Iron Spiral Barbarian Guide (Skill plan & Gearing section updated)

antonius
Cultist
20 | 0
Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build
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Tkorpi
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antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)
antonius
Cultist
20 | 0
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?
Bliyadolubov
Invader
9 | 1
To antonius - Use creepy on any armor piaces, may also fit abandoned because you benefit from dexterity, it increase your block chance (use it til get block maxed) may use also ornate shrinese on shield (any armor) to get lighting minus resists, blessing what you get with same shrine (creepy, ornate, abandoned). on weapon any shrine would do (better ornate). on weapon you should get % damage, +flat min, max (150-200) damage, barb levels, enemy slow, some proc (mindflay, balefire, shower of rocks, spikenova), bless it with wierd shrine. On shield you must have barb levels, +1 increased block chance, DEfence%. MO body armor, shield, belt - with defence%, total char defence, faster hit recovery until minimal breackpoint needed same with faster block rate. Boots, gloves, helm - total char defence, any lacking speed breackpoints, left space fill with flat stats (strenght, dexterity) Sword need MO in next order: damage%, flat max damage, crushing blow/ deadly strike, lifesteal.
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Tkorpi
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antonius wrote:
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?



i would continue still use Runewords / T6 unique gear until i can find better. On weapon crafts can work tho. try using weird or creepy shrines for weapon.
antonius
Cultist
20 | 0
Tkorpi wrote:
antonius wrote:
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?



i would continue still use Runewords / T6 unique gear until i can find better. On weapon crafts can work tho. try using weird or creepy shrines for weapon.

grazie
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GreyRook
Vampiress
39 | 1
So, quick question: if I can't find or use a Xis rune, what boots would you recommend for this build's endgame? I checked the wiki and I think that either
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

or the
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

could fit pretty well. What do you think?
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Tkorpi
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GreyRook wrote:So, quick question: if I can't find or use a Xis rune, what boots would you recommend for this build's endgame? I checked the wiki and I think that either
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

or the
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

could fit pretty well. What do you think?



there is plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% Bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% Bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)


Clawfeet
Clawfeet
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)


Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Lifecrusher
Lifecrusher
Heavy Boots (Sacred)

Defense: (1496-1691) to (1584-1790)
Required Strength: 492
Required Level: 100
+(0 to 1) to Barbarian Skill Levels
+(0 to 1) to Amazon Skill Levels
+(0 to 1) to Druid Skill Levels
+(0 to 1) to Necromancer Skill Levels
20% Faster Run/Walk
+(26 to 38) to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
5% Bonus to Strength
+(41 to 50) Life after each Kill
Socketed (4)


Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Defense: (784 to 868)
Required Strength: 561
Required Level: 100
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Increased Attack Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
All Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Edited by Tkorpi 3 days.
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GreyRook
Vampiress
39 | 1
Tkorpi wrote:there are plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% Bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% Bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)


Clawfeet
Clawfeet
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)


Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Lifecrusher
Lifecrusher
Heavy Boots (Sacred)

Defense: (1496-1691) to (1584-1790)
Required Strength: 492
Required Level: 100
+(0 to 1) to Barbarian Skill Levels
+(0 to 1) to Amazon Skill Levels
+(0 to 1) to Druid Skill Levels
+(0 to 1) to Necromancer Skill Levels
20% Faster Run/Walk
+(26 to 38) to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
5% Bonus to Strength
+(41 to 50) Life after each Kill
Socketed (4)


Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
5% Chance to cast level 17 Phase Bomb when Struck
+(0 to 1) to All Skills
35% Increased Attack Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Defense: (784 to 868)
Required Strength: 561
Required Level: 100
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Increased Attack Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
All Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Hmm, I see, I see. But isn't Wind Runner really bad because Phase Bomb kills you because the build relies on weapon damage? Of course, I might be missing something since I'm a scrub.
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Tkorpi
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GreyRook wrote:
Tkorpi wrote:there are plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% Bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% Bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)


Clawfeet
Clawfeet
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)


Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Lifecrusher
Lifecrusher
Heavy Boots (Sacred)

Defense: (1496-1691) to (1584-1790)
Required Strength: 492
Required Level: 100
+(0 to 1) to Barbarian Skill Levels
+(0 to 1) to Amazon Skill Levels
+(0 to 1) to Druid Skill Levels
+(0 to 1) to Necromancer Skill Levels
20% Faster Run/Walk
+(26 to 38) to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
5% Bonus to Strength
+(41 to 50) Life after each Kill
Socketed (4)


Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Defense: (784 to 868)
Required Strength: 561
Required Level: 100
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Increased Attack Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
All Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Hmm, I see, I see. But isn't Wind Runner really bad because Phase Bomb kills you because the build relies on weapon damage? Of course, I might be missing something since I'm a scrub.


haha! indeed. i kinda checked those in hurry :P