MXL 1.3/Temporary Sigma Bugs&Feedback

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oskaroso8
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Had to kill butcher, thank you for help
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HechtHeftig
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Quill Storm level progression seems off. Skill level 2 and 3 both shoot 10 quills (at least according to the description) while skill level 1 grants 8 and skill level 4 grants 12. If you add 4 quills over 4 levels why not make it:
level 1: 9
level 2: 10
level 3: 11
level 4: 12
or something like that. But as it is now, it doesn't feel good increasing the mana cost for 0 benefit.
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HechtHeftig
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Ehhh the same problem occurs now on level 4 and 5. Both send out 12 quills (as the description says). Leveling that up is rather useless then.

Also.... Mark of the wild has no duration in its description. Kinda sucks since other innate buffs do display the duration.
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suchbalance
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It's just how D2 handles rounding, you do get a benefit from each level.
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HechtHeftig
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suchbalance wrote:It's just how D2 handles rounding, you do get a benefit from each level.


I see. It it possible to adjust the skill desciption then to avoid future confusion?
mortimer_85
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Skill description of Uberskill FoN is misleading or just wrong.
the line 1 % Spell Damage per xx Strength implies that you gain actual Spell Damage and not a flat amount of Strength Factor to Spell Damage.
Factor Synergy Bonus has a hard cap at 200%, Spell Damage does not.

Why not simply write down Adds xx Strength Factor to Spell Damage (Diminishing Returns) ?
Spira
Fallen
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while playing an amazon using fire elementals i made the lvl 15 runeword lumen arcana in my chest armor rendering it "unwearable" though still equipped as my characters level was not 15+. the bug i noticed is the +1 to all skills from the runeword still seemed to take effect. i was able cast an additional fire elemental even though the skill tooltip was shown correctly. unequipping the armor made one of my fire elemental's disappear which confirmed my suspicion.

though it sounds rather insignificant, this bug "could" mean that it applies to any number of +x to all skills for any skill...for example a level one character fully equipped with 1 socket items then a high lvl runeword made in each. granting a large number +x to all skills. this is why i posted this bug report.

if this bug only happens with lumen arcana or maybe fire elementals then i suppose such a bug could go unnoticed, if not it could be a rather huge exploit.

EDIT: this was in single player. havnt tested recreating bug online or with any other skills/runewords
Delmetor
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Hi developers could you please fix deathlord "necro" shadows, because when he transforms looks like the avatar has 3 shadows at the same time and when i used the angel of death skill the shadow does not look right
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HechtHeftig
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Bugs in Sigma:

1) In the Kurast Causeway, if you open the stairs to the south, it will simply say "Stair" instead of the name of the level.
2) Totems now receive your reanimates (Dunno if bug or unmentioned feature)
3) The HP bar of necro minions is not full (Probably intended as well and might be because of Flayer aura. Haven't tried it out without the aura)
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Muilpeer
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The /nopickup command doesn't work anymore. Not sure if this is supposed to work like this but I would like to see it return :)