Introduction
The build got an enormous rework for its previous weak and less enjoyable build in 1.7. Since it's pretty new build, I found out It can be WAY WAY stronger than ever it was! Also it is really easy to play, although it can be difficult to play unless you play this build for the first time. The entire build became into phys-fire damage based build (from phys/magic) and so you can easily build it around your innate elemental damage, which fire dmg (/w -150%+ fire pierce) is going to be way more powerful in lategame content. Soo guys, let's get into the build's pros and cons, shall we?
PROS
- Really good farmer build
- Pretty simple to learn the build's mechanics
- Has an EXTREMLY tanky bear, which also draws your enemy aggro with a good buff
- Big AOE effect on cascade (Or Rain of Arrows), but comes with less skill duration
- Has a good passive for being mobile
CONS
- Not really good at bossing.. (Kabraxis is an exception!)
- You need to rely on your Steady Shot to use other Hunter skills every time..
- Bear has low proc chance to activate the buff (Heart Of The Pack), and stay close to Teddy.. right??
- Using The bear also requires 1 minute Cooldown to use it again
SKILLS
Here are all the important skills which you'll use for the build.
HUNTER skills:
- Steady Shot (SS): Steady Shot is your "primary" skill in order to use your "secondary" skills. Putting point into it, you'll lock (It's called Devotion skill) every other skills to avoid spending points into useless skills. After using it, you'll a gain all skills (+1 all skills / 2 BASE levels), BUT it'll also lock EVERY NON-HUNTER SKILLS! (For example; OHMAN, Arrowswarm, Widowmaker)
- Cascade (OR Rain OF Arrows OR ROA): Our first (Lvl 3) secondary skill. It has large AOE, and it's only effective in the most crowded areas (Fauzt, Vizjun especially). It gives only 30% bonus fire dmg/ level (300% its cap). Also ROA will consume the buff from SS, keep this buff all the time.
- Heartseeker (HS): The former Homing Novashot, your juicy boss killer skill, these projectiles will seek their own target from big distances. The closer you're to the boss, the more dmg you'll aqcuire in order to eliminate the boss ASAP. (Buut if you stand in their Hitbox, you won't do any dmg, so you should keep a short distance between you and your bosses to work.) Same for ROA, it has 30% bonus fire dmg/ level respectively.
- Pathfinder: A passive which is quite useful for 2 reasons. It gives boost for innate elemental dmg, so it makes even easier to build up to your fire spec. And movement speed boost is much more useful for escaping or travelling at high speed. The rest stats are okay imo.
- Bear Companion (BC, Bear, Pombär, Teddy, Winnie the Pooh, AND SO MANY ALTERNATIVES..): This summon has different characteristics, and mechanics compaired to other summons. It has a BUFF (Heart Of The Pack), which will let you to use your secondary skills infinitely for a limited time, but it still requires SS stack to use the secondary skills and gives us 3%/sec life regen. Sadly, you must be close to Pooh to get the buff, aand it has reaaaally low proc chance, GL. Anyways, It inherites your Phy res, offensive stats (NOT MINION DMG STATS!!), casts Rend and the Buff.
NATURE SKILLS:
- Elvensong: It's good for charming mobs in highly crowded areas (e. g. Duncraig), and putting points to reach 20% Avoid via symbiosis.
- Barkskin: The former-former BRC Reward passive, aka. the former Ennead challange reward is being placed in here, it's still the same as before. If you didn't know what it has, it gives bonus defense and life.
- Harvesters (Acid Fiends): Your lesser mateshields. Gives you 30% movement and attack speed aura. Put only enough points to reach the max amount.
ULTIMATE SKILLS:
NOTE: You can choose only 1 skill per Character. But these skills are useful for the build.
- Survival instinct: A passive which is for Werewolf druid and caster druid basically, BUT it's nice passive for our build as well. 10% Phys res sounds nice, cold dmg is not meant for us, even though this passive is just a defensive option.
- Faerie Fire: And other defensive buff. This buff is only good for stacking avoid. It depends on you which you're about to choose.
- Vine Companion: A MASSIVE CREEPER FELLOW. This is still the number one if you like his nerf attack, and his %life aura. It's an offensive option.
REWARD SKILLS:
NOTE: These skills can be only obtained from certain challenge areas.
- Mythal (Ennead Reward): A debuff AOE skill, in which that area the foe is getting more vulnerable to elemental dmg (only 20%), I didn't use, but I think it can be useful if you have lack of dmg in early ubers. (Such as Akarat... Nerf when?)
- Symbiosis (Black Road "Challenge" Aka. BRC): This buff gives you 2 stats: Life regen and Avoid. Gains synergy from Elvensong (Avoid: max 20%) and Harvesters (Life Regen: max 20 sec)
GAMEPLAY
In this section I'll cover the skill plans, gear suggestions and Early-Mid-Late Game stuff. Are you ready? Let's begin.
EARLY GAME: Normal (lvl 1-60)
SKILL PLAN:
HUNTER skills:
- SS: MAX - We need to keep maxed, to have more skill levels during stack time.
- ROA: 10 points It also means MAX.
- HS: 1 or max, it is handy with only 1 point in normal.
- Pathfinder: Max.
- Pombär (Bear Companion): MAX, we'll max it out to keep and use the buff as long we can.
NATURE SKILLS:
- Barkskin: MAX.
- Harvesters: 8 points.
STATS:
Strength (STR): Enough to wear gear
Dexterity (DEX): Rest
Vitality (VIT): None
Energy (ENE): None
Early Game Gear:
► Show Spoiler
- -Weapon:
Dawn
-->*Either Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Sagespirit
, or Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Wasp Sting
, or Wasp Sting
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Thorn Branch
.Thorn Branch
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
*You can choose one of these. There's no best, or better TU (Tiered Unique), but these are pretty useful during leveling (Especially the Recurve Bow TU).
-Body Armor:
Rebel
--> Either Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
The War Cloak
, or The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Leather of Aut
, or Leather of Aut
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Jitan's Kamon
.Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
There's nothing special about these stuffs,
The War Cloak
is for the glass canon builds, but this item serves very well, the best option is stillThe War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Jitan's Kamon
.Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
- Helm: First alternative
Topspin
, or Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Big Bad
. I'd prefer Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Big Bad
, because we need the STR% and DEX% stat bonuses, to wear high quality items sooner.Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
- Gloves:
Featherclaw
. Don't ask me why I chose these, dattebayo?- Belt:
Rainbow
--> Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
or Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Deadfall
.Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Dex belt or Str belt, the choice is on you. It's irrelevant which belt you use, both works well.
- Boots:
Epicenter
--> Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Lionpaw
or Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Zealot Rush
.Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
The same goes for the boots as well.
Lionpaw
is just solid and gives more defense, stats and life. Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Zealot Rush
is still a better option with lots of DEX bonuses, IAS (Increased Attack Speed) and reanimate. Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
- Quiver: Anything you find.
Cindercone
is the best option in early game, before Cindercone
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Hanabigami
.Hanabigami
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
- Rings: Random rare rings with attack speed, resists and stats. But if you're lucky, use 1 pair of
Empyrean Band
.Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
- Amulet: Random rare with life, resist(s), attack speed and stat. But you can also use
Angel Heart
or Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Athulua's Oracle
.Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Use
Pax Mystica
for Teleporting before you get this charm: Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Moon of the Spider
.Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
Progression:
Play as a normal bow druid and struggle yourself until Mephisto at least to farm AC-S (Arcane Crystals). So what are these exactly? Powerful crafting materials, which will let you create your own Tier uniques. AC-s can be obtained from Disenchanting Tier Uniques, Sets, Sacred Uniques, (You'll get Catalyst upon Andariel's death), and from quest rewards (Act 2: Tal Rasha's tomb reward, after you talked to Tyreal and leaving act 2, and Act 3: Khalim's will and The Blackened Temple reward, after you slain the new "Council" in Travincal). So speaking of Act Bosses, They have 100% chance to drop TU-s so that is why you should farm them (Andariel and Duriel drop 1 TU, Mephisto-Diablo-Baal drop 2 TU-s, and Nihlathak gives you 3!! TU-s. BUUT ONLY IN NORMAL.). Once you got 5 Arcane shards you can now transform it into Crystal, 1 AC is enough to up tier your gear, but you'll need 2 AC-S or 10 TU-s to create your own gear part + with an Oil of Enhancement (Blue one). Once you are done with act 4 and reached Anya, make Nihl runs beside Meph runs as well (You'll get 2+3 Tu-s + the extra on your way if you found randomly/run).
