor. Strengh and vit bonus BOTH are awesome. Huge %dr and some tcd.
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
is also an excellent choice.


Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
Gives us Thunderstone and a ton of +/- light damage/enemy res. This will remove the necessity to respec for heroics XD
Mage's Denial
Is a nice alternative to
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
and will give us some flat elemental absorb which will pair nicely with our maxed res and %ele absorb.
All SU Full Plate Mail are nice options (
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
,
Sankekur's Faulds
,
Vizjerei's Ritual
)
Torn Flesh of Gods
and
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
offer us huge life and defense.

Helm:
Hivemind
Hivemind
Blackguard Helm (Sacred)

Defense: (1828 - 2092) to (1927 - 2206)
(Paladin Only)
Required Level: 100
Required Dexterity: 387
Item Level: 105
+(2 to 3) to Paladin Skill Levels
+(20 to 30)% to Spell Damage
-(25 to 35)% to Enemy Poison Resistance
+(16 to 19) to Hive
+(31 to 40)% to Summoned Minion Life
+(87 to 114)% Enhanced Defense
Maximum Mana +25%
Poison Resist +30%
Socketed (4)

+(2 to 3) to Paladin Skill lvls
-(41 to 50)% to Enemy Poison Resistance

-(31 to 40)% to Enemy Cold Resistance
-(31 to 40)% to Enemy Fire Resistance

+(23 to 29) to Summon Darklings
+(16 to 19) to Hive
+(31 to 40)% Bonus to Summoned Minion Life

+(41 to 50)% Bonus to Summoned Minion Damage
+(151 to 200)% Enhanced Defense
Increase Maximum Mana 25%
Poison Resist +(41 to 60)%


Pally skills, -poison and fire res, and hive oskill are what make this item shine. Hive adds 25% of our base vitality to energy, increasing our spell damage as well as giving us a nice passive wide-area poison skill. It's really the only option for this build.

Gloves:
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(251 to 300)% Enhanced Defense
+75 to Strength

-100 to Life
All Resists +(21 to 25)%
Requirements -40%

Strength factor to spell damage, skills, spell damage, strength. This is the goto endgame caster item for almost all caster builds.

Boots:
Wizard's Path

+1 to All Skills
30% Faster Run/Walk
25% Faster Cast Rate
+(15 to 20)% to Spell Damage
+(6 to 10) to Elemental Totem
+(41 to 50) to Energy
Increase Maximum Mana 10%

Best caster boots. ez choice.

Alternately, you can use quiet/fascinating crafted boots.

Belt:
Nero

10% Chance to cast level 14 Fortress on Attack
Adds 25-100 damage
+150% Damage to Demons
Adds 500-1000 fire damage
+(31 to 40)% to Fire Spell Damage
+(15 to 19) to Path of Flames
+(201 to 250)% Enhanced Defense
Regenerate Mana +5%

Gives us Path of Flames oskill and has nice fire spell damage. Only option here.


Amulet:
Lamen of the Archbishop
Lamen of the Archbishop
Amulet

Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills

100% CtC lvl 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 50)% to Lightning Spell Damage
+(1 to 50)% to Cold Spell Damage
+(1 to 50)% to Poison Spell Damage
+(1 to 50)% to Fire Spell Damage
+(1 to 75) to Strength

+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy

All Resists +(31 to 40)%

A good roll on poison + fire spell damage + strength + vit + lucky oil upgrade makes for a very nice amulet if you don't need -resistances that badly. If you get lucky this is the amulet to use. Otherwise, a rare +4/5 skill +/- fire amulet will do just fine. +life, stats, or flat dr are nice bonuses.


Rings:
Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%

+(41 to 50) Energy Factor to Spell Damage
100% CtC lvl 59 Singularity when you Die

Adds 200-400 fire damage
+(31 to 40)% to Physical/Magic Spell Damage
+(31 to 40)% to Fire Spell Damage

+(9 to 11) to Meteor Shower
Damage Reduction Decreased by -10%

This ring (preferably lotteried for +1 all skills) is probably the best choice. Couldn't manage to find one to test but come on... look at it. everything we need! Only problem is getting enough %dr to offset the -10% :/



Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
,
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
,
Witchcraft
Witchcraft
Ring

Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
,
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
, are all excellent choices if you can get the +1skills from lotto recipe :D
If you don't have any of these a rare ring with +1 all skills, +/- fire or phys/magic damage works fine.

Sockets/Jewels:Same as above. We really only need max res gems. If we get max res from other sources, we have a lot of freedom as far as what we can put in here. Personal preference.




Temporary Showcase




Credits
Thanks ya all.
Edited by evil_potato 6 years.
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Crash
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GG Potato. Makes me wanna steal your build for reset. Beginner friendly and can do it all, it seems.

For shield, if you're just worried about absorb, wouldn't Event Horizon be better? I can't remember the exact stats, but doesn't it roll 20-25 rainbow absorb?
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King8
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Really thorough, the best guide ever.
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n1 dude. quality of videos is terrible, but you made them for almost every uber so its nvm
good job
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Nice Layout & easy to read. +1
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ahriman_eye
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Just what I'm looking for, Lazy build :mrgreen: Haven't try but I will soon :D. Good work!
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Goodkidscc
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I might be noobly, but what is RoL?
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Goodkidscc wrote:I might be noobly, but what is RoL?


Ring of Light
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evil_potato
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LHawkins1 wrote:GG Potato. Makes me wanna steal your build for reset. Beginner friendly and can do it all, it seems.

For shield, if you're just worried about absorb, wouldn't Event Horizon be better? I can't remember the exact stats, but doesn't it roll 20-25 rainbow absorb?


yeah, but it's flat absorb rather than % absorb.

mahitovec wrote:n1 dude. quality of videos is terrible, but you made them for almost every uber so its nvm
good job

yes. video recording is not my specialty. Was worst part of making the guide XD.
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Goodkidscc
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Where do I get a source of Ring Of Light?