Short Questions Thread

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King77
Stone Warrior
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Yes. Su bow though. No longer in tus...can't do deimoss 100% with Bowzon.. farming sosglen area..yeah I can. Don't see why you guys have so many issues there.

Question...can vial of elder blood have the 11-12 minute upgrade in single player? Tried it...doesn't work...unless I gotta unlock the charm with the qor or something first.

Also can dimension key be upgraded in single player? Don't seem to be able to do that either at 100%.
Tnt1094
Abomination
156 | 16
help what to do does not fall bone chimes on physics and magic, although my build is on them
blatkill
Core Lord
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King77 wrote:Question...can vial of elder blood have the 11-12 minute upgrade in single player? Tried it...doesn't work...unless I gotta unlock the charm with the qor or something first.

Also can dimension key be upgraded in single player? Don't seem to be able to do that either at 100%.


Yes both can be done in SP
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Muilpeer
Daystar
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What's the difference between offline and online play? Besides being able to play together with people online ofc.

Is there a difference in droprates? HIgher/lower? Offline obviously has no lag which should help with quickcasting. Offline also offers the option to backup items and essentially keeping an unmodified copy in case your desired upgrade doesn't work out. But what are the downsides of playing offline?

Lately my connection isn't that stable and I notice that I get stuck sometimes with teleports not working all the time and some other small issues.

Also, my game always crashes when I kill the last boss before Uldy, so I probably won't be able to get Uldy charm in offline, but I guess that's ok.
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berry117
Dark Wanderer
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King77 wrote:Yes. Su bow though. No longer in tus...can't do deimoss 100% with Bowzon.. farming sosglen area..yeah I can. Don't see why you guys have so many issues there.


Clip of you farming scos in tu w su bow, I'll wait. :bounce:
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Fululf
Gravedigger
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Muilpeer wrote:What's the difference between offline and online play? Besides being able to play together with people online ofc.

Is there a difference in droprates? HIgher/lower? Offline obviously has no lag which should help with quickcasting. Offline also offers the option to backup items and essentially keeping an unmodified copy in case your desired upgrade doesn't work out. But what are the downsides of playing offline?

Lately my connection isn't that stable and I notice that I get stuck sometimes with teleports not working all the time and some other small issues.

Also, my game always crashes when I kill the last boss before Uldy, so I probably won't be able to get Uldy charm in offline, but I guess that's ok.

Main difference is the lack of trading. I believe drop rates are very similar in SP/MP now (might be very slightly better in SP, but no big diff I think).
Also some features/bosses might not get released to SP when they are first introduced to MP, like the new boss for example.
Personally I prefer MP to trade and do some labs/farming with friends, but if u don´t do either of those things I guess SP is nice. Spec if ur internet is trash^

I think the uldy-crash happens randomly, not everytime u kill diablo? At least I've had it happen occasionally, but far from often.
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Maertsy
Rust Claw
89 | 8
Ice Lance skill in version 2.2.0 changelog:
Increases and reductions to weapon physical damage now count as cold spell damage for this skill

Can you please explain: what is weapon physical damage increase and reduction?
Flat TTAD? Flat physical dam reduction (MO on armulets)? Physical resist?
mortimer_85
Djinn
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Maertsy wrote:Ice Lance skill in version 2.2.0 changelog:
Increases and reductions to weapon physical damage now count as cold spell damage for this skill

Can you please explain: what is weapon physical damage increase and reduction?
Flat TTAD? Flat physical dam reduction (MO on armulets)? Physical resist?


It refers to the affix: "Enhanced Weapon damage"

but only from buffs and the affix itself counts towards it. The EWD stat from Weapons based on the scaling stat - as well %str and %dex from items like
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
or
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
do not count.
Basically the base damage of the spell is lowered but cold spell damage and EWD are now added as effective cold spell damage for that skill.
Rest of it scales like any other ordinary cold spell.
Nheleo
Lava Lord
97 | 12
Maertsy wrote:Ice Lance skill in version 2.2.0 changelog:
Increases and reductions to weapon physical damage now count as cold spell damage for this skill

Can you please explain: what is weapon physical damage increase and reduction?
Flat TTAD? Flat physical dam reduction (MO on armulets)? Physical resist?


this skill proc on
Chillstring
Chillstring
Hunter's Bow (Sacred)

Two-Hand Damage: (140 - 168) to (147 - 177)
Required Level: 100
Required Dexterity: 425
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Gematria
(Bonus for each Socketed Great/Elemental Rune)
Adds 10-15 Damage
-10% to Enemy Cold Resist
Adds 100-200 Cold Damage
7% Chance to cast level 45 Ice Lance on Striking
+(150 to 200)% Enhanced Damage
Maximum Lightning Resist +(1 to 2)%
Maximum Cold Resist +(1 to 2)%
+(1 to 4) Life on Striking
Cannot Be Frozen
5% Reanimate as: Random Monster
Socketed (6)
&
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
with Bowdruid is so funny & amazing :mrgreen:
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Muilpeer
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Nheleo wrote:
Maertsy wrote:Ice Lance skill in version 2.2.0 changelog:
Increases and reductions to weapon physical damage now count as cold spell damage for this skill

Can you please explain: what is weapon physical damage increase and reduction?
Flat TTAD? Flat physical dam reduction (MO on armulets)? Physical resist?


this skill proc on
Chillstring
Chillstring
Hunter's Bow (Sacred)

Two-Hand Damage: (140 - 168) to (147 - 177)
Required Level: 100
Required Dexterity: 425
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Gematria
(Bonus for each Socketed Great/Elemental Rune)
Adds 10-15 Damage
-10% to Enemy Cold Resist
Adds 100-200 Cold Damage
7% Chance to cast level 45 Ice Lance on Striking
+(150 to 200)% Enhanced Damage
Maximum Lightning Resist +(1 to 2)%
Maximum Cold Resist +(1 to 2)%
+(1 to 4) Life on Striking
Cannot Be Frozen
5% Reanimate as: Random Monster
Socketed (6)
&
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
with Bowdruid is so funny & amazing :mrgreen:


What exactly is so amazing about it? :)