LEVEL CHALLENGE:
► Show Spoiler
Location: Act V. Throne of Destruction, Baal's final wave.
Reward:
So we're here at the end of normal difficulty, and now we're about to do our first challenge. Make sure you got every TU and almost raised up to Tier 3. This place gonna hurt you if you play with low tiered stuffs. Have at least 5K defense and kill every single blonde girlz on yer way. Your goal is to find the 3 Priestesses of Skartara and defeat them. Every boss has it's own elemental shard, once you killed the 3 bosses, cube them BEFORE you're lvl 60! And let me warn you.. In 1.7 now you'll gain EXP in the area so be careful to not overtake the lvl limit, right? And now cube it with the scroll of resistance that you got from Rescuing Anya with the charm to gain +10% all res.
Reward:
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50
Keep in Inventory to Gain Bonus
+2 to All Skills
10% Combat Speeds
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
10% to All Attributes
Elemental Resists +10%
+5% to Experience Gained
Required Level: 50
Keep in Inventory to Gain Bonus
+2 to All Skills
10% Combat Speeds
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
10% to All Attributes
Elemental Resists +10%
+5% to Experience Gained
So we're here at the end of normal difficulty, and now we're about to do our first challenge. Make sure you got every TU and almost raised up to Tier 3. This place gonna hurt you if you play with low tiered stuffs. Have at least 5K defense and kill every single blonde girlz on yer way. Your goal is to find the 3 Priestesses of Skartara and defeat them. Every boss has it's own elemental shard, once you killed the 3 bosses, cube them BEFORE you're lvl 60! And let me warn you.. In 1.7 now you'll gain EXP in the area so be careful to not overtake the lvl limit, right? And now cube it with the scroll of resistance that you got from Rescuing Anya with the charm to gain +10% all res.
MIDGAME: Nightmare (Lvl61-100)
SKILL PLAN:
HUNTER skills:
- SS: MAX.
- ROA: MAX.
- HS: MAX.
- Pathfinder: Max.
- Pooh (Bear Companion): MAX.
NATURE SKILLS:
- Barkskin: MAX.
- Harvesters: 8 points.
ULTIMATE SKILLS:
- One of your favoured skill. (I went with Survival Instinct at fresh Lvl 90.)
STATS:
Strength (STR): Enough to wear gear
Dexterity (DEX): Rest
Vitality (VIT): None
Energy (ENE): None
MIDGame Gear:
► Show Spoiler
- -Weapon:
Sagespirit
/Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Wasp Sting
/Wasp Sting
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Thorn Branch
--> Thorn Branch
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
Nature's Wrath
Caoi Dulra
(Druid Hunter Set)
or Use Abandoned crafted Recurve Bow, blessed with Inti shrines. OR Maple bow with Fascinating OR Trinity blessed craft. Nature's Wrath
Compound Bow (Sacred)
Two-Hand Damage: (165 - 186) to (320 - 341)
(Druid Only)
Required Level: 90
Required Dexterity: 530
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
Additional Dexterity Damage Bonus: 0.0390625%
50% Attack Speed
+150 to Maximum Damage
10% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50% to Summoned Minion Life
+(31 to 50) to Dexterity
Socketed (6)
Compound Bow (Sacred)
Two-Hand Damage: (165 - 186) to (320 - 341)
(Druid Only)
Required Level: 90
Required Dexterity: 530
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
Additional Dexterity Damage Bonus: 0.0390625%
50% Attack Speed
+150 to Maximum Damage
10% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50% to Summoned Minion Life
+(31 to 50) to Dexterity
Socketed (6)
Caoi Dulra
(Druid Hunter Set)
Your main task is to collect the
Caoi Dulra
Bow Druid set, since the Set Items are dropping from mid Nightmare (Around Act 3.).Caoi Dulra
(Druid Hunter Set)
Nature's Embrace
Nature's Vigil
Nature's Will
Nature's Wrath
Set Bonus with 2 or more set items:
-20% to Enemy Fire Resistance
+50 to all Attributes
Set Bonus with 3 or more set items:
+2 to Druid Skill Levels
Physical Resist 10%
Set Bonus with complete set:
17% Chance to cast level 6 Arrow on Striking
Adds 50-75 Damage
Weapon Physical Damage +100%
Slow Target 30%
+150 to all Attributes
Elemental Resists +40%
5% Reanimate as: Undead Marksman
(Druid Hunter Set)
Nature's Embrace
Nature's Vigil
Nature's Will
Nature's Wrath
Set Bonus with 2 or more set items:
-20% to Enemy Fire Resistance
+50 to all Attributes
Set Bonus with 3 or more set items:
+2 to Druid Skill Levels
Physical Resist 10%
Set Bonus with complete set:
17% Chance to cast level 6 Arrow on Striking
Adds 50-75 Damage
Weapon Physical Damage +100%
Slow Target 30%
+150 to all Attributes
Elemental Resists +40%
5% Reanimate as: Undead Marksman
-Body Armor:
Jitan's Kamon
--> Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Dragonheart
or Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Erawan
or Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Nature's Will
Caoi Dulra
(Druid Hunter Set)
.Nature's Will
Light Plate (Sacred)
Defense: 8229 to 9882
Required Level: 90
Required Strength: 650
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
25% Hit Recovery
Adds 100-200 Fire Damage
10% Chance of Crushing Blow
+200% Enhanced Defense
Socketed (6)
Light Plate (Sacred)
Defense: 8229 to 9882
Required Level: 90
Required Strength: 650
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
25% Hit Recovery
Adds 100-200 Fire Damage
10% Chance of Crushing Blow
+200% Enhanced Defense
Socketed (6)
Caoi Dulra
(Druid Hunter Set)
- Helm:
Big Bad
--> Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Natha
or Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Nature's Vigil
Caoi Dulra
(Druid Hunter Set)
.Nature's Vigil
Antlers (Sacred)
Defense: (2898 - 3847) to (3062 - 4093)
(Druid Only)
Required Level: 90
Required Strength: 500
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
+(100 to 200)% Enhanced Defense
+1000 Defense
(21 to 25)% to Dexterity
+100 Life after each Kill
Socketed (4)
Antlers (Sacred)
Defense: (2898 - 3847) to (3062 - 4093)
(Druid Only)
Required Level: 90
Required Strength: 500
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
+(100 to 200)% Enhanced Defense
+1000 Defense
(21 to 25)% to Dexterity
+100 Life after each Kill
Socketed (4)
Caoi Dulra
(Druid Hunter Set)
- Gloves:
Featherclaw
.- Belt:
Wormtongue
--> Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Truce
or Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Nature's Embrace
Caoi Dulra
(Druid Hunter Set)
.Nature's Embrace
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
Required Level: 90
Required Strength: 550
Item Level: 1
+1 to Druid Skill Levels
25% Attack Speed
-10% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
Maximum Life +3%
Socketed (2)
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
Required Level: 90
Required Strength: 550
Item Level: 1
+1 to Druid Skill Levels
25% Attack Speed
-10% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
Maximum Life +3%
Socketed (2)
Caoi Dulra
(Druid Hunter Set)
- Boots:
Zealot Rush
--> Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Megalith
or Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Nephilim
.Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
- Quiver:
Cindercone
or Cindercone
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Hanabigami
.Hanabigami
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
- Rings: Random rare rings with attack speed, resists and stats. But if you're lucky, use 1 pair of
Empyrean Band
OR Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ripstar
.Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
- Amulet: Random rare with life, resist(s), attack speed and stat. But you can also use
Angel Heart
or Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Athulua's Oracle
.Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Use
Pax Mystica
for Teleporting before you get this charm: Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Moon of the Spider
.Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
Progression:
Have at least T3-4 Uniques before you go Nightmare. Use Bloodstones/Onyxes/Ambers/Turquoises into your armor pieces to raise your resists if you have low res. Now your aim is to reach Lvl 90 and the Completion of Ennead Challange. Playstyle is still unchanged, you stay behind Pooh and you just wait for the buff. Nothing special so far. Nightmare Baal will make headache for you, so be well prepared.
ENNEAD CHALLENGE:
► Show Spoiler
Location: Act III. Seat Of Hatred, Mephisto opens the portal to the Challenge Area.
Reward: Herotorch -->
Required Level: Lvl 85.
