Σ 1.7.4 Patch Notes

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MedianXL
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Patch notes for season 26 starting on friday is out. We hope you enjoy the changes.

https://median-xl.com/changelog

1.7.4

- Fixed tooltips for oSkill versions of old Druid bow skills
- Laughing Ghost relic will now spawn with 2% CtC Cascade on Kill
- Fixed a bug causing Blood Fury to give more damage than intended
- Fixed a bug with Lorenado's projectile count tooltip
- Fixed a bug with Laserblade's synergy bonus tooltip
- Experimental fix for Trap Rat invisible projectiles. Please report if problems reoccur
- Fixed War Cry doing a bit more damage than intended after the damage shrink

1.7.3

- Fixed some monsters healing for more than intended on kill
- Fixed a bug causing Bear Companion to not benefit from the "Minion Resistance" stat
- Fixed residual mana cost bugs
- Fixed Dragonheart tooltip error
- Sentinel's Sorrow: doubled Spell Damage conversion from Minion Damage (change is retroactive)
- Renamed missed Elemental references to Ember Spirit

1.7.2

- Fixed some skills having a mana cost lower bound which wasn't decreased
- Black Ice innate elemental damage increased by 20%
- Psionic Storm flat mana cost halved
- Antimass base conversion doubled
- Tran Athulua amazons drop items again on normal difficulty. Reduced experience gain on normal difficulty to prevent over levelling in some cases
- Yshari Sanctum Set spells - fixed wrong tooltip numbers
- Lion stance magic damage gain tooltip fixed
- Frostclaw totem no longer despawns in town. Added a fancy new animation when enemies are nearby but out of range

1.7.1

- Fixed Mind Flay min damage higher than max at lower levels
- Fixed Snake Bite doing double the intended damage
- Removed inaccurate line about turning off from stance tooltips
- Familiar synergy replaced with +10 Spell Focus per Base Level, to prevent crashes



Previous version logs:




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Pog!
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wewenako19
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so early hahaha jk
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Amazon Defender: new monster
Has a 2.5% chance to spawn, casts Arrowside on death


Sounds like Bush 2.0


Ghosts of Old Bremmtown
Bremmtown quest giver trap can no longer be killed and fail to provide the required state


Finally..

Samael:
Bonus quest timing window now 30 seconds, down from 60


But... like why?

Blood
Balefire: For better performance against teleporting enemies, the number of hits has been reduced by 67% and damage increased by 200%


BALEFIRE BUILDS HERE WE COME.

Ecstatic Frenzy:
No longer adds movement speed as the skill already provides Stamina


Well... javazon and bowazon nerfed.


Moon Queen:
No longer gives attack speed or life after kill (all javelin base speeds improved instead)


But why the fuck would you remove the life after kill.. Such a retarded change.

Anathema:
Now also affects monster ranged weapon damage
Now always reduces elemental damage by 20%, regardless of monster stats


Finally useful...

Eagle Stance:
Added Innate Elemental Damage instead: 5 + 3/Base Level up to 20%

Too bad that the main stance you would use for elemental damage stacking is Kraken but hey.

Kraken Stance: removed from rare affix pool. Mechanic of dumping all your points into stances only lead to gimmicky usage and made it underpowered for non-Barbarians


Oh that's why. Goodbye you glorious bastard...


Blood Hatred: removed life degeneration

So why wasn't warmonger changed then..?


Pagan Rites
Aura effect requires a Druid Staff to work, or obtaining the Caoi Dulra Fruit (Class Charm)

So... any spec can use it? Seems kinda OP.


ATMG Sentry:

Now placed 8 yards in front of character instead of at cursor


RIP ATMG/Patriot Sentry 1.5-1.6

Searing Orb:

Area of Effect increased by 44%
Damage increased by 20%


Still seems pretty shit
DeaTh
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Really big and great changes. Many thanks to the whole team!
But why you kill ATMG ? :( Although it is necessary to check.
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wewenako19
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RELICS: Increased drop chance by 20%

hopes this one is real, i dont get single relic in 1.6 HAHAHA