Overkill Throw Barb

BadGrahmmer
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Playing Glad would change the build subtantially in more ways than just that one skill placement. I feel like suggesting its the answer to my question is kinda like just saying don't use this build. I understand that Glad builds are an option, and I have played with it quite a bit last season. It felt, okay. But This guide stood out to me because it is similar, but still pretty different. I've run into the mana problem, and I'm trying to determine how its solved within the bounds of this specific build, not just playing an adjacent throw barb strategy.
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Crash
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BadGrahmmer wrote:I've run into the mana problem, and I'm trying to determine how its solved within the bounds of this specific build, not just playing an adjacent throw barb strategy.


Orb %mana leech on your weapon. This build should be doing almost all physical and maybe some magic damage so you should get plenty of leech from gear and charms. If you're low early on, just add some mana leech MOs.

If you're going straight for Gladiators, then youre better off with jewel crafting to get stuff with 2% dexterity, flat life as bonus affixes + whatever jewel you choose (Ber rune for life/mana leech, Ohm I think for max damage, Lem for all attributes -- to buff dex up more, but its not much so I'd skip this). I forget exactly what all the runes do, just skim through the jewel crafting in the cube recipes page in the docs.

If you're starting runemaster then transitioning later, just do a bunch of Jah runes (defense/damage), resist runes in armors (pul gul lo mal), whatever you think you need most.
riddyl
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Would the changes to Gladiators Dominance (bonus magic dmg to overkill and rebound) affect the skill tree recommendations?
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Seikun
Abomination
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Just a suggestion: using
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength:
464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
to boost MotW on crafted weapon is a waste when you can create
Instinct



Instinct
One-Handed Axes

'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
much earlier and with much bigger bonus, and then upgrade it to
Instinct (Xis)
late-game (until you get
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
).

Also: what's with hirelings? I suspect A5 barb is not as good here as it is with different character classes, because his Gift of the Wild overrides our MotW and effectively debuffs us (I may be wrong about that, and I wish I AM wrong). In other hand, equipping him with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
almost eliminates the need for
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
- until our merc gets killed, anyway.
The other possible merc guide suggests is A2 exemplar, and I honestly see no reasons to pick him over A2 fighter mage. Latter has great support skills Glacial Nova and Chronofield, former can, in the best scenario, trigger WDM procs with his rather short-ranged Retaliate nova. Am I missing something, or A2 fighter mage is really the best possible companion for overkiller barb?

Finally, what about MO and UMO suggestions?
riddyl
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Seikun wrote:Just a suggestion: using
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength:
464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
to boost MotW on crafted weapon is a waste when you can create
Instinct



Instinct
One-Handed Axes

'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
much earlier and with much bigger bonus, and then upgrade it to
Instinct (Xis)
late-game (until you get
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
).

Also: what's with hirelings? I suspect A5 barb is not as good here as it is with different character classes, because his Gift of the Wild overrides our MotW and effectively debuffs us (I may be wrong about that, and I wish I AM wrong). In other hand, equipping him with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
almost eliminates the need for
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
- until our merc gets killed, anyway.
The other possible merc guide suggests is A2 exemplar, and I honestly see no reasons to pick him over A2 fighter mage. Latter has great support skills Glacial Nova and Chronofield, former can, in the best scenario, trigger WDM procs with his rather short-ranged Retaliate nova. Am I missing something, or A2 fighter mage is really the best possible companion for overkiller barb?

Finally, what about MO and UMO suggestions?


I like the a5 merc for the aoe stun and slow (krys gloves), and the fact I can get khazra and qaraks on him without sacrificing everything else. I've not geared an a2, but what you say does make sense.

What are people running for support skills with wolf stance and glad dominance? I went with wolves and spirit but am thinking maybe of going with the OPs suggestion of ancient blood and mountain king.
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MagnuS
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I've tried some skills allocation. For an optimized dmg output I think maxing Overkill, Wolf Stance, GD and Daedlus with 12 points in AB.
For a more balanced build I'm using atm MK maxed instead of Daedlus. Never tried the Wolf Companion+Spirit Guide combo to see the outcome but I would give it a try at some point.