Strategy:
The entire map is filled with flying crows, rattling skeletal mages and archers. Your goal is to find one of the 3 Necromancers to get your reward. Watch out for the Totems, Blessed Shock Hammers will make you angry if you have lack of Defense and Light res. Just stay behind Pombär and everything will be fine.
Reward: Herotorch -->
Caoi Dulra Fruit
Caoi Dulra Fruit
(Druid Challenge Item)
(Druid Only)
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks your Ennead Skill
+2 to Druid Skill Levels
Elemental Resists +30%
25% Bonus to Defense
(Druid Challenge Item)
(Druid Only)
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks your Ennead Skill
+2 to Druid Skill Levels
Elemental Resists +30%
25% Bonus to Defense
Required Level: Lvl 85.
Strategy:
The entire map is filled with flying crows, rattling skeletal mages and archers. Your goal is to find one of the 3 Necromancers to get your reward. Watch out for the Totems, Blessed Shock Hammers will make you angry if you have lack of Defense and Light res. Just stay behind Pombär and everything will be fine.
Lategame: Hell and Ubers (Lvl101-150)
HUNTER skills:
- SS: MAX.
- ROA: MAX.
- HS: MAX.
- Pathfinder: Max.
- Pooh (Bear Companion): MAX.
NATURE SKILLS:
- Elvensong: 26 points to reach the maximum of Avoid synergy in Symbiosis. (At Lvl 115.)
- Barkskin: MAX.
- Harvesters: 8 points.
ULTIMATE SKILLS:
- Vine is your considered skill here, 1 point or MAX.
REWARD SKILL:
- Symbiosis MAX it (4 points), to benefit from the total effects of Avoid and Life Regen.
STATS:
Strength (STR): Enough to wear gear
Dexterity (DEX): Rest
Vitality (VIT): None
Energy (ENE): None
Early EndGame Gear (Beginning Of Ubers At Lvl105.):
► Show Spoiler
- -Weapon:
Sagespirit
/Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
Wasp Sting
/Wasp Sting
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Maple Bow (4)
(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
Thorn Branch
--> Thorn Branch
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
Nature's Wrath
Caoi Dulra
(Druid Hunter Set)
or Use Abandoned crafted Recurve Bow, blessed with Inti shrines. OR Maple bow with Fascinating OR Trinity blessed craft. Nature's Wrath
Compound Bow (Sacred)
Two-Hand Damage: (165 - 186) to (320 - 341)
(Druid Only)
Required Level: 90
Required Dexterity: 530
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
Additional Dexterity Damage Bonus: 0.0390625%
50% Attack Speed
+150 to Maximum Damage
10% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50% to Summoned Minion Life
+(31 to 50) to Dexterity
Socketed (6)
Compound Bow (Sacred)
Two-Hand Damage: (165 - 186) to (320 - 341)
(Druid Only)
Required Level: 90
Required Dexterity: 530
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
Additional Dexterity Damage Bonus: 0.0390625%
50% Attack Speed
+150 to Maximum Damage
10% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50% to Summoned Minion Life
+(31 to 50) to Dexterity
Socketed (6)
Caoi Dulra
(Druid Hunter Set)
-Body Armor:
Jitan's Kamon
--> Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Dragonheart
or Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Erawan
or Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Nature's Will
Caoi Dulra
(Druid Hunter Set)
.Nature's Will
Light Plate (Sacred)
Defense: 8229 to 9882
Required Level: 90
Required Strength: 650
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
25% Hit Recovery
Adds 100-200 Fire Damage
10% Chance of Crushing Blow
+200% Enhanced Defense
Socketed (6)
Light Plate (Sacred)
Defense: 8229 to 9882
Required Level: 90
Required Strength: 650
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
25% Hit Recovery
Adds 100-200 Fire Damage
10% Chance of Crushing Blow
+200% Enhanced Defense
Socketed (6)
Caoi Dulra
(Druid Hunter Set)
- Helm:
Big Bad
--> Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Natha
or Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Nature's Vigil
Caoi Dulra
(Druid Hunter Set)
.Nature's Vigil
Antlers (Sacred)
Defense: (2898 - 3847) to (3062 - 4093)
(Druid Only)
Required Level: 90
Required Strength: 500
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
+(100 to 200)% Enhanced Defense
+1000 Defense
(21 to 25)% to Dexterity
+100 Life after each Kill
Socketed (4)
Antlers (Sacred)
Defense: (2898 - 3847) to (3062 - 4093)
(Druid Only)
Required Level: 90
Required Strength: 500
Item Level: 1
+(2 to 3) to Druid Skill Levels
25% Attack Speed
+(100 to 200)% Enhanced Defense
+1000 Defense
(21 to 25)% to Dexterity
+100 Life after each Kill
Socketed (4)
Caoi Dulra
(Druid Hunter Set)
- Gloves:
Featherclaw
.- Belt:
Wormtongue
--> Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Truce
or Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Nature's Embrace
Caoi Dulra
(Druid Hunter Set)
.Nature's Embrace
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
Required Level: 90
Required Strength: 550
Item Level: 1
+1 to Druid Skill Levels
25% Attack Speed
-10% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
Maximum Life +3%
Socketed (2)
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
Required Level: 90
Required Strength: 550
Item Level: 1
+1 to Druid Skill Levels
25% Attack Speed
-10% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
Maximum Life +3%
Socketed (2)
Caoi Dulra
(Druid Hunter Set)
- Boots:
Zealot Rush
--> Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Megalith
or Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Nephilim
.Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
- Quiver:
Cindercone
or Cindercone
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Arrow Quiver
Required Level: 40
Item Level: 40
1% Chance to cast level 20 Flamefront on Striking
Adds 13-25 Fire Damage
+20% to Fire Spell Damage
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Hanabigami
.Hanabigami
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
- Rings: Random rare rings with attack speed, resists and stats. But if you're lucky, use 1 pair of
Empyrean Band
OR Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ripstar
.Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
- Amulet: Random rare with life, resist(s), attack speed and stat. But you can also use
Angel Heart
or Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Athulua's Oracle
.Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Use
Pax Mystica
for Teleporting before you get this charm: Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Moon of the Spider
.Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
In a nutshell.. It's the same gear check as in MIDgame.
Mystic Orbs (MO):
- - MO your Weapon with: ED (enhanced Damage), AS (Attack speed).
- Armor Pieces: Enhanced Defense (ED), FHR (Faster Hit Recovery), TCD (Total Character Defense) and/or DEX.
- Jewelry-Quiver: Manaregen (Not necessary, since our skills has REALLY low manacost.), Flat Physical damage Reduction, flat Defense, Resists and or MF (Magic Find).
Progression:
If you need so many levels to enter into the first Uber, you should go back to Nighmare and farm at Baal runs. All you need to do is, be far away from the Contraption and avoid it. You want to let the Machine spawn the addons for EXP. If the Machine once destroyed, perform it again until Lvl 105. In Hell difficulty, make sure your items are T4 and used Mystic Orbs everywhere, or Runeword items are used in the process. Cap your resists with the Gems as I mention earlier. Your tasks here are only the Ubers. Now let's move onto our first Uber!
UBERS
In this section, I'll mark the Ubers with numbers (1.) as a correct order to do them during Lvl-ing.
UBERS: VERY EASY (Req. LVL 105.)
DUNGEON UBERS:
ACT I.
THE BUTCHER - HORROR UNDER TRISTRAM
► Show Spoiler
Reward:
Lockout: 20 Seconds.
Location: Stony Field --> Stony Pillars --> Red Portal to Tristram --> The Closest Burning House To Griswold at the Town Center --> Butcher's Lair.
Area Lvl: 105
Stragedy:
The Butcher, the bloodlusty melee fighter demon who's surrounded by 4 Sacrificial Altar's in every corner of the Cellar, and He IS quite aggressive boss. He casts Bloodlust on Melee attack, that the buff will turn the Altars on to seek it's invader with deadly Firery wave's. Summon up your bear, and your summons to tank for you. Wait for the Pooh's buff (HOTP), to launch your HS to eliminate your aggressive Pervert.
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Lockout: 20 Seconds.
Location: Stony Field --> Stony Pillars --> Red Portal to Tristram --> The Closest Burning House To Griswold at the Town Center --> Butcher's Lair.
Area Lvl: 105
Stragedy:
The Butcher, the bloodlusty melee fighter demon who's surrounded by 4 Sacrificial Altar's in every corner of the Cellar, and He IS quite aggressive boss. He casts Bloodlust on Melee attack, that the buff will turn the Altars on to seek it's invader with deadly Firery wave's. Summon up your bear, and your summons to tank for you. Wait for the Pooh's buff (HOTP), to launch your HS to eliminate your aggressive Pervert.
