The Wolf's Return: Phys Werewolf Druid

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MeatSlinger3000
Sasquatch
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"Mystic Orbs for weapon: Enhanced Damage (pre-MO'd), [TODO: break out damage calculator and see which of EWD, Max, and DS is best]"

Is there an actual dps calc tool for this game?
Siosilvar
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MeatSlinger3000 wrote:"Mystic Orbs for weapon: Enhanced Damage (pre-MO'd), [TODO: break out damage calculator and see which of EWD, Max, and DS is best]"

Is there an actual dps calc tool for this game?


no, just damage per hit calcs like marco's and mine
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Muilpeer
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Had a bunch of gear laying around and figured to make this werewolf. Got a bunch of midgame and a bunch of endgame items and I must say, it doesn't disappoint!

Leveled with Hunting Banshee and transferred at lvl 105.

Still have to farm a bunch of stuff and priority is now to get to lvl 120 fast. Dtran doesn't seem to give that much exp but it just slides all through that map in no time. This was the fastest leveling from 110 to 115 in Dcows, goddamn, that was fast. It was a matter of maybe ten minutes.

Right now I'm at this point:
https://median-xl.com/char/artwodeetwo

I'm guessing Dtran is still faster leveling than K3K due to the density?

Edit:
So I found some more gear, got to 125, and I could run everything immediately. It's a bit squishy here and there. Sometimes you just get whacked and you die. You can see in the character link that I'm running with Marchosias set, and I'm finding it hard to transition to your endgame setup. I like SBS and Sash, but I still didn't find the parts to make the endgame weapon runeword. Using the SBS, sash, gloves, jewelry etc it feels stronger keeping Marchosias set for now. Superfast farmer. Almost so fast that it gets boring haha. I can run Fauzt, but the enemies should die just a little faster i.m.o. I am worried about being able to run Scos, it's probably very slow in there?

Edit 2:
Okay made the 'endgame' sword, works alright, I'm still a bit confused about what to MO on most of my gear, but it seems to be super strong, much stronger than the cold werewolf I temporarily switched to yesterday.
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Muilpeer
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Anyone maybe has some merc tips? My merc never dies, I currently use an A3 bloodmage because all the time he casts this spell that heals you. Very useful when farming, but maybe there are other nice mercs that can provide buffs for more dmg.

Like I currently use Qarak's Will for getting high bloodlust, but giving it to an A5 merc might also help with casting and frees up space in your weapon swap to equip items that enhance the 'Mark of the Wild' buff stats like that one druid bow.

Currently I'm sitting at 6k-10k dmg with all buffs active and max mana. Still working my way towards getting the Veil of the Prophet trophy, but I'm not that good in that uber. Any tips? Lol nevermind, I can do it within 40 seconds per game consistently.
Tnt1094
Abomination
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Muilpeer wrote:Anyone maybe has some merc tips? My merc never dies, I currently use an A3 bloodmage because all the time he casts this spell that heals you. Very useful when farming, but maybe there are other nice mercs that can provide buffs for more dmg.

Like I currently use Qarak's Will for getting high bloodlust, but giving it to an A5 merc might also help with casting and frees up space in your weapon swap to equip items that enhance the 'Mark of the Wild' buff stats like that one druid bow.

Currently I'm sitting at 6k-10k dmg with all buffs active and max mana. Still working my way towards getting the Veil of the Prophet trophy, but I'm not that good in that uber. Any tips? Lol nevermind, I can do it within 40 seconds per game consistently.

Bro a1 archer for faust(Priestess) ,a3 necrolyte lives in labs until mini bosses meet(except for the amazon necromancer and barbarian), he lives badly in scos with our build, on swap it's easier to take a shamanka.Scos goes fast with this build 15-20 min full map
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Muilpeer
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Tnt1094 wrote:
Muilpeer wrote:Anyone maybe has some merc tips? My merc never dies, I currently use an A3 bloodmage because all the time he casts this spell that heals you. Very useful when farming, but maybe there are other nice mercs that can provide buffs for more dmg.

Like I currently use Qarak's Will for getting high bloodlust, but giving it to an A5 merc might also help with casting and frees up space in your weapon swap to equip items that enhance the 'Mark of the Wild' buff stats like that one druid bow.

Currently I'm sitting at 6k-10k dmg with all buffs active and max mana. Still working my way towards getting the Veil of the Prophet trophy, but I'm not that good in that uber. Any tips? Lol nevermind, I can do it within 40 seconds per game consistently.

Bro a1 archer for faust(Priestess) ,a3 necrolyte lives in labs until mini bosses meet(except for the amazon necromancer and barbarian), he lives badly in scos with our build, on swap it's easier to take a shamanka.Scos goes fast with this build 15-20 min full map


Nice, I'll go and try a priestess in that case. Skills look good in the mercenary handbook.

Any gearing advice? I'm currently stomping less than 10-minute Fauzts. Getting closer to the runes for the endgame gloves I hope. Found Fel, Ka, just no Lew yet.

Went from 129 to 130 in less than 15 minutes which is absolutely the fastest ever and I was able to telestomp that Bone Chime level with all totems dead. It was actually quite easy. Such a shame that the RNG is so bad on the chimes and I always get two duplicates somehow.

Still waiting for my second Giants Knuckles to drop as well. But beyond that, getting minion resist to max was the best thing ever for my dmg.

Also found that Hakan shield, but I find that it doesn't improve much, compared to Lightforge, I have the 'feeling' that lightforge definitely brings more to the table and I don't understand why it's not included in the endgame setup.
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cnlnjzfjb
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Muilpeer wrote:Any gearing advice?

Ice Breaker. If Deviant Crown, better.
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Maertsy
Rust Claw
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Or just use
Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

set. It gives a lot of tri-ele pierce which is synergy with Barrage in each of your Harbinger jumps.
Siosilvar
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Maertsy wrote:Or just use
Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

set. It gives a lot of tri-ele pierce which is synergy with Barrage in each of your Harbinger jumps.


Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

+
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
is a good start, but Ice Breaker is 100% worth breaking the set for.
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Muilpeer
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Siosilvar wrote:
Maertsy wrote:Or just use
Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

set. It gives a lot of tri-ele pierce which is synergy with Barrage in each of your Harbinger jumps.


Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

+
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
is a good start, but Ice Breaker is 100% worth breaking the set for.


Truce actually works nice, I was using
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
because I didn't have anything else in my stash, but Truce is way better. That plus a +3sk
The Dreamcatcher
The Dreamcatcher
Amulet

Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
. And the Pantheon set ofc.

I do have all the runes for the Ice Breaker bow plus a good bow frame, but I don't have any other gear that would complement this so well as Pantheon gives a very well rounded set of stats. Might put mostly perf gems in the gear to try and raise the max resist a bit. Such a shame I can't give her
Kingsport's Signals
Kingsport's Signals
Arrow Quiver

Required Level: 110
Item Level: 120
1% Chance to cast level 36 Rain of Fire on Striking
+1 to All Skills
-20% to Enemy Fire Resistance
Maximum Life +3%
+5 to Light Radius
or
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
.