Zaurox wrote:Power shift's functionality is very bad... Hammer of Zerae works fine, it's an aoe spell which does low single target damage but it consistently hits the targets and it also ignores walls and pierces all targets. Power Shift however which on paper is interesting as a single target option which sacrifices aoe functionality to maximize single target damage is actually in practice very awkward and clunky. It is quite hard to actually hit the target you actually want to hit since it doesn't pierce targets and bosses often have adds around them that eat your hits, and you have to aim it just correctly so you aren't too close to the target when attacking but also not too far away, not to mention moving targets... (good luck killing those goblins with Power Shift). All of these things in combination makes the ability feel very bad to use. I would make it so that Power Shift just like Hammer of Zerae also pierces all targets and ignores wall collision but has the downside of being a much smaller radius so Hammer of Zerae still works better as the go-to aoe ability while also removing alot of frustration with using Power Shift.
100% agree with everything said here. Have enjoyed playing the hammer rework thus far, but Power Shift sticks out like a sore thumb as the one part that is disappointing. It's impossible to use in any situation where there's invulnerable adds that absorb the hits. Even times when there's only a single enemy, the animation will go off and it looks like you hit the only thing there, but no damage happens.