THE INFERNAL MACHINE - INFERNAL CAVE
► Show Spoiler
Reward:
Location: Outer Cloister (WP) --> Tamoe Highlands --> The Pit --> The Pit Level 2 AKA. The Infernal Cave.
Area Lvl: 105
Stragedy: The Boss is exact same as in the Baal's last wave. But with difference is, it can spawn multiple DEADLY Monsters at your face to kill you. Just watch out for the Gnolls, Trolls, FIREBLOODS, Onyx Knights and TRAPRATS (OMG, TOO OP LOL..). Summon the Bear Next to the boss and just cast ROA to clear the area faster, once the area is empty, cast HS next to the boss.
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Location: Outer Cloister (WP) --> Tamoe Highlands --> The Pit --> The Pit Level 2 AKA. The Infernal Cave.
Area Lvl: 105
Stragedy: The Boss is exact same as in the Baal's last wave. But with difference is, it can spawn multiple DEADLY Monsters at your face to kill you. Just watch out for the Gnolls, Trolls, FIREBLOODS, Onyx Knights and TRAPRATS (OMG, TOO OP LOL..). Summon the Bear Next to the boss and just cast ROA to clear the area faster, once the area is empty, cast HS next to the boss.
ACT II.
LESSER RIFTWALKER - INVASION
► Show Spoiler
Reward: Evil Eye Of Lesser Riftwalker --> Cube it with your class charm.
Lockout: 20 Seconds.
Location: Lut Gholein --> Harem Level 1 --> Dark Cloaked figure opens the portal --> Storm Oasis
Area Lvl: 105
Stragedy:
Storm Rider (From D1, it has the same sprite), is a stationary boss, which periodically casts thunderstorms from the sky and casts Thunderspirals. Make sure you're highly resistant to Lightning dmg. Do not stand in the Circle of Lightning. Summon your Bear and use HS constantly. This is the easiest Uber so far.
Lockout: 20 Seconds.
Location: Lut Gholein --> Harem Level 1 --> Dark Cloaked figure opens the portal --> Storm Oasis
Area Lvl: 105
Stragedy:
Storm Rider (From D1, it has the same sprite), is a stationary boss, which periodically casts thunderstorms from the sky and casts Thunderspirals. Make sure you're highly resistant to Lightning dmg. Do not stand in the Circle of Lightning. Summon your Bear and use HS constantly. This is the easiest Uber so far.
ACT III.
DEATH PROJECTOR
► Show Spoiler
Reward:
Lockout: 20 Seconds.
Location: Flayer Jungle (Next to the waypoint) --> Swampy Pit Level 1 --> Swampy Pit Level 2 --> Proving Grounds
Area Lvl: 105
Stragedy: Another Stationary boss, this stuff uses Death Spiral constantly, so make sure you avoid that thing. Also, there're Death's Mechanics, which are Untargetable, and you need at least 1 guy, to remove the Immunity shield. Use the bear as your shield and cast HS all the time, while you're orbiting around the machine.
Laser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Lockout: 20 Seconds.
Location: Flayer Jungle (Next to the waypoint) --> Swampy Pit Level 1 --> Swampy Pit Level 2 --> Proving Grounds
Area Lvl: 105
Stragedy: Another Stationary boss, this stuff uses Death Spiral constantly, so make sure you avoid that thing. Also, there're Death's Mechanics, which are Untargetable, and you need at least 1 guy, to remove the Immunity shield. Use the bear as your shield and cast HS all the time, while you're orbiting around the machine.
RIFTS:
ACT II.
ISLAND OF THE SUNLESS SEA
► Show Spoiler
Reward:
Location: Rocky Waste --> Stony Tomb --> Treasure Vault (AKA. Stony Tomb Lvl 2) --> Kill the Grubber Boss, to open the portal to IOTSS.
Area Lvl: 105.
Stragedy:
On this map, you have 6 Angels to kill them, each will drop 1 Angel bag and you need to cube them together to get the charm. On rare occasions, you have 1/6 chance to get the Sunless Bird to add minor bonuses. Deal well with the Invisible Zealots and the Feyrs. This place is not really horrible, if Pombär is with you. Watch out for the Ice comets and the Feyrs' Ice Blast attack.
Six Angel Bag
+ The Sunless Bird --> Cube them together to gain the full effect of the charm.Six Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Location: Rocky Waste --> Stony Tomb --> Treasure Vault (AKA. Stony Tomb Lvl 2) --> Kill the Grubber Boss, to open the portal to IOTSS.
Area Lvl: 105.
Stragedy:
On this map, you have 6 Angels to kill them, each will drop 1 Angel bag and you need to cube them together to get the charm. On rare occasions, you have 1/6 chance to get the Sunless Bird to add minor bonuses. Deal well with the Invisible Zealots and the Feyrs. This place is not really horrible, if Pombär is with you. Watch out for the Ice comets and the Feyrs' Ice Blast attack.
UBERS: EASY (Req. LVL 110.)
DUNGEON UBERS:
ACT II.
TAL RASHA - THE BINDING OF BAAL
► Show Spoiler
Reward:
Lockout: 20 Seconds.
Location: Tal Rasha's (True) Tomb --> At Orifice, Zoltun Kulle will open To The Old Canyon Of Magi.
Area Lvl: 110.
Stragedy:
Before you enter, make a gear check. You'll need at least 78%+ to your Tri-elemental resists to survive. Summon up your army and buff yourselves and enter. On the map, upon entering, you'll transform into Baal but with higher movement speed and greatly decreased hit recovery. And the Boss is immune to everything, because the Guards are capable of giving shield to their Leader. Slay the Mages one by one, and you'll see you can inflict any dmg to Tal Rasha. Bombard him with HS as quickly as possible. And the charm itself possesses a GREAT UPGRADE to our stats.
Scroll Of Kings
Lockout: 20 Seconds.
Location: Tal Rasha's (True) Tomb --> At Orifice, Zoltun Kulle will open To The Old Canyon Of Magi.
Area Lvl: 110.
Stragedy:
Before you enter, make a gear check. You'll need at least 78%+ to your Tri-elemental resists to survive. Summon up your army and buff yourselves and enter. On the map, upon entering, you'll transform into Baal but with higher movement speed and greatly decreased hit recovery. And the Boss is immune to everything, because the Guards are capable of giving shield to their Leader. Slay the Mages one by one, and you'll see you can inflict any dmg to Tal Rasha. Bombard him with HS as quickly as possible. And the charm itself possesses a GREAT UPGRADE to our stats.
ACT III.
THE CREATURE OF FLAME - HORAZON'S SANCTUM
► Show Spoiler
Reward:
Lockout: 20 Seconds.
Location: Flayer Jungle--> Kill The Vizier to enter Caldeum --> Red Portal To Dimensional Sanctum.
Area Lvl: 110.
Stragedy:
Upon entering, you'll meet with Horazon's Messenger, who is about to "Hug his Guests" at the doorway. Now after the Bat is dead, just walk along the hallway to the Boss himself. He casts Meteor, Lava Pit and also he's capable of summoning Dimensional portals to summon more creatures to aid him in Battle. Just stay behind the Bear, and slay him with HS during the Buff.
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Lockout: 20 Seconds.
Location: Flayer Jungle--> Kill The Vizier to enter Caldeum --> Red Portal To Dimensional Sanctum.
Area Lvl: 110.
Stragedy:
Upon entering, you'll meet with Horazon's Messenger, who is about to "Hug his Guests" at the doorway. Now after the Bat is dead, just walk along the hallway to the Boss himself. He casts Meteor, Lava Pit and also he's capable of summoning Dimensional portals to summon more creatures to aid him in Battle. Just stay behind the Bear, and slay him with HS during the Buff.
LORD ALDRIC JITAN
► Show Spoiler
Reward:
Location: Kurast Docks Red portal (South-East) --> Torojan Jungle (At The Entrance of Web Of Deceit)
Area Lvl: 112.
Stragedy:
These guys are so serious.. Guard Towers and on death procs + Tri-elemental Dmg wrecks you down quickly so this time you should still hide behind Teddy, and clear your way until you reach Jitan. Jitan is similar to his guards, he casts Fortress instead of Guard Tower and, once he reached his 50% HP, he'll turn on his Pestilence Defensive buff. Force your Bear to fight in melee to keep the Boss hitting with regular hits. You'll be fine, but I won't promise you so you can do this deathless.
