Werewolf Druid

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OrphineM
Sasquatch
69 | 2
Honestly it could be worth getting
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
in a solid sacred base. Strength ain't an issue so feel free to toss it in the best pair of boots you can find.

You lose the 30% strength bonus, but gain the following:

+1 skills
+50-110 damage
More leech
Potentially more movespeed, but all the harbinger jumps means this isn't quite as important. Still useful in some ubers.
A hell of a lot more defense, which can be the difference between life and death in some cases.

Also go farm Nihlathak and get your signets maxed out. It'll make up for the strength bonus loss.
riddyl
Stygian Watcher
42 | 1
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OrphineM wrote:Honestly it could be worth getting
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
in a solid sacred base. Strength ain't an issue so feel free to toss it in the best pair of boots you can find.

You lose the 30% strength bonus, but gain the following:

+1 skills
+50-110 damage
More leech
Potentially more movespeed, but all the harbinger jumps means this isn't quite as important. Still useful in some ubers.
A hell of a lot more defense, which can be the difference between life and death in some cases.

Also go farm Nihlathak and get your signets maxed out. It'll make up for the strength bonus loss.


So Wind Runners over Epicenter? Only thing with Runners is hitting the 280% FHR breakpoint. Not too worried about damage as I have an eth Long Sword ready as soon as I get the jewel rolls I need, so will give it a try thanks :)
OrphineM
Sasquatch
69 | 2
That would be the main problem: You can't just MO in more FHR to counter it, you'd have to come up with 45 FHR. If you max it on the boots, you still need like 15 more.

You might find more MO space on armor or reroll jewels for it. Your call.
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rumblealex
Bone Archer
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Yeah getting some breakpoints down sometimes require to shuffle some jewels around, or replace good items like
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
or
Nature's Grace

Nature's Grace
Druid Helms

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Druid Skill Levels
1% Base Block Chance
Adds 100-200 poison damage over 1 seconds
Adds 100-200 poison damage over 1 seconds
+25% to Poison Spell Damage
+(171 to 200)% Enhanced Defense
40% to Strength
+100 to Strength
Requirements -50%
with non-RW counterparts like
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength:
0
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
or
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength:
2700
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 40-100 damage
10% Chance of Crushing Blow
+(11 to 20) to Rend (Druid Only)
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Attack
Requirements +500%
Socketed (4)
. I used to run with
Linga Sharira
Linga Sharira
Body Armors

'Auhe'
Runeword Level: 100
8% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Physical Resist 15%
Total Character Defense 50%
to prevent this issue with FHR breakpoint, but since the EWD nerfs last season I had to change some items, including the chest plate. I've been using
Rebel (Xis)
Rebel
Body Armors

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +200%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
a lot lately, with 15% FHR jewels in it.

I've had to make sacrifices to FHR in order to get the 4 fpa breakpoint for
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (219 - 238) to (305 - 325)
Two-Hand Damage: (295 - 325) to (375 - 406)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.26 per Strength)%
13% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
+(160 to 200)% Enhanced Damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
1% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)
this season though. I thought I'd give 2 handed swords a chance. I could run
Facebreaker
Facebreaker
Chain Gloves (Sacred)

Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 514
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
-15% to Dexterity
+(600 to 1000) Defense
Physical Resist 5%
+2 Life on Striking
Socketed (4)
instead of
Hammerfist
Hammerfist
Heavy Gloves (Sacred)

Defense: (1082 - 1279) to (1148 - 1357)
Required Level: 100
Required Strength: 484
Item Level: 105
Adds (1 to 20)-(21 to 40) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(50 to 100)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
to get the IAS breakpoint easily, then switch some IAS jewels to FHR to gain back the breakpoint, but I wanted to see if it was possible to make it without facebreakers.

► Show Spoiler


Still. I could replace either Wind runners or Nature's Grace with other SU items and regain my FHR breakpoint back with only 4 jewels.

https://tsw.vn.cz/acc/char.php?name=Rumblealex
Beren1313
Dark Huntress
11 | 0
Thnx for sharing that info. I will try some items that you mention.

I havent found Carsomyr yet, so I cant speak for 2H build. But for 1H I went full CB and 86 FHR breakpoint and it works great! Farming like crazy Dung, Fautz and 0 deaths (almost xD).
riddyl
Stygian Watcher
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OrphineM wrote:Honestly it could be worth getting
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
in a solid sacred base. Strength ain't an issue so feel free to toss it in the best pair of boots you can find.

You lose the 30% strength bonus, but gain the following:

+1 skills
+50-110 damage
More leech
Potentially more movespeed, but all the harbinger jumps means this isn't quite as important. Still useful in some ubers.
A hell of a lot more defense, which can be the difference between life and death in some cases.

Also go farm Nihlathak and get your signets maxed out. It'll make up for the strength bonus loss.


Windrunners definitely upped my survivability with still good killspeed. Teganze, Fauz and Duncraig are snorefests now...

One thing that is bothering me is the lack of single target damage for certain ubers. Would respeccing into tree warden be a solution to that, or maybe trap rat? Or is it not much difference? Thinking mainly of 130 ubers now.
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rumblealex
Bone Archer
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riddyl wrote:One thing that is bothering me is the lack of single target damage for certain ubers. Would respeccing into tree warden be a solution to that, or maybe trap rat? Or is it not much difference? Thinking mainly of 130 ubers now.


Yeah wolf isn't a big boss killer. Treewarden has an incredibly higher survivability (and free 50% dmg reduction from Idol). I often swap back to Treewarden to run some 120-125 ubers, stuff like Yshari and Toraja cemetary.

as for 130 ubers, they're kinda out of reach for wolf as far as my opinion goes. Laz we can just forget about. Void and witch used to be easily farmable back before the mana and avoid fixes. For Uldy, wolf doesn't output enough DPS to even stem the flow of edyrems, let alone land some blows on Uldy himself. Survivability is so weak for wolf in those ubers that it's just better to respec to tree and grab a good Creepy crafted axe/Nimmen and go for it. Can even invest some points into vitality, since the Tree morph gives a pretty good bonus to vitality as much as strength.

I couldn't say much about Trap rat, haven't played this build in about 5 seasons..
Zaldan3
Imp
4 | 0
Stupid noob question. What is considered a sword? I have a 2h sword and can't use Harbinger. What am I missing?
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rumblealex
Bone Archer
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Zaldan3 wrote:Stupid noob question. What is considered a sword? I have a 2h sword and can't use Harbinger. What am I missing?


Only Crystal swords and Samael 'blade' cannot be used with Harbinger, what are you using?
Zaldan3
Imp
4 | 0
rumblealex wrote:
Zaldan3 wrote:Stupid noob question. What is considered a sword? I have a 2h sword and can't use Harbinger. What am I missing?


Only Crystal swords and Samael 'blade' cannot be used with Harbinger, what are you using?



I'm using a Great Sword. Just started playing. I missed out on Diable 2 and figured I give this version a try. Thanks for replying.