Naginata Assassin

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Diaco
Void Archon
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Would foregoing all phys dmg and going full ways + ZKT make you loose much dmg? I'm thinking gearing mostly towards +skills and putting most stats on Vit...
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Lynderika
Grubber
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Diaco wrote:Would foregoing all phys dmg and going full ways + ZKT make you loose much dmg? I'm thinking gearing mostly towards +skills and putting most stats on Vit...


It means losing damage and leech. Black Ice at least have Life on Striking, but ZKT have nothing of sort.
Simply put, the only place I'd say Vit ZKT is worth considering is against Samael. Because in there, a Vit build is more comfortable, as there isn't many ways for sin to stack hp, and only against samael and in high labs does that hp need appear. In sam case it work, but you're in for a long fight. In lab case, you'll die painfully due to the negative damage and regen. And before theses two, being Vit heavy isn't useful.

Of course, feel free to try though. Experiments are importants, and pushing an idea to it's maximum always rewarding in term of game knowledge.
Diabloevenger
Monkey King
285 | 0
Lynderika wrote:
Diabloevenger wrote:What kind of leech do we use? on hit or actual leech?


"Life stolen per hit" is actual leech and proc with every physical damage done with a weapon, and so is by far the best fo Naginata. Life on melee attack isn't as good and proc every melee swing, so doesn't work with Hades Gates and Broadside. "life on kill" isn't bad either but less efficient than normal leech. (Not to mention Bloodbath gives enough of that already)
Generally speaking, Life on melee attack is used by Melee Elemental builds, and life on kill by casters, as their only option. We can use all, but leech is better.


Tyvm, every reset ive made a new char, and naga sin is def my favourite thus far, amazing build thanks bro!
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Sardonic
Gravedigger
194 | 8
Loving my Nagi again for the 2nd season in a row - only set back is having 3 kids to play around!

Content was a little rough once hit Act 4 normal - but once I got to Nith, i farmed all my TUs and went very smoothly til hell.
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Lynderika
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Diabloevenger wrote:
Lynderika wrote:
Diabloevenger wrote:What kind of leech do we use? on hit or actual leech?


"Life stolen per hit" is actual leech and proc with every physical damage done with a weapon, and so is by far the best fo Naginata. Life on melee attack isn't as good and proc every melee swing, so doesn't work with Hades Gates and Broadside. "life on kill" isn't bad either but less efficient than normal leech. (Not to mention Bloodbath gives enough of that already)
Generally speaking, Life on melee attack is used by Melee Elemental builds, and life on kill by casters, as their only option. We can use all, but leech is better.


Tyvm, every reset ive made a new char, and naga sin is def my favourite thus far, amazing build thanks bro!


Sardonic wrote:Loving my Nagi again for the 2nd season in a row - only set back is having 3 kids to play around!

Content was a little rough once hit Act 4 normal - but once I got to Nith, i farmed all my TUs and went very smoothly til hell.


<3
Have fun !
Diabloevenger
Monkey King
285 | 0
Other than the high strength requirements, im enjoying using hammerfist.
It gives us all good stats, plus spiral dance! Which is a fantastic for clearing large mobs.
WOuld love your thoughts! Cheers
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Lynderika
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Diabloevenger wrote:Other than the high strength requirements, im enjoying using hammerfist.
It gives us all good stats, plus spiral dance! Which is a fantastic for clearing large mobs.
WOuld love your thoughts! Cheers


It's a very nice gloves ! Before 2.0 runewords and especially
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
, gloves for physical Nagi were all about
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
and
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
; Even
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
, though not as good, is kinda decent. All 3 definitely are improvements from the TU ; I will add them in the leveling gears as potential options if found.
I haven't good experiences with spiral dance, but it has been some times, so I'll try again when I can :bounce:
Diabloevenger
Monkey King
285 | 0
Lynderika wrote:
Diabloevenger wrote:Other than the high strength requirements, im enjoying using hammerfist.
It gives us all good stats, plus spiral dance! Which is a fantastic for clearing large mobs.
WOuld love your thoughts! Cheers


It's a very nice gloves ! Before 2.0 runewords and especially
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
, gloves for physical Nagi were all about
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
and
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
; Even
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
, though not as good, is kinda decent. All 3 definitely are improvements from the TU ; I will add them in the leveling gears as potential options if found.
I haven't good experiences with spiral dance, but it has been some times, so I'll try again when I can :bounce:


I did some tinkering, and savage the way to go your right
ANother question though, do you recommend highest fhr bp? 200 is a far ways from 88 lol
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Lynderika
Grubber
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Diabloevenger wrote:
Lynderika wrote:
Diabloevenger wrote:Other than the high strength requirements, im enjoying using hammerfist.
It gives us all good stats, plus spiral dance! Which is a fantastic for clearing large mobs.
WOuld love your thoughts! Cheers


It's a very nice gloves ! Before 2.0 runewords and especially
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
, gloves for physical Nagi were all about
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
and
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
; Even
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
, though not as good, is kinda decent. All 3 definitely are improvements from the TU ; I will add them in the leveling gears as potential options if found.
I haven't good experiences with spiral dance, but it has been some times, so I'll try again when I can :bounce:


I did some tinkering, and savage the way to go your right
ANother question though, do you recommend highest fhr bp? 200 is a far ways from 88 lol


I usually never aim for it, but if my current gear give lots of fhr already I do push for it. For exemple, when farming Fauzt with Tempest, I want to use
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Dark Pact
Dark Pact
Circlet (Sacred)

Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
and
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
, which with charms and all gives like 140+ fhr.
I'd just say it depend on your current gear and mo space, getting something like 100+ hit recovery from mo alone probably feels terrible in any case, but if it's just a bit it should be good.
TTraw
Bone Archer
73 | 7
Pretty fun build overall, only level 107 but didnt expect it to be so sturdy and strong.

I have few questions tho, most are cuz I don't want to waste my respecs:
    1. Will Anathema and Subterfuge disable the Broadside?
    2. Will this build underperform without Hades Gate? I hate this ability's entire existence.
    3. If Backstab is dealing 200% damage, isnt it better to keep it as 1p and use it as main attack or does barrier strike outperform it in killspeed?
    4. Is Shred's bonus Crushing Blow added to only the QoB? (It says 30% CB to ALL attacks so I am assuming it boost everything?)
    5. Shadow Dancer says its bonus Bloodbath duration depends on character level. How big is the increase at highish lvl? Is it worth picking this maybe as a 1pointer?