Moon of the Spider
Moon of the Spider
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
By Richard Knaak
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration
Location: Kurast Docks Red portal (South-East) --> Torojan Jungle (At The Entrance of Web Of Deceit)
Area Lvl: 112.
Stragedy:
These guys are so serious.. Guard Towers and on death procs + Tri-elemental Dmg wrecks you down quickly so this time you should still hide behind Teddy, and clear your way until you reach Jitan. Jitan is similar to his guards, he casts Fortress instead of Guard Tower and, once he reached his 50% HP, he'll turn on his Pestilence Defensive buff. Force your Bear to fight in melee to keep the Boss hitting with regular hits. You'll be fine, but I won't promise you so you can do this deathless.
AKARAT
► Show Spoiler
Reward:
Location: Kurast Docks Red Portal OR Torojan Jungles WP --> North East Area, right before the entrance of Kurast 3000 BA.
Area Lvl: 112.
Stragedy:
Across the map you can meet with Akarat's Followers, these guards are the key, in order to kill Akarat. So the point is, where Akarat spawns, you'll have 10-15 followers surrounded by his Followers. You can't deal any damage to Akarat, and so when the followers die, they'll release weakening novas, nerfing each others' resistances and even the boss gets vulnerable to damage for only a limited time. But the problem is, once he kills, or his minions, they cast gift of inner fire and eventually the boss gets healed. There's another problem as well, once you reach Akarat's 50-45% Hp, he'll automatically cast inner fire at high speed to max Hp. You'll need to have higher dmg than his healt regeneration. Cast HS all the time, and with high dmg he'll die.
Visions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes
Location: Kurast Docks Red Portal OR Torojan Jungles WP --> North East Area, right before the entrance of Kurast 3000 BA.
Area Lvl: 112.
Stragedy:
Across the map you can meet with Akarat's Followers, these guards are the key, in order to kill Akarat. So the point is, where Akarat spawns, you'll have 10-15 followers surrounded by his Followers. You can't deal any damage to Akarat, and so when the followers die, they'll release weakening novas, nerfing each others' resistances and even the boss gets vulnerable to damage for only a limited time. But the problem is, once he kills, or his minions, they cast gift of inner fire and eventually the boss gets healed. There's another problem as well, once you reach Akarat's 50-45% Hp, he'll automatically cast inner fire at high speed to max Hp. You'll need to have higher dmg than his healt regeneration. Cast HS all the time, and with high dmg he'll die.
ACT V.
BUL-KATHOS - ASSAULT ON MOUNT ARREAT
► Show Spoiler
Reward:
Lockout: 2 Minutes.
Location: Ancients' Way --> Arreat Summit --> Kill Narthal to open the portal to the Old Arreat Summit.
Area Lvl: 110.
Stragedy:
Upon entering, You'll be granted with Diablo's morph, during the morph your attack speed increases by A LOT. Just stay away from the boss' minions and shoot. Bear claw, hawk talons and guard towers/fortress are their most used skills. But same for Akarat, he casts inner fire around his 25% hp to max, so make sure you bombard him with HS. Also have at least 10% Phys res to attempt this.
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense
Lockout: 2 Minutes.
Location: Ancients' Way --> Arreat Summit --> Kill Narthal to open the portal to the Old Arreat Summit.
Area Lvl: 110.
Stragedy:
Upon entering, You'll be granted with Diablo's morph, during the morph your attack speed increases by A LOT. Just stay away from the boss' minions and shoot. Bear claw, hawk talons and guard towers/fortress are their most used skills. But same for Akarat, he casts inner fire around his 25% hp to max, so make sure you bombard him with HS. Also have at least 10% Phys res to attempt this.
RIFTS:
ACT I.
THE SECRET COW LEVEL
► Show Spoiler
Reward: Junk items (especially shrines), and Wirt's Other Leg.
Location: Anywhere in Act I. Stony Field --> Tristram, western side of the map, and you'll find Wirt's corpse.
Area Lvl: 110.
Stragedy:
Just walk and kill moo moo's. Search for the Moo King which drops Wirt's Other Leg which we'll need for later on.
Location: Anywhere in Act I. Stony Field --> Tristram, western side of the map, and you'll find Wirt's corpse.
Area Lvl: 110.
Stragedy:
Just walk and kill moo moo's. Search for the Moo King which drops Wirt's Other Leg which we'll need for later on.
ACT III.
TOROJAN JUNGLES
► Show Spoiler
Reward: Signets.
Location: Kurast Docks --> Red portal.
Area Lvl: 112.
Stragedy:
This area is really good farming 400 Signets Of Learnings, besides Nihlathlak. Your great threat is only the Goat, so just avoid their axe throw, which stuns you. And Forest Keepers are good for XP and potions to just kill every of this on the screen.
Location: Kurast Docks --> Red portal.
Area Lvl: 112.
Stragedy:
This area is really good farming 400 Signets Of Learnings, besides Nihlathlak. Your great threat is only the Goat, so just avoid their axe throw, which stuns you. And Forest Keepers are good for XP and potions to just kill every of this on the screen.
UBERS: MODERATE (Req. LVL 115.)
DUNGEON UBERS
ACT I.
BUYARD CHOLIK - THE BLACK ROAD
► Show Spoiler
Reward:
Location: Rouge Encampment, Warriv's Chariot --> Bramwell --> Church of Dien-Apsten.
Area Lvl: 115.
Stragedy:
The Boss himself is a basic fire mage, who casts pyroblast, and Path of Flames, he's also capable of summoning addons from Beyond. Your aim is to keep Buyard inside the firering, to cause dmg to him, otherwise he is invulnerable to everything. Bear will perish sooner, so bombard him with HS as usual.
DISCLAIMER: Since you got your Symbiosis buff, you have to consume one Akara reward, or 1 belladonna to reallocate your skills, since we need to put 26 points to Elvensong and 4 points into Symbiosis. There you go, 20% avoid is still useful.
The Black Road
and Symbiosis.The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Location: Rouge Encampment, Warriv's Chariot --> Bramwell --> Church of Dien-Apsten.
Area Lvl: 115.
Stragedy:
The Boss himself is a basic fire mage, who casts pyroblast, and Path of Flames, he's also capable of summoning addons from Beyond. Your aim is to keep Buyard inside the firering, to cause dmg to him, otherwise he is invulnerable to everything. Bear will perish sooner, so bombard him with HS as usual.
DISCLAIMER: Since you got your Symbiosis buff, you have to consume one Akara reward, or 1 belladonna to reallocate your skills, since we need to put 26 points to Elvensong and 4 points into Symbiosis. There you go, 20% avoid is still useful.
BULL PRINCE
► Show Spoiler
Reward:
Location: Only in The Cow Level --> Chorral Of Corruption.
Area Lvl: 115.
Stragedy:
In this area, teleportation is not allowed so it's harder to escapse sooner. There're several problems with Bull Prince. 1. Requires lots of Hit recovery, so you could recover faster from stuns and knockbacks. 2. Luck for the buff from bear, because Teddy is not immune to knockback or stun effects, and these effects make him impossible to cast our draw card. And 3. once the bear dies, our hope will be lost for 1 minute (lol), so we also die as well.. This fight is really frustrating, takes a few deaths to kill him, and it's difficult to stay him close, but there's a thing.. at the center of the map you'll see some rocks/boulders or even chests, try to stuck on them if the boss is right before you and before he casts his stun novas. He casts cow rush, stun nova, fowl fight and blink.
Fool's gold
, and you have 2% chance for dropping 1 random UMO.Location: Only in The Cow Level --> Chorral Of Corruption.
Area Lvl: 115.
Stragedy:
In this area, teleportation is not allowed so it's harder to escapse sooner. There're several problems with Bull Prince. 1. Requires lots of Hit recovery, so you could recover faster from stuns and knockbacks. 2. Luck for the buff from bear, because Teddy is not immune to knockback or stun effects, and these effects make him impossible to cast our draw card. And 3. once the bear dies, our hope will be lost for 1 minute (lol), so we also die as well.. This fight is really frustrating, takes a few deaths to kill him, and it's difficult to stay him close, but there's a thing.. at the center of the map you'll see some rocks/boulders or even chests, try to stuck on them if the boss is right before you and before he casts his stun novas. He casts cow rush, stun nova, fowl fight and blink.
