(merged another thread with this one. please don't create new threads unless you
want your feedback to be missed, after each season we go back and look at the official feedback thread but don't usually remember any extra ones people make)
intex wrote:1. The monster variety / density in a1/a2 normal were extremely punishing, especially for a melee build. Having toxotes spawn in a1 and those ice archers spawn all over the desert in a2 was super hard to deal with as a melee class. I knew personally that I would get through it and my character would get stronger as i unlocked more skills, so i stuck it out. But if i was a new median player just trying out the mod for the first time, i would have quit in act 1. it felt way overtuned
2. I love the density and new mob types. i hope these things stay and continue to get fine tuned and balanced
sounds like the season is achieving its purpose
Gato might be doing some more tweaks to this season, not sure, but the chaos will definitely be tuned back a lot going forward
intex wrote:. The reality piercer that drops off of 11th eye needs a significant increase in drop chance. i farmed for 2 hours straight to get 1 single reality piercer. runs were 5-7 mins each. i almost lost my mind. if we were on the old system still where we needed to collect 11 eyeballs, i would have farmed 100 eyeballs in that time easily.
rng gonna rng, i preferred the old method but it was decided to reduce inventory management. the new one gives you reality piercer slightly sooner on average than collecting 11 eyes did, but sometimes you get randomly screwed.
intex wrote:3. For the druid farming in scosglen, it would be nice if there was a deterministic way to get into a scosglen map that has all of the druids on it. Perhaps when you kill the 11th eye, a portal could be opened to a new scosglen map with only druids. Or maybe an item could be dropped that could be cubed to open a portal. Or introduce a new miniboss on the map that you have to hunt down that has 100% spawn chance (like 11th eye), and when you kill it, it can open a portal to a druid map. Having to remake over and over to find a map layout with druids on it did not feel good and diminished the perceived value of farming the layouts without the druids on them because i felt like i was not progressing toward my dulra aegis.
5. There were some runs in scosglen where i got almost no enchanted runes. i felt that this was because maybe there were some instances where i didnt get any sapling guards, and i got no other mob type that had the sapling guard loot table. the scosglen mobs and loot tables should be double checked to ensure that it is impossible for a map layout to spawn with no sapling guard/etherborn monster loot tables.
druid one might be doable (but unlikely to happen, fyi) but it is impossible to guarantee a specific loot table is available except via pigeonhole principle
intex wrote:6. It would be great if we could get a cube recipe to get the tenets that we are missing. I farmed over 70 druids and still was missing 1 tenet, and I had a bunch of duplicates. Perhaps we could get a cube recipe that would be something like: 3x tenet + perfect gem = target tenet. the perfect gem could control which target tenet you end up with after transmuting. after farming the druids for 1.5 hours and not getting all of my tenets, i gave up and just traded for my last one.
almost certainly a no
intex wrote:7. Lastly, THANK YOU for removing Erinys from lab. Lab is no so much more chill/fun/enjoyable without getting sniped from offscreen for half my HP or more by those things. What a huge difference. I have no problem with them appearing in other zones outside of labs
Again, I am loving this season. And overall I had a lot of fun in scosglen this season and felt that the monster variety and density changes were a huge net positive and really enhanced the experience and made it more enjoyable. Appreciate all the hard work on the mod!
@Gato
ImmortalPhoenix wrote:Was the intent behind this season to offer an MXL experience that was more akin to a modern-day Randomizer?
Yes. It's random, it's hard, it's trying something different but simple to make happen while we start work on 3.0 in earnest.