Necromancer's void archon does not reduce enemy attack speed. Warp field aura prevents the other player from using potions and decrease enemy damage. Is this а bug or wrong description?
Aero wrote:glitchy how? what are you showing
HechtHeftig wrote:Aero wrote:glitchy how? what are you showing
On the 2nd picture you can see a barbarian behind a wall. You can also see multiple corpses on the ground but those don't matter.
On the other side of the wall there are multiple enemies trying to charge at the barbarian, but of course, they are stopped by the wall. This is where something is off: The fact that you can actually see the enemies even though they are behind the wall. That looks pretty glitchy/buggy to me. You can also notice that this shouldn't be the case when you detect the blue light circle next to the enemies shown, that indicates that there is still another enemy there, most likely a skeleton mage or something else that provides some light. This one however can't be seen since the view is blocked by the wall as it should be.
The first picture is nearly the same as the 2nd picture, except that there's also the map, so the devs can see which part of the random generated map this happened at, in order to make it easier for them to solve that glitch in the future.
If there are still questions, feel free to ask me right away!