ACT III.
LORD PRIMUS - RATHMA SQUARE
► Show Spoiler
Reward:
Location: Caldeum, Western Temple --> Rathma Square
Area Lvl: 115.
Stragedy:
This is kinda easy though. All you need to do is go ahead to the Boss and clear around you, while you're fighting Primus. Bad news: Gore Crawlers will respawn after death, and Primus' skill causes you to degen INSTANTLY to 1 HP! So in HC, good luck. Just have at least 15% Phys res to tank the fly flesh projectiles. Bear is tanky enough, it's much easier than Bull Prince was. Come back if you have below 100% bonus attack rating on your charm.
Spirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
Location: Caldeum, Western Temple --> Rathma Square
Area Lvl: 115.
Stragedy:
This is kinda easy though. All you need to do is go ahead to the Boss and clear around you, while you're fighting Primus. Bad news: Gore Crawlers will respawn after death, and Primus' skill causes you to degen INSTANTLY to 1 HP! So in HC, good luck. Just have at least 15% Phys res to tank the fly flesh projectiles. Bear is tanky enough, it's much easier than Bull Prince was. Come back if you have below 100% bonus attack rating on your charm.
BARTUC - LEGACY OF BLOOD
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Torojan Jungles (WP) ---> South East part of the map, Chamber of Blood.
Area Lvl: 115.
Stragedy:
The size of the Dungeon gives to your build that how hard uber actually is. Well the answer, it's easy if you take your Barbarian mercenery. You'll see a pond like stuff at the centre of the room, and the boss stands right behind it. Bartuc - again - is immortal, as well as his Blood Golems. You just wait for them to remove thier shields to cause dmg to them. Blood Golems become mortal, when they attack you, while Bartuc, he needs to cast Whychwind to weaken himself. But be awear of your doing. Blood Golems on death, they release Immolation Bomb which is quite dangerous to stay stand still, and their flesh attack (similar to Rathma Square) they deal pure physical dmg. As Bartuc, his Whychwind is also dangerous, you'll see white/blue colored objects on the ground, try to avoid them. Use your ROA to hit the golems, and HS to bombard Bartuc.
Legacy of Blood
Legacy of Blood
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
By Richard Knaak
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
Lockout: 20 seconds.
Location: Torojan Jungles (WP) ---> South East part of the map, Chamber of Blood.
Area Lvl: 115.
Stragedy:
The size of the Dungeon gives to your build that how hard uber actually is. Well the answer, it's easy if you take your Barbarian mercenery. You'll see a pond like stuff at the centre of the room, and the boss stands right behind it. Bartuc - again - is immortal, as well as his Blood Golems. You just wait for them to remove thier shields to cause dmg to them. Blood Golems become mortal, when they attack you, while Bartuc, he needs to cast Whychwind to weaken himself. But be awear of your doing. Blood Golems on death, they release Immolation Bomb which is quite dangerous to stay stand still, and their flesh attack (similar to Rathma Square) they deal pure physical dmg. As Bartuc, his Whychwind is also dangerous, you'll see white/blue colored objects on the ground, try to avoid them. Use your ROA to hit the golems, and HS to bombard Bartuc.
ACT IV.
AZMODAN - HEART OF SIN
► Show Spoiler
Reward:
Location: Chaos Sanctuary (down-right side seal) Kill Ghom to get the Key Of Sin --> Open it anywhere to Enter Realm of Sin --> Heart Of Sin.
Area Lvl: 115.
Stragedy:
The Realm of Sin is filled with elit monsters and with invisible, untargetable Firebloods. Your goal is to find the boss in the Heart Of Sin, which is located down-left side of the map. Azmodan casts Flamestrike, fortress, and he is able to summon Balrogs to summon more clusterbombs (Fire fountains), and Firebloods. The sometimes dies, but this one is not special. Stack your Bloodstones on your gear and HS on his face! You should also farm this boss, for the trophy
(150 life/mana), for the Lottery bonus (only on unique quiver: 50% MF), and for the perfect roll on the charm: 20% resists.
Azmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices
Location: Chaos Sanctuary (down-right side seal) Kill Ghom to get the Key Of Sin --> Open it anywhere to Enter Realm of Sin --> Heart Of Sin.
Area Lvl: 115.
Stragedy:
The Realm of Sin is filled with elit monsters and with invisible, untargetable Firebloods. Your goal is to find the boss in the Heart Of Sin, which is located down-left side of the map. Azmodan casts Flamestrike, fortress, and he is able to summon Balrogs to summon more clusterbombs (Fire fountains), and Firebloods. The sometimes dies, but this one is not special. Stack your Bloodstones on your gear and HS on his face! You should also farm this boss, for the trophy
(150 life/mana), for the Lottery bonus (only on unique quiver: 50% MF), and for the perfect roll on the charm: 20% resists.
THE VEILED PROPHET
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Kill Izual to open the portal to The Diamond Gates --> Silver City (WP) --> Library of Fate --> Chapel of Vanity.
Area Lvl: 115.
Everybody is immortal in the entire room, you'll see the Crystal Orb at the centre of the room, which casts lightning lasers almost in every direction. Upon entering you'll get swarmed by the Nuns, and be careful. Hide behind the pillar at the portal, to avoid getting hit from the laser. Cast Cascade onto the Orb to summon the Prophet. As you destroy the Orb, you can dmg now the Nuns, and fight with "Inarius" himself. He casts frozen orb, iron spiral. Just keep running and cast HS, and the rest of fight is getting easier as you kill the Nuns.
Idol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Lockout: 20 seconds.
Location: Kill Izual to open the portal to The Diamond Gates --> Silver City (WP) --> Library of Fate --> Chapel of Vanity.
Area Lvl: 115.
Everybody is immortal in the entire room, you'll see the Crystal Orb at the centre of the room, which casts lightning lasers almost in every direction. Upon entering you'll get swarmed by the Nuns, and be careful. Hide behind the pillar at the portal, to avoid getting hit from the laser. Cast Cascade onto the Orb to summon the Prophet. As you destroy the Orb, you can dmg now the Nuns, and fight with "Inarius" himself. He casts frozen orb, iron spiral. Just keep running and cast HS, and the rest of fight is getting easier as you kill the Nuns.
ACT II.
TRAN ATHULUA
► Show Spoiler
Reward:
Location: Dry hills --> Halls of the Dead Lvl 3, kill Kethryes to enter Tran Athulua (TA)
Area Lvl: 118.
Stragedy:
Exact same as the Level Challenge was, but there are numerous differences, more crowded, spawns Defenders (Aka. Arrowside) and Trees of fire, and it's enlarged map. You can see the difference among the 2 types of Amazons, the warriors have gray, and Defenders have golden armor. The chance for spawning Defenders are 2.5%, but the proc chance is 100%, so just scream and run away. For the charm, just kill the 3 Bosses and cube the 3 sunstones. Sometimes you can get Askari scroll, which we'll need in the Lvl 120 ubers. And trophies, you have 18% to drop in every run, and YOU WANT the bonuses for.
It gives 5% Phys Res.
Sunstone of the Gods
, and lots of uniques.Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
Location: Dry hills --> Halls of the Dead Lvl 3, kill Kethryes to enter Tran Athulua (TA)
Area Lvl: 118.
Stragedy:
Exact same as the Level Challenge was, but there are numerous differences, more crowded, spawns Defenders (Aka. Arrowside) and Trees of fire, and it's enlarged map. You can see the difference among the 2 types of Amazons, the warriors have gray, and Defenders have golden armor. The chance for spawning Defenders are 2.5%, but the proc chance is 100%, so just scream and run away. For the charm, just kill the 3 Bosses and cube the 3 sunstones. Sometimes you can get Askari scroll, which we'll need in the Lvl 120 ubers. And trophies, you have 18% to drop in every run, and YOU WANT the bonuses for.
It gives 5% Phys Res.
ACT III.
KURAST 3000 BA
► Show Spoiler
Reward:
Location: Right after a Red Portal where you killed Akarat
Area Lvl: 115.
Stragedy:
It's the same as the Ennead challenge. The difference is it's more crowded and, the bosses have 33% chance to drop the charm. Sometimes you need to refarm this to get the charm. This is your basic farming area to reach lvl 120.
Hammer of Taan judges
, and set items.Location: Right after a Red Portal where you killed Akarat
Area Lvl: 115.
