Σ 2.1 Bugs&Feedback

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Marco
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Please post your bug reports and feedback for the current version in this topic.

Note that this topic is moderated. If your post is deleted then it is most likely a known issue.

Known bugs:
- bad character data issue on SP (being investigated)




No tech support related discussion

Instead, please use:
  • The tech support channel in our discord
  • The tech support sub-forum
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Scalewinged
Blood Golem
1324 | 66
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Add some ability to clear gamble filter. It require kinda too much time to find every item you need to uncheck when you don't need hem being lightened (for example when you play with different chars/builds)
mathulu
Destroyer
6 | 0
farming duriel, after the first kill for the quest, i cant leave his boss room and cant make a town portal, only way out seems to be to leave the game
TTraw
Bone Archer
74 | 7
Too much slowing enemies everywhere imo. Lvling wasn't as fun as I expected when in most areas I walked at crawl speed.
Istaryu
Harpylisk
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Add at least 1 more runeword for maelstrom sin. Right now, the only option is
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
before making
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
, since all mid lvl rws are removed, which totally makes sense, but this is pretty much the only build that does not want to use a tu, because its main weapon is
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
. The throwing knife rws are more poison oriented.
Cheno
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The 80%+ slow that was introduced early in act 2 seems like a poor combination with whirlwind, considering you can't drink pots, can't use other abilities and even short distance WW's takes 3-4 seconds to complete. Not imbalanced, just wondering why a slow this heavy was needed?

Edit: I think it's 2 stacking slows but still, it feels like 80-90% slow.
Edited by Cheno 3 years.
nobrainnopain
Heretic
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cannot use C in the hotkey setup of the preferences
vlocyaiba
Dark Huntress
11 | 0
Ctl + left click item -> stash page = crash game :)
Edited by vlocyaiba 3 years.
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altoiddealer
Djinn
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Reporting a few things in docs:
Mystic Orb page says u can unsocket RW items
https://docs.median-xl.com/doc/wiki/umos

Cube Recipe page does not have recipe or the effects of Oil of Intensity. Also does not have recipe for rune clusters.
https://docs.median-xl.com/doc/items/cube

Additionally:
It would be nice if the roll stats for Natalyas Legacy were documented.

I played to Nightmare so far and I like all the changes… amazing work guys! Server issues were annoying but expected. I agree w/ a prior comment that there is a lot of slow everywhere, but I won’t complain… I was able to plow through, I may have died once so far.
Edited by altoiddealer 3 years.
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Immortal2563
Grubber
345 | 10
The Amazon mercenary most of the time stands somewhere instead of running after the hero. When she is unavailable, her inventory cannot be changed. 1.8 there were no problems with it.