Totem Hybrid Necromancer

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Jampula
Amazon Warrior
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Did the plate have +skills? :D
Totems are not minions, kinda. I think that should be clear as your Spell dmg and -enemy res works on them.

Nice guide even though now the early honorifics are a bit screwed. Still it's good to boost minions too.
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ChuckNoRis
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Jampula wrote:Did the plate have +skills? :D
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
has no + skills , but it was a display bug indeed . did some tests today with different items/sources ,so no , minion damage does not boost totem damage or rampagor poison damage .
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GregMXL
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Excellent guide. Cookied. Maybe early game honorifics should basically just be spell damage and enemy resists of your two preferred totems?
I don't mean to dwell...but I can't help myself.
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Crash
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ChuckNoRis wrote:
Jampula wrote:Did the plate have +skills? :D
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
has no + skills , but it was a display bug indeed . did some tests today with different items/sources ,so no , minion damage does not boost totem damage or rampagor poison damage .


So in theory, totems are not minions and therefore benefit in no way from any minion stats except spell damage?
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Crash
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GregMXL wrote:Excellent guide. Cookied. Maybe early game honorifics should basically just be spell damage and enemy resists of your two preferred totems?


I stack the minion life and resist to provide us with tanks which allow you to run through even the end of terror with a tier 1 quilted armor
Lumen Arcana
Lumen Arcana
Body Armors

'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
as Seekers has been doing with the screenshots he's been providing for the early/mid sections for me.

The comments have come to show that the totems don't benefit from the minion stats, but regardless, having 8-10 shadows, 4-5 rampagors, a Void Archon, and 4-5 Lamia through early game that can survive without much thought about resummoning makes it a breeze through early/mid game.

The totems themselves put out way more than enough damage to be sufficient without pierce, but just to boost, we pick up the
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
for some pierce on top of other stats, and I've now added pierce to the early game rings/amulet MO's.

With the MO's, you can get up to -40% Fire from the armor and up to -45% Fire from the MO's on rings/amulet. Frostclaw's damage mechanic with hitting 25x per second that it passes through is plenty strong enough, not to mention it scales up faster in the skill itself per level also. Fireheart just looks lower on the display because that's the output per fireball that it casts.
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GregMXL
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Yea I just figured stats would go with the totem theme but good job and who cares anyway.
I don't mean to dwell...but I can't help myself.
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Crash
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GregMXL wrote:Yea I just figured stats would go with the totem theme but good job and who cares anyway.


Cookie'd for being a Spamming Admin. We aspire to have cool titles. :bounce:
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Mord0r_
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MO'd % Minion Life, % All Resist, % Minion Resist is not the thing you go for
You use Minion HP%>Minion Res%>Fire pierce%>Fire Spelldmg%.
It's enough if you use only gloves with the 6% Mo's, you can pretty much create Quov Tsin like gloves and use them till late game. If however you feel like you need the Resistance you should go full res orbs.
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ChuckNoRis
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indeed totems get no boost from %minion stats , did various tests to check if display bugs are or arn't showing the truth . they only benefit from %spell damage , flat energy/%energy , energy factor to spell damage / str factor to spell damage .

i'd keep %minion life items just to get fat rampagors to do the tanking , you only need to keep 2-3 shadows alive all the time for their aura anyway . maby some %minion resists too , the rest of the mo space can go for %spell damage and -enemy resists or whatever else you may consider usefull . %minion damage is not something to focus your attention on ; if it comes along from some items as a side bonus , it's ok , if not , it's also ok . don't bother with it
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Crash
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Fixed some small text errors, added full end-game melee spec under the Fauztinville spoiler (will add more navlinks like you see in the Vizjun spoiler to direct us to here as needed)

Fixed Zorun Tzin strategy after some testing.