Stragedy:
It's the same as the Ennead challenge. The difference is it's more crowded and, the bosses have 33% chance to drop the charm. Sometimes you need to refarm this to get the charm. This is your basic farming area to reach lvl 120.
ACT IV.
THE HIGH HEAVENS
► Show Spoiler
Reward:
Location: Kill Izual --> The Diamond Gates --> Silvercity (WP) --> Libary of Fate or The Silver Spire Lvl 1 - 2.
Area Lvl: 115 - 116 - 117.
Stragedy: This uber is really easy. There're several Zakarum Avatars to slay them for the charm. Charm has not 100% chance of dropping. You can find untargetable spires which casts punishers, but be careful, these projectiles will set your HP to 1. And fortunetly, our Pooh is immune to the dmg of Punishers, you don't need to be worried, the rest is easy.
Zakarum's Ear
, and lots of Rare Items.Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Location: Kill Izual --> The Diamond Gates --> Silvercity (WP) --> Libary of Fate or The Silver Spire Lvl 1 - 2.
Area Lvl: 115 - 116 - 117.
Stragedy: This uber is really easy. There're several Zakarum Avatars to slay them for the charm. Charm has not 100% chance of dropping. You can find untargetable spires which casts punishers, but be careful, these projectiles will set your HP to 1. And fortunetly, our Pooh is immune to the dmg of Punishers, you don't need to be worried, the rest is easy.
UBERS: HARD (Req. LVL 120.)
DUNGEON UBERS
ACT I.
KABRAXIS - BANISHER OF THE LIGHT
► Show Spoiler
Reward:
Location: Church of Dien-Ap-Sten --> Buyard opens the portal to Path To Enlightenment
Area Lvl: 120.
Stragedy:
One of the "easiest" ubers (It can be way harder if you don't know the mechanics of this boss) with this build. In the main room, at the centre of the pentagram platform, you'll see the Pillar Of Skulls, which keeps Kabraxis sealed inside there. BEFORE YOU BREAK IT! Clear the entire area around the Pillar and make the fight easier. Once you broke it, prepare for his arrival, tp to the centre so the bear should be on his right place. Kabraxis uses mostly Balefire, Chronofield, Teleport pounce nova with summoning addons and Jitans gate. However, he has 3 kind of procs when he gets harmed. Punisher barrage, teleport and the worst one, which of course you gotta avoid that at all times.. JUDGEMENT DAY (It is the same as flamestrike look like, but it's green, and has increased AOE effect, deals tons of magic and poison damage.) You have several advantages in the fight! The Bear cannot be poisoned, Boss will be focused on Pooh only, bear is gonna die, but not really fast enough, can tank against several JD-s at the same time, and you can outheal the dmg he causes with the bear buff. Just spam spam spam HS, you know what ya r doin', Boiz! It's optional, although I used to farm for his trophy, which gives 2% chance to reanimate: something (Elites included).
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
Location: Church of Dien-Ap-Sten --> Buyard opens the portal to Path To Enlightenment
Area Lvl: 120.
Stragedy:
One of the "easiest" ubers (It can be way harder if you don't know the mechanics of this boss) with this build. In the main room, at the centre of the pentagram platform, you'll see the Pillar Of Skulls, which keeps Kabraxis sealed inside there. BEFORE YOU BREAK IT! Clear the entire area around the Pillar and make the fight easier. Once you broke it, prepare for his arrival, tp to the centre so the bear should be on his right place. Kabraxis uses mostly Balefire, Chronofield, Teleport pounce nova with summoning addons and Jitans gate. However, he has 3 kind of procs when he gets harmed. Punisher barrage, teleport and the worst one, which of course you gotta avoid that at all times.. JUDGEMENT DAY (It is the same as flamestrike look like, but it's green, and has increased AOE effect, deals tons of magic and poison damage.) You have several advantages in the fight! The Bear cannot be poisoned, Boss will be focused on Pooh only, bear is gonna die, but not really fast enough, can tank against several JD-s at the same time, and you can outheal the dmg he causes with the bear buff. Just spam spam spam HS, you know what ya r doin', Boiz! It's optional, although I used to farm for his trophy, which gives 2% chance to reanimate: something (Elites included).
ACT II.
ATHULUA, THE AMAZONIAN GODDESS
► Show Spoiler
Reward:
Location: Tran Athulua (WP) --> Island Of Skartara (WP) --> Upper side of the map with big arena like area.
Area Lvl: 120.
Stragedy:
Before you go to her spawn place, make sure you got a single Askari Scroll to summon the Boss (1/6 chance for each Elemental bosses in TA.). Another easy boss with this build, but hit recovery is HIGHLY recommended here, since the boss constantly knocks you back and stuns you. Just summon up your army and summon the boss. Stay behind the bear, no matter what happens and make her surprised with your infinite Barrage of Heartseekers. Also Athulua has 10% chance to drop another trophy fragment, so you can sooner make your TA trophy.
Weather Control
, and Diety Bow.Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Location: Tran Athulua (WP) --> Island Of Skartara (WP) --> Upper side of the map with big arena like area.
Area Lvl: 120.
Stragedy:
Before you go to her spawn place, make sure you got a single Askari Scroll to summon the Boss (1/6 chance for each Elemental bosses in TA.). Another easy boss with this build, but hit recovery is HIGHLY recommended here, since the boss constantly knocks you back and stuns you. Just summon up your army and summon the boss. Stay behind the bear, no matter what happens and make her surprised with your infinite Barrage of Heartseekers. Also Athulua has 10% chance to drop another trophy fragment, so you can sooner make your TA trophy.
ACT III.
QOUV TSIN
► Show Spoiler
Reward:
Location: Caldeum (WP) --> Caldeum's Library, kill Kentril Dumon to open the portal --> Vizjerei Temple
Area Lvl: 120.
Stragedy:
Before you wanna make your life harder, make sure you gathered your Judgement Day charm, so the absorb would help by a lot. The first boss which requires an almost entire gear change, but fortunetly we just need to swap two or three items. Your tasks are the following: Have at least 80% to your Fire/lightning/Cold resist, some absorb, and at least 150 flat physical damage reduction. Quov Tsin casts Trinity Beam as soon as you walk into his field of view. At close range he can cast mythal so it will reduce your resists by 20% it's not that much. He has also an aura, which will reduce your incoming elemental dmg --> Stay at close range as soon as possible. And the last but not least, he has Bone Spear Nova, which is almost one shot so once you spot a Bone Spirit above his head, just run away.
I used these swap items during the fight -->
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Location: Caldeum (WP) --> Caldeum's Library, kill Kentril Dumon to open the portal --> Vizjerei Temple
Area Lvl: 120.
Stragedy:
Before you wanna make your life harder, make sure you gathered your Judgement Day charm, so the absorb would help by a lot. The first boss which requires an almost entire gear change, but fortunetly we just need to swap two or three items. Your tasks are the following: Have at least 80% to your Fire/lightning/Cold resist, some absorb, and at least 150 flat physical damage reduction. Quov Tsin casts Trinity Beam as soon as you walk into his field of view. At close range he can cast mythal so it will reduce your resists by 20% it's not that much. He has also an aura, which will reduce your incoming elemental dmg --> Stay at close range as soon as possible. And the last but not least, he has Bone Spear Nova, which is almost one shot so once you spot a Bone Spirit above his head, just run away.
I used these swap items during the fight -->
Mirage
, Mirage
Sorceress Crystal Swords
'ElqOhnVezLozGurXod'
Runeword Level: 120
+80 Magic Damage per 1% Deadly Strike
10% Chance to cast level 4 Time Strike on Striking
+(2 to 3) to All Skills
50% Combat Speeds
+(220 to 250) to Maximum Damage
+(180 to 200)% Enhanced Damage
+75 to Dexterity
Maximum Block Chance +10%
Sorceress Crystal Swords
'ElqOhnVezLozGurXod'
Runeword Level: 120
+80 Magic Damage per 1% Deadly Strike
10% Chance to cast level 4 Time Strike on Striking
+(2 to 3) to All Skills
50% Combat Speeds
+(220 to 250) to Maximum Damage
+(180 to 200)% Enhanced Damage
+75 to Dexterity
Maximum Block Chance +10%
Craton
. MO (Use Mystic Orbs) your Jewelry and your Quiver with Phys dmg reduction to further decrease the incoming dmg.Craton
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
Boots
'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
KINGDOM OF SHADOW
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Caldeum (WP) --> Vizjerei temple --> Ruins Of Ureh --> Look for the hut which a made out of fire sign shows you the location of the hut.
