IMO
The drops, as they are now in v2.2.2, suck for SSF.
It's not fun or rewarding to farm sub lvl 135 areas, even with over 500MF (hard to do for SSF anyway).
Not having fun while playing the game in general is not good.
In any case, what I would wish for would be better drops for everyone.
I always liked the concept of SSF, the idea of trying to make everything useful and being able to beat the game with what is given to you on the spot.
For that, some things need to be freely given to the player. Like teleport.
Game is not great without early game teleport.
I think most players would agree that making Pax Mystica is one of those must-haves for non-assassins.
But one example where this doesn't work so well is in v2.1, when Pax Mystica was not guaranteed very early game due to now needing two runes/two sockets to make and runes in general being somewhat rare to find. And non-downgradeable, as they were in earlier patches.
That really sucks. Slowed down the flow drastically.
But in my opinion, SP is more suited for the SSF player, because the whole premise of it is to play by and find everything yourself. For that, superior drop rates make sense.
MP is more about trade economy and playing together, and proving who has the biggest e-peen. If drops are that amazing, there is little incentive to trade, so it makes sense to have less amazing drops than on SP.
But if you decide to trade for everything (especially if you have the big $$$), getting items is arguably even faster and easier than finding them yourself on SP.
In my opinion, there is merit to treating SP and MP differently, and SP should be the definitive SSF experience.