Edit: typo
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Crowned
Lava Lord
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I tested this built and it was the most fun I had so far.
I am stuck at 105 Hell now because of one reason - Mana.
I maxed Overkill in combination with Mountain King and my 25% Mleech on Weapon, assuming this would take care of my mana problems until I get the first Leech charms... Nope, I was wrong.
Added some Mana Regen to my jewels, Mana regen is quite useless since it starts ticking when not using mana - right?

I am really thinking about using some UM runes for an energy boost.

Worst thing is that I got the sacred TU Balanced Axe already, but can't put Mana Leech on it because it's level 100...

I am stuck at Butcher atm, because I go oom to fast to kill him.

I tried MagnuS Wolf Stance built (Runemaster instead of GD), I tried regular Lion Stance (best outcome so far, but getting oneshot with 150k defense is very demoralizing) and a combination of Wolf Companion shenanigans.

Not even during Mana Potion uptime I am able to spam Overkill.

With leaving OK at ~10ish points I can manage my mana, but damage just seems to fall off with less axes. 9 points are 16 axes less?

Edit: checked for runewords to tackle mana issues, but besides Lahmu I haven't found anything good. Is there a chance to shrinecraft Mleech on Armor?
Istaryu
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Crowned wrote:I tested this built and it was the most fun I had so far.
I am stuck at 105 Hell now because of one reason - Mana.
I maxed Overkill in combination with Mountain King and my 25% Mleech on Weapon, assuming this would take care of my mana problems until I get the first Leech charms... Nope, I was wrong.
Added some Mana Regen to my jewels, Mana regen is quite useless since it starts ticking when not using mana - right?

I am really thinking about using some UM runes for an energy boost.

Worst thing is that I got the sacred TU Balanced Axe already, but can't put Mana Leech on it because it's level 100...

I am stuck at Butcher atm, because I go oom to fast to kill him.

I tried MagnuS Wolf Stance built (Runemaster instead of GD), I tried regular Lion Stance (best outcome so far, but getting oneshot with 150k defense is very demoralizing) and a combination of Wolf Companion shenanigans.

Not even during Mana Potion uptime I am able to spam Overkill.

With leaving OK at ~10ish points I can manage my mana, but damage just seems to fall off with less axes. 9 points are 16 axes less?

Edit: checked for runewords to tackle mana issues, but besides Lahmu I haven't found anything good. Is there a chance to shrinecraft Mleech on Armor?


Dont max overkill if you are struggling with mana. Also your attack rating must be really low so you miss a lot, because overkill does pure physical damage, so a small amount of mana leech goes a long way.
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MagnuS
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As Istaryu said you'll probably having AR issues. Because with all the charms, but Samael and Labs, @lvl 136 I am at 32% mana leech and one Overkill is enough to top my mana from 0. I played this build and never had problems with mana. At this lvl you should have at least 10k AR, but aim for 20~30k and your problems should be solved.
Also, about the Runemaster build keep in mind you'll stick with this one until you have enough Dexterity to reach at least 55% Block with GD. Keep in mind that it's better to have 200k def and 75% block than 1kk def and no block at all.
riddyl
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MagnuS wrote:As Istaryu said you'll probably having AR issues. Because with all the charms, but Samael and Labs, @lvl 136 I am at 32% mana leech and one Overkill is enough to top my mana from 0. I played this build and never had problems with mana. At this lvl you should have at least 10k AR, but aim for 20~30k and your problems should be solved.
Also, about the Runemaster build keep in mind you'll stick with this one until you have enough Dexterity to reach at least 55% Block with GD. Keep in mind that it's better to have 200k def and 75% block than 1kk def and no block at all.


I have a similar experience with ML, only time I encounter an issue is vs a single target boss where leech is severely penalised. Crafting some sweet Abandoned gauntlets should help your AR%, and once you go max(or close) block your dex will be high enough so you can craft a new pair with a better dex roll and forget about the AR%.

MagnuS: How you finding dimensional labs (if at all)? I've been trophy hunting as Deathgaze but am about to go back to overkill for T7 and above. I'm in a similar situation top you having got all the charms except Sam and Key.