The Stormcaller

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Crash
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FuriousBEAR wrote:Image :?: (ehdit: workin on one with unseelie curse on kill)


Unseelie curse on kill won't proc from stormcall. On Kill procs require the kill to be from poison or weapon damage.
cnoltz
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LHawkins1 wrote:
FuriousBEAR wrote:Image :?: (ehdit: workin on one with unseelie curse on kill)


Unseelie curse on kill won't proc from stormcall. On Kill procs require the kill to be from poison or weapon damage.


Mmmm nope? I think this is wrong, storm call deals phys damage as well. Why does it proc trinity nova with the creep stall of kill then? :bounce: As far as I know it triggers on kill procs. Could be wrong though :-]
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cnoltz wrote:
LHawkins1 wrote:
FuriousBEAR wrote:Image :?: (ehdit: workin on one with unseelie curse on kill)


Unseelie curse on kill won't proc from stormcall. On Kill procs require the kill to be from poison or weapon damage.


Mmmm nope? I think this is wrong, storm call deals phys damage as well. Why does it proc trinity nova with the creep stall of kill then? :bounce: As far as I know it triggers on kill procs. Could be wrong though :-]


Physical damage =/= weapon damage.

Creep staff is On Slain proc, not on kill
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Zennith
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Oh my god, I never knew that on kill procs didn't proc without weapon damage. :O
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Crash
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Zennith wrote:Oh my god, I never knew that on kill procs didn't proc without weapon damage. :O


On kill requires WDM or Poison, and usually procs from the location of the monsters death (see tempest from sky spirit or crucify from Sur RW scythe), depending on what the skill proc is.
On slain is open to anything as long as the monster dies, and procs from the players location - I.e. The trinity nova from creep staff or singularity from secret gnarled staff.
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Nitz
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Zennith wrote:Oh my god, I never knew that on kill procs didn't proc without weapon damage. :O


Really annoying "feature" for caster builds that use
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
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Wotan
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Started leveling my amazon with this build, just to try something different. Looks interesting and fun, but I feel like I will hit a brickwall at around terror. Another build that relies on outsourcing skills to be viable, which is a terrible design for me. The 12 and 24 skills require rework imo.
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Nitz wrote:
Zennith wrote:Oh my god, I never knew that on kill procs didn't proc without weapon damage. :O


Really annoying "feature" for caster builds that use
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)


An essential "feature". If all kills triggered procs then procs would be severely op and have to be drastically curtailed. You can't have it both ways.
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Tybxx7
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If spells would proc Spells, they could start an endless proc-chain, which is impossible to balance. At least balancing would be harder that way.
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Crash
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Procs are fine as they are.

On kill = WDM/Poison
On Slain = any
On attack/melee attack = the visual animation of attacking
On striking = any WDM attack that hits anything
When struck = When struck by WDM attack
When you take damage = any type of damage hits you
If you need an explanation for "when you're killed" procs, then god help your soul.

Don't forget, procs can proc other procs. If all spells could activate on kill procs, this game would be absurd. I think the current way is likely the most balanced as it can get.

Edit: not to mention WDM procs still factor your gear, along with spell-based procs scale with all buffs/auras/spell damage/energy factor, etc.