2h Melee Necro

Find a handful of guides and walkthroughs here!
User avatar
Giu
Grubber
300 | 8
Common Popularity Badge
Has a thread with over 10.000 views
Common Guide Badge
Created a complete character guide
Lordbaron wrote:They must of changed the unique mask, it now only adds +1 to necro lvl, or I just got a low roll.
Image
Lordbaron
Destroyer
7 | 0
Giu wrote:
Lordbaron wrote:They must of changed the unique mask, it now only adds +1 to necro lvl, or I just got a low roll.
Image


low roll it was lol, thanks. the Median page doesn't have this up yet.
kolyeah8
Thunder Beetle
58 | 0
So im slowly starting to get rolling this season, still mostly midgame gear but lvl 126 and running duncraig, still way too slow and too many deaths tho.
Just got a shaad (for 55TG btw, not as expensive as y'all make it out to be^^) and buying an eh bonesplitter and some UMOs now.. for
Tzeentch
Tzeentch
Necromancer Scythes

'Shaad'
Runeword Level: 100
5% Chance to cast level 27 Singularity on Kill
20% Chance to cast level 40 Punisher on Striking
+(146 to 174)% Enhanced Damage
Adds 63-125 damage
(31 to 50)% Bonus to Buff/Debuff/Cold Skill Duration
(17 to 21)% Mana stolen per Hit
Hit Causes Monster to Flee +5%


I just bought a
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800 - 7552) to (8249 - 9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)
(because it went for 15 tg) to go with it, and try out if the -35%psn res is noticeable. If so it may be worth getting like 1 good psn dmg/-psn res ring to add to that. Anyways this should give me a dmg / killspeed boost.

When i can finance
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Strength: 614
Required Level: 100
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Strength: 561
Required Level: 100
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
,
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Strength: 568
Required Level: 100
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
,
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(101 to 200)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Ill go all physical anyways.. but thats all so expensive now.

didnt do qov tsin, baal, kabraxis, kingdom of shadow and any of the 125+ ubers yet tho :o
viz-jun is pretty easy, i probably should try 1player fautzenville..

how are you doing?
User avatar
Giu
Grubber
300 | 8
Common Popularity Badge
Has a thread with over 10.000 views
Common Guide Badge
Created a complete character guide
kolyeah8 wrote:So im slowly starting to get rolling this season, still mostly midgame gear but lvl 126 and running duncraig, still way too slow and too many deaths tho.
Just got a shaad (for 55TG btw, not as expensive as y'all make it out to be^^) and buying an eh bonesplitter and some UMOs now.. for
Tzeentch
Tzeentch
Necromancer Scythes

'Shaad'
Runeword Level: 100
5% Chance to cast level 27 Singularity on Kill
20% Chance to cast level 40 Punisher on Striking
+(146 to 174)% Enhanced Damage
Adds 63-125 damage
(31 to 50)% Bonus to Buff/Debuff/Cold Skill Duration
(17 to 21)% Mana stolen per Hit
Hit Causes Monster to Flee +5%


I just bought a
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800 - 7552) to (8249 - 9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)
(because it went for 15 tg) to go with it, and try out if the -35%psn res is noticeable. If so it may be worth getting like 1 good psn dmg/-psn res ring to add to that. Anyways this should give me a dmg / killspeed boost.

When i can finance
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Strength: 614
Required Level: 100
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Strength: 561
Required Level: 100
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
,
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Strength: 568
Required Level: 100
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
,
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(101 to 200)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
Ill go all physical anyways.. but thats all so expensive now.

didnt do qov tsin, baal, kabraxis, kingdom of shadow and any of the 125+ ubers yet tho :o
viz-jun is pretty easy, i probably should try 1player fautzenville..

how are you doing?

Let me know how it does for you in fauzt, someone else said they couldn't stay alive or had really bad dps with it to me, i would like to compare it to using full
Rathma's Empire
Rathma's Empire
Necromancer Melee Set

Rathma's Tyranny
Rathma's Skeleton
Rathma's Death Gaze
Rathma's Chase

Set Bonus with 2 or more set items:
20% Life stolen per Hit
10% Chance of Crushing Blow

Set Bonus with 3 or more set items:
+25 to all Attributes
Maximum Life 20%

Set Bonus with complete set:
40% Chance to cast level 19 Crucify on Melee Attack
10% Movement Speed
10% Chance of Crushing Blow
+150 to all Attributes
Maximum Elemental Resists +2%
Elemental Resists +35%
Total Character Defense 150%

