
Disclaimer: this topic is a teaser and everything is subject to change. The full patch notes will be released 2 days prior to the new season.
In-game Loot Filter and Notifier
It's all about that sweet loot...
Loot Filter
- A big new engine feature that we are excited to share with you all
- Located in a brand new tab in the game settings menu
- Features a fully-fledged editor with the following functionality:
- Supports multiple different filtering lists, with one active at a time
- Switching between different filters is easy and you can also set a favourite that you can load with a hotkey
- You can export or import filters from the clipboard with a single click
- Display loot notifications on the screen and in the chat history, and/or on the minimap
- Create custom rules tailored to your needs based on: Quality, Item Level, Item Type, Item Base, and more
Loot Display
- Overhauled the algorithm that displays loot labels on the floor from the ground up
- Now a lot more items can be seen on the screen at once more efficiently
- Will now show items that dropped at the edge of the screen without requiring you to backtrack
- You are now able to show or hide drops based on your filter settings
- You can now use a hotkey to toggle display on or off, instead of holding down a key
- Loot labels no longer interfere with other unit interactions (attacking monsters, opening doors etc.)

Nightmare at the Rogue Camp
A Halloween themed event that is not for the faint of heart
A new experience
- Median XL gets its first new game mode, exclusive to the Sin War realm
- Can be accessed by any character at level 125, regardless of progress, by creating a game with a special password
- The Rogue Camp has been overrun by a vicious undead horde, are you up to the challenge?
- Killing monsters rewards you with Harvest Points which can be exchanged for keys to the Spooky Chest
- Trick or Treat:
- The chest can be opened repeatedly, drops improve with each successful unlock
- Rarely unlocks will fail and your hard earned key will poof, better luck next time
- Rewards include Sets, Sacred Uniques, Enhanced Runes, Unique Jewels, Relics, and jump scares (no, really)
- As well as Scrolls of Enchantment - unique modifiers and stat boosts that can be applied once to each of your items
- There is only one problem - each horror you purge has a chance to return stronger from the grave
- Survive long enough to face the evil controlling the nightmare

Trophy System Overhaul
Headhunting will now be all about tactics, not tedium
- Farming bosses multiple times to trophy your charms has definitely overstayed its welcome
- All trophy drops will now be replaced with challenges, which can be accomplished in one go
- These are made to test your skills and preparation instead of your patience. For example:
- Tran Athulua: kill Skovos and Lycander within 10 seconds of each other
- Kingdom of Shadow: succeed while all teleport skills have their cooldown increased by 50 seconds
- Yshari Sanctum: kill Valthek within 5 minutes of summoning him
- Genesis: kill Lazarus without being struck by Tremor from a Black Hand Totem
- Completing a Trophy Challenge will now also add a class restriction to the corresponding charm
- Strategies for each Trophy Challenge could be different depending on your class, which adds a new dimension to the endgame quest experience

And more!
- Skill changes
- New Mastercrafted Items and Runewords
- Sacred Unique buffs and reworks
- Class Animation Rework - aiming to improve the viability of off-meta bases
If you haven't already, please join our Discord community here for updates and to get ready for the upcoming season.
Thank you again for your continued support, it makes all of this possible and we wouldn't be here without you!