Gfresh wrote:well, solfege, if you're ever interested, feel free to add/msg me on TSW, my acct name is *gunit
I normally don't use fire tree. I've found for my playstyle that warp armor & nova charge > living armor & firedance.
You're on the right track though, I think. we'd be building an unholy melee sorc. All points go into life regen skills and passives/buffs. It'd be interesting to make a few honorifics and see how effective having like +800 life regen really is. see if elemental pierce and dmg buff items affect oskills, and probably max out either blades or ice elementals depending how the build goes. I think you're right about fire tree being important with the huge buff from living flame though regardless.
*edit* well shit if witchblood doesn't increase oskill dmg then I don't really know.... things keep getting more and more useless.
does miasma stack slows with chrono?
*post edit edit* I'm pretty sure fate is mocking me... I made a melee sorc this season because My holy melee paladin was so goddamn boring and lifeless, yet, here I am, considering how to make my sorc into a paladin!
Hmm so did you manage to get grizzly working? I've one now (1 socket though...lol) but sorc is not 121 yet and am I not sure if terror strike overrides bonuses from moonstrike or adds? How much def/spell damage does terror strike give you?
If both work then I could live with that and still fire/psn otherwise def would be too low and need to switch to ltn/X.
Not sure if thorns/lemures would be worth using other than single target or finishing off phys immunes (?) since we have good multi-hitting auto-aiming sorc skills anyway. So i'd rather use this as a buff if possible (would this be more than we loose from baneblade...hmm..need to re-gear for velocity and FBR and more block..). I see one good thing - we could switch to timefield which seems to reduce enemy resists further (physical too), which could give us an edge. I will try that in few days. Just bit afraid of running around with 40k def.
Ok got 121 - so grizzly, wall of text:
morph does not provide spell damage, just the looks and velocity and ofc disables baneblade
Moonstrike blessing and terror strike (for me 80% bonus def 450% AR 49% spell damage for 5.8s) do stack
Lemures and blood thorns are rather low dmg but lemures with firedance lvl 20(37) did okay on D Andy (just a test really, fusillade would do better)
Now main issue that I think of is that best spec dmg wise would involve firedance, but DR comes from PSN and def from LTN so the choice is not easy, I think LTN is a must to be at ~150/200k def and then fire not to loose the dmg and then one needs to re-gear for ~40/50% DR, keeping block >50% at the same time. And then you become moonstrike/terror strike/lemures/fussilade/(optionally bladestorm 1 pnt anyway) sorc.
So either loose fire spec go PSN/LTN to keep dr high, def high and loose bit of dmg and lot of regen or fire/ltn and get dr from gear(which limits choices).
2nd issue with this is capping FBR, but I will skip talking about it for now.
3rd issue is that firedance requires frequent casting - I rarely see anyone doing that as it needs to be cast just so often. Its 90% spell and 380% phys dmg bonus for me though, so noticeable vs bosses for example. One could cap it for timer and use only against bosses and not during farming and then no problem. Since I farm most of the time I can go psn/ltn.
So I've done psn tree as usual(same as this guide), ltn tree as usual (smaxed Warp Armor and rest 1pnt) and then obvious choice from my current gameplay is to put in Fusillade(FS) till ~6/6.5s timer. And maxed chronofield which lowers physical and feedback(mana?) res by -24% which should be a lot.
Def stats outside town: (using 5% block shield and Rebel armor)
17% avoid, 32% DR(can be 43% swapping mf belt to 11% rw one), 129k def, 64% block.
153k on terror strike
Playing it in Torajan jungles was bit tricky at first..still getting used to it..its like either u want to bladestorm or lemures - and lemure need terror strike every 5.8s sooo u have to switch a lot.
Pro's that I've noticed: chronofield res reduction (and speed) works great even if you won't see dmg increase on screen - it is working fine.
Then realized I forgot to cast Familliar..def increases to 144k/188k after terror strike when using it.
Tried D K3K - noticed obvious thing - Chronofield is locked out while terror strike is up, but it lasts ~16s for me so just had to get used to it.
Slow works as an additional def. Lack of maek/ll on sword - one needs to find some sources of life replenishment.
I suspected good rotation for farming would be (chrono)/TS(on timer)/MS(keep up)/Bladestorm/FS(on timer) and for single target more of:
(chrono)/TS(on timer)/MS(keep up)/Lemures/FS(on timer, not locked by TS).
Tried that on andy and meph (easy enough) with my gear (no -cold res or + cold% dmg other than blade) - and result was that FS done most dmg on timer, bladestorm bit higher than lemures. This I suppose is due to Timefield - phys res.
Going again to Torajan jungles for the big trees - this time checked Timefield + Wraithsword and FS alone and TS alone.
All worked well - now the hard part is to know why and I don't - one is that TS provides huge AR boost so I hit them easier, 2nd the phys dmg on this blade is higher than what I previously had by around 100.
So I'd say if Timefield is chosen then most of the time go for sorc skills phys dmg. Not sure what are monster phys resists on destru but -24% from 90% is a huge increase for example. From 0 that would still be nice.
Now Witch blood *might* be easier to use (no recasting of time field) and if you can cap DR and go fire/ltn then it will be hell lot of spell dmg from lemures. And LAEK and regen from fire. Not sure if firedance is locked by TS. Myself I won't do that because 1) I use Rebel now and would need to go Erawan at least for ~15% DR on armor and swap belt and 2) slow from chronofield is good.
Will see after a week or so if it's enjoyable to play
*One could use this blade as a pure caster too as - enemy fire/cold res is really high.