+
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Strength: 52
Required Level: 6
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Strength: 76
Required Level: 24
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Strength: 161
Required Level: 41
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Strength: 333
Required Level: 50
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
as a budget setup.
Why not do those ubers?
You can see my NA: https://tsw.vn.cz/acc/char.php?name=Giu :) im just farming fauzt to reach 140 atm.
kolyeah8
Thunder Beetle
58 | 0
hey, so i was just scared of all those ubers, but they were all just incredibly easy :O

i got my
Tzeentch
Tzeentch
Necromancer Scythes

'Shaad'
Runeword Level: 100
5% Chance to cast level 27 Singularity on Kill
20% Chance to cast level 40 Punisher on Striking
+(146 to 174)% Enhanced Damage
Adds 63-125 damage
(31 to 50)% Bonus to Buff/Debuff/Cold Skill Duration
(17 to 21)% Mana stolen per Hit
Hit Causes Monster to Flee +5%
going and its working very well in dunc and fautz .. i really dont understand why anyone thinks its bad.. it especially kills fautz necrobots all alone !

bought
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring (Sacred)

Required Level: 100
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
Total Character Defense (10 to 15)%
(10 to 20)% Gold Find
and found
Bloodbond
Bloodbond
Ring

Required Level: 50
1% Chance to cast level 50 Burning Veil on Kill
+50 Life Regenerated per Second
Physical Resist 2%
+1% to Experience Gained
, and treated myself to some very expensive
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Strength: 714
Required Level: 100
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)
, so im easily working dunc and fautz now. Stil talking about 1p tho. Still missing
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(101 to 200)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
, because my ll is bad. damage is pretty nice over all, just survivability is lacking. Still running the
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
+ belt combo tho.
User avatar
Giu
Grubber
300 | 8
Common Popularity Badge
Has a thread with over 10.000 views
Common Guide Badge
Created a complete character guide
kolyeah8 wrote:hey, so i was just scared of all those ubers, but they were all just incredibly easy :O

i got my
Tzeentch
Tzeentch
Necromancer Scythes

'Shaad'
Runeword Level: 100
5% Chance to cast level 27 Singularity on Kill
20% Chance to cast level 40 Punisher on Striking
+(146 to 174)% Enhanced Damage
Adds 63-125 damage
(31 to 50)% Bonus to Buff/Debuff/Cold Skill Duration
(17 to 21)% Mana stolen per Hit
Hit Causes Monster to Flee +5%
going and its working very well in dunc and fautz .. i really dont understand why anyone thinks its bad.. it especially kills fautz necrobots all alone !

bought
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring (Sacred)

Required Level: 100
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
Total Character Defense (10 to 15)%
(10 to 20)% Gold Find
and found
Bloodbond
Bloodbond
Ring

Required Level: 50
1% Chance to cast level 50 Burning Veil on Kill
+50 Life Regenerated per Second
Physical Resist 2%
+1% to Experience Gained
, and treated myself to some very expensive
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Strength: 714
Required Level: 100
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)
, so im easily working dunc and fautz now. Stil talking about 1p tho. Still missing
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(101 to 200)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
, because my ll is bad. damage is pretty nice over all, just survivability is lacking. Still running the
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
+ belt combo tho.

Is it better than this for example:
Lordbaron
Destroyer
7 | 0
Now that is awesome. would almost want to stay with the full set after getting it.
Tars89
Destroyer
6 | 0
Great Supporter Badge
Donated 5 times
mhhh… isnt it wasted time to cast a skeletton and bane? i feel like doin enough dmg without the curse and in my view i kill the enemy faster if i dont waste the time to use 2 skills befor. also my build is kinda different. i Focus on Dragon fire oil and max 20 embalming, even rathma is just a 1 pointer for me. rathma is a nice add but in my view not worthy to max out.. deadly strike isnt useable vs ubers and ias are made easy by jewels.

btw give rw "bartucs eye" a try ;D (6 earth runes)
Tars89
Destroyer
6 | 0
Great Supporter Badge
Donated 5 times
    hey, so i was just scared of all those ubers, but they were all just incredibly easy :O

    i got my Tzeentch going and its working very well in dunc and fautz .. i really dont understand why anyone thinks its bad.. it especially kills fautz necrobots all alone !

    bought Seal of the Nephalem Kings and found Bloodbond, and treated myself to some very expensive Knight's Grace, so im easily working dunc and fautz now. Stil talking about 1p tho. Still missing Idol of Rygnar, because my ll is bad. damage is pretty nice over all, just survivability is lacking. Still running the Geleb's Greed+ belt combo tho.

tzeentch is just good because of the ctc proc.. thats the only Thing on that weapon which does a good amount of dmg. thats all ^^ there are much better weapons
Tars89
Destroyer
6 | 0
Great Supporter Badge
Donated 5 times
btw my build is Looking like this > embalming max, deathward max, carnage 7, parasite 16 (20 Targets is good enough), Dragon fire oil max, deathlord max, Talons hold 1, rathmas choosen 1, deathpact left points

cron