LHawkins1 wrote:Muilpeer wrote:Alright, I have gotten back my old chars from last year. This means I have access to a lot of elemental runes and all the Fauzt and Toraja runes. Didn't want to play my old chars so I'm starting new ones.
Now I'm looking for an SP build that is godly and uses mainly runewords and procs to succeed.
What would be the best option? The guides section isn't as rich as it used to be, I've been trying to make some builds myself but didn't succeed.
GG Caster Sin. Low gear requirements because defense is automatically set to zero with Tiefling form. Relies on "when struck" procs from scepter and belt (see following gear in docs), super high energy factor and %energy bonuses, and can stack cold spell to boost limpet laser, as fire damage from procs should be pretty high with the energy/energy factor, not to mention phase bomb will remove immunities as well.
make sure you prepare jewels properly. Zod-craft energy factor jewels, FCR/FHR, 6% spell damage to fire or cold, whichever you think you need more depending on how quickly limpet laser is killing (if it kills well enough, you can drop more fire spell dmg to boost procs)
Gear:
[spoil]Weapon:
Path (Xis)
War Scepter
Gloves:
Iblis (Xis)
Leather Gloves
Belt:
Fuse (Xis)
Sash
Boots: Really good Eerie crafted boots (high energy factor/flat ene/% ene, +1 sin skill too?)
Armor (Option 1): High Roll
Natasha's Legacy
for the +skills, pierce, DR, and max res (Quilted/Leather Armor)
Armor (Option 2):
Lumen Arcana (Xis)
Shield (Option 1):
Iambe (Xis)
sin shield for the high %cold spell damage boost, +skills, high %max mana boost, and FCR/FRW
Shield (Option 2):
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
sin shield for +skills, FCR, %fire spell damage to boost procs, flat stats, and summon shadows (huge boost to your dmg output if you can keep them alive)
Helm (Option 1):
Eulenspiegel
circlet gives you more energy factor, %energy, +skills, FCR/FRW and teleport when struck, which is cool cause your build is partially based on "when struck" procs and it will help your survivability a bit since you have zero defense.
Helm (Option 2):
Wintermute
(%all spell damage, +skills, flat mana, all res, -req)
Helm (Option 3):
Indigo
Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
(more energy factor, +skills, FCR, 25 all pierce, 5 max res, -reqs) circlets, as those both gives great bonuses for casters -- whichever of the three you seem to be most useful.
As far as jewelry is concerned, you can look into a blessed lucky high roll
Lamen of the Archbishop
Lamen of the Archbishop
Amulet
Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills
(high stats and fire/cold spell dmg) or stick with a rare +5 amulet with other perks like high spell damage and pierce, maybe a reanimate. Rings could be
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
for the +skills (also lotteried?) and spell damage or just rares with the same affixes (+skill, spell damage, pierce, maybe reanimate)