MXL 1.3 Bugs&Feedback

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RequiemLux
Detonator
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There's definitely something wrong with Act2 shapeshifter merc. He freezes in place way more often than other mercs (mostly when it's not a bear) and once transformed sometimes he simply disappears, you can still see his light radius on the ground (even moving) but it's like it's not there anymore. Also Act1 mercs are really too much of a glass cannon.

Defurter wrote:When i try to Update the launcher is just keeps updating the same update over and over, please help.


Use this thread: viewtopic.php?f=4&t=4150
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Dreamhunter
Monkey King
272 | 9
Act1 mercs disappears too, only light radius is seen. Do not know about others.
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Solfege
Fireblood
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Summoned Avalanches from
Jokulmorder
Jokulmorder
Sceptres

'Kur'
Runeword Level: 78
+2 to Paladin Skill Levels
15% Faster Run/Walk
+(11 to 15)% to Cold Spell Damage
+(13 to 15) to Summon Avalanche
+(31 to 40)% Bonus to Summoned Minion Damage
+50 to Strength
-50 to Dexterity
+50 to Vitality
block character paths. So if you have them summoned and enter a portal or teleport, your character is unable to move.
Superwicked1
Dark Huntress
13 | 0
Hi
I updated windows last night and now median launcher wont open.I can run from the game.exe fine so when I do that the icon bar for windows wont go away.Any suggestions?
Thanks
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HechtHeftig
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Nothing too serious, but I was wondering if it's possible to fix the bugs with doors and coffins once sigma is finished. You know... That bug in maggot lair, where you can't open the slime doors if you're not close enough to it and the coffins in act 1, which can only be opened from a few specific points. I think increasing the "opening range" would suffice.
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RequiemLux
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> Avalanche's aggro radius is a bit too small, it's always possible to kill them at a distance before they even see you.
> Dark Cabalists have an ethereal appearance and would be nice to shift their immunity from "lightning" to "physical" for two reason:
- They look like they can phase through physical attacks.
- A "lightning" immunity in this case is really an overkill since in the area there are already the following "lightning" immune enemies: Corrosive Terror, Storm Lord, Shock Monkey, Gargoyle Ape and Destroyer Wolf Rider. It's too unbalanced.
>
Fauztin's Visage
Fauztin's Visage
Field Plate (6)

Defense: (211-241) to (424-486)
Required Strength: 73
Required Level: 7
10% Faster Cast Rate
+(11 to 15)% Bonus to Summoned Minion Damage
+(7 to 10)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Level 1 Death's Fury Totem (15 Charges)
Socketed (2)

Defense: (395-445) to (764-860)
Required Strength: 106
Required Level: 15
15% Faster Cast Rate
+(16 to 20)% Bonus to Summoned Minion Damage
+(11 to 14)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
Cold Resist +(26 to 30)%
Poison Resist +(26 to 30)%
Level 2 Death's Fury Totem (20 Charges)
Socketed (3)

Defense: (676-752) to (1267-1409)
Required Strength: 153
Required Level: 25
20% Faster Cast Rate
+(21 to 25)% Bonus to Summoned Minion Damage
+(15 to 18)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Level 3 Death's Fury Totem (25 Charges)
Socketed (4)

Defense: (1084-1194) to (2004-2205)
Required Strength: 223
Required Level: 33
25% Faster Cast Rate
+(26 to 30)% Bonus to Summoned Minion Damage
+(19 to 22)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Level 4 Death's Fury Totem (30 Charges)
Socketed (4)

Defense: (1669-1812) to (3072-3335)
Required Strength: 323
Required Level: 42
30% Faster Cast Rate
+(31 to 35)% Bonus to Summoned Minion Damage
+(23 to 26)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Resist +(41 to 45)%
Poison Resist +(41 to 45)%
Level 5 Death's Fury Totem (35 Charges)
Socketed (5)

Defense: (2476-2670) to (4541-4897)
Required Strength: 468
Required Level: 51
35% Faster Cast Rate
+(36 to 40)% Bonus to Summoned Minion Damage
+(27 to 30)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Resist +(46 to 50)%
Poison Resist +(46 to 50)%
Level 6 Death's Fury Totem (40 Charges)
Socketed (6)

has the same ethereal look and to add a little variety in the TUs landscape would be nice to give it a small "% to avoid damage" maybe dropping/reducing its ED.
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Unda
Edyrem
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.
Edited by Unda 4 months.
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HechtHeftig
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MP bug in SP? Usually that only happens if you lagg behind and walk into an area that hasn't yet loaded. How can this even happen in SP?
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Solfege
Fireblood
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Not sure if this belongs here or in patch suggestions meme thread, but a couple thoughts on Amazon skills (all of this has probably been mentioned already):

> Hammer of Zerae may be more attractive to build around if it could pass through obstacles (trees, pillars, stacks of barrels, etc.). It's already slow, which is a big disadvantage in a fast-paced mod like this, so having it pass through obstacles instead of stopping whenever it hits them may be a nice trade-off.
> Not sure why Amazon walks into (near) melee range when name-locking an enemy with Enfilade. Seems like a strange thing to do for a ranged skill.
> Thundercrack doesn't really need auto-seek on RMB b/c the lightning already auto-targets, but it may make the skill more intuitive and more enjoyable to use.
vapu536
Destroyer
6 | 0
Marco wrote:Thanks

Before reporting please provide this information if there's an error:
- are you playing on single player or on TSW realm
- how do you run the game (normally, D2SE, Launcher, other)
- are you using any 3rd party tools (D2Stats Reader, custom font, etc.)
- please provide the error code


Hi, i'm newbie.
1. SP.
2. Launcher
3. No.
4. No error code, but i can't craft Jewels. I use reciepe from FAQ: https://docs.median-xl.com/doc/items/cube, but nothing happens... Version is 1.3 (last on today). Can anyone help me?