Area Lvl: 120.
Stragedy:
RUN. Hundreds of shadow figures haunt the ruins, seeking for their intruder to slay them. They do lots of phys dmg and poison, but physical contact is huge problem for us. You can't harm them, or anything like this. You must find the way to the boss, Juris Khan, himself. Travel across the great hallways, until you get to the loong long corridor, and you'll find him at the end. Summon your minions all the time, use them as a barrier and avoid the ghosts. For this build, the chance to win is around 40-60%, depending on your gear.
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Lockout: 20 seconds.
Location: Caldeum (WP) --> Vizjerei temple --> Ruins Of Ureh --> Look for the hut which a made out of fire sign shows you the location of the hut.
Area Lvl: 120.
Stragedy:
RUN. Hundreds of shadow figures haunt the ruins, seeking for their intruder to slay them. They do lots of phys dmg and poison, but physical contact is huge problem for us. You can't harm them, or anything like this. You must find the way to the boss, Juris Khan, himself. Travel across the great hallways, until you get to the loong long corridor, and you'll find him at the end. Summon your minions all the time, use them as a barrier and avoid the ghosts. For this build, the chance to win is around 40-60%, depending on your gear.
ACT IV.
() JUDGEMENT DAY
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Silver City (WP) --> Silver Spire Lvl 1 - 2 --> The Crystal Arch: Pools Of Wisdom (Malthael) and Halls Of Valor (Imperious).
Area Lvl: 120.
Stragedy:
Make your cube empty, and prepare with tons of pots. Choose Imperious first, you'll finish him faster than Malthael. You need only the base charm itself, however, if you have problems with the bonus quest, wait for more level ups or find a better stuff and go back there. During the fight, again, use your minions as a big shield, and wait for the buff, to release your "rockets". Once you killed one of the Archangels, you'll see a swirling effect around you. You need to enter into the other portal and do your best. We need both effects to acquire the bonus stats on our charm. Also, the trophy here has good stats, so it is worth to farm it, you have 12% chance for the fragment drop per run. But you'll get your trophy 2x as faster, since you get 2 charms per run.
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Lockout: 20 seconds.
Location: Silver City (WP) --> Silver Spire Lvl 1 - 2 --> The Crystal Arch: Pools Of Wisdom (Malthael) and Halls Of Valor (Imperious).
Area Lvl: 120.
Stragedy:
Make your cube empty, and prepare with tons of pots. Choose Imperious first, you'll finish him faster than Malthael. You need only the base charm itself, however, if you have problems with the bonus quest, wait for more level ups or find a better stuff and go back there. During the fight, again, use your minions as a big shield, and wait for the buff, to release your "rockets". Once you killed one of the Archangels, you'll see a swirling effect around you. You need to enter into the other portal and do your best. We need both effects to acquire the bonus stats on our charm. Also, the trophy here has good stats, so it is worth to farm it, you have 12% chance for the fragment drop per run. But you'll get your trophy 2x as faster, since you get 2 charms per run.
ACT V.
BAAL - EVE OF DESTRUCTION
► Show Spoiler
Reward:
Lockout: 20 Minutes.
Location: Throne Of Destruction --> The Worldstone Chamber
Area Lvl: 120.
Stragedy:
Baal.. our last Vanilla boss in the game. So powerful, but so hard to deal with. Even with the Bear, Baal has 2X higher chance for spawning Minions of Destruction and Visions of Evil. The minions are easier to handle them, but Visions are much worse than those. Especially Diablo, and Duriel, they can kill Pooh reaaaaally fast. When a Vision lives, Baal becomes Immortal so that's why you must kill them as fast as you can. Avoid Baal's Defile (Black stuff on the ground), Inferno (which will burn your mana to 0), and everything. Spam Heartseeker and do your best here.
Spirit of Creation
, and maybe Pulsating Worldstone Shard.Spirit of Creation
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%
Lockout: 20 Minutes.
Location: Throne Of Destruction --> The Worldstone Chamber
Area Lvl: 120.
Stragedy:
Baal.. our last Vanilla boss in the game. So powerful, but so hard to deal with. Even with the Bear, Baal has 2X higher chance for spawning Minions of Destruction and Visions of Evil. The minions are easier to handle them, but Visions are much worse than those. Especially Diablo, and Duriel, they can kill Pooh reaaaaally fast. When a Vision lives, Baal becomes Immortal so that's why you must kill them as fast as you can. Avoid Baal's Defile (Black stuff on the ground), Inferno (which will burn your mana to 0), and everything. Spam Heartseeker and do your best here.
RIFTS
ACT I.
DUNCRAIG
► Show Spoiler
Reward:
Location: Church Of Dien-Ap-Sten --> Subterrian Corridor --> Duncraig (WP) --> The Corrupted Abbey
Area Lvl: 125.
Stragedy:
The mobs here are ALL deadly, once you're swarmed by these guys, even with high hit recovery frame, you're surely dead. But you should care about the Flying Barrels, which are almost 1 shot (can't resist 7000 Magic damage, according to changelog.). You have one mission here, is to find the Five Generals to gather their rings, and also the base Ring of the five. Cube the 5 rings and the Base ring to get: Assur's Bane. It gives you a secret Oskill, Purify, the only skill, which can be harmed certain mobs in the entire game, such as Assur. He's immune to everything, pounces, casts flamefront and flamestrikes at high cast speed. Put on your juicy ring and spam it to purify Assur. 2 shots are enough to kill the Boss. Speaking of the Area: This is your main, and the best place to farm EXP until Lvl 125. and sacred bases and SU/SSU's.
Demonsbane
, and perhaps min/max 1 SU.Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
Location: Church Of Dien-Ap-Sten --> Subterrian Corridor --> Duncraig (WP) --> The Corrupted Abbey
Area Lvl: 125.
Stragedy:
The mobs here are ALL deadly, once you're swarmed by these guys, even with high hit recovery frame, you're surely dead. But you should care about the Flying Barrels, which are almost 1 shot (can't resist 7000 Magic damage, according to changelog.). You have one mission here, is to find the Five Generals to gather their rings, and also the base Ring of the five. Cube the 5 rings and the Base ring to get: Assur's Bane. It gives you a secret Oskill, Purify, the only skill, which can be harmed certain mobs in the entire game, such as Assur. He's immune to everything, pounces, casts flamefront and flamestrikes at high cast speed. Put on your juicy ring and spam it to purify Assur. 2 shots are enough to kill the Boss. Speaking of the Area: This is your main, and the best place to farm EXP until Lvl 125. and sacred bases and SU/SSU's.
ACT III.
BASTION OF THE TRIUNE
► Show Spoiler
Reward:
Location: Caldeum (WP) --> Rathma Square --> Kill Lord Primus to enter the Triune.
Area Lvl: 122.
Stragedy:
The second best place to farm until Lvl 125. This is the only place, where you can find Cycles. Cycles are used to customize your
DISCLAIMER: Don't summon the Bear here, the buff which heals you, it also heals the boss as well.
Corrupted Wormhole
, and cycles.Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
Location: Caldeum (WP) --> Rathma Square --> Kill Lord Primus to enter the Triune.
Area Lvl: 122.
Stragedy:
The second best place to farm until Lvl 125. This is the only place, where you can find Cycles. Cycles are used to customize your
Corrupted Wormhole
charm. I made 3 kind of charms: Life/Vit, MF, and Dex charms, or you can even combine the 3 charms into one. Trophy is useful, which gives as 30% MF. The Beastiary here, Archons and Spires are really dangerous here, so be careful. The Boss, Lucion, is located at the end of the Map in the Bastion. He's untouchable, so you need to figure out how to defeat him. There's a superunique, which is located in the Cathedral part of the Bastion, Durram, which keeps the Tome of Possession. The book has Mind Conrtol oskill, which is actually our charm skill, to render the boss into our ally. But only Malic can harm him. So take the Boss, into the Great Cloister of The Bastion and let the Boss hit Malic. Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
Required Level: 100
Keep in Inventory to Gain Bonus
DISCLAIMER: Don't summon the Bear here, the buff which heals you, it also heals the boss as well.
TEGANZE
► Show Spoiler
Reward:
Location: Torojan Jungles (WP) --> Torojan Cemetery --> Teganze
Area Lvl: 120.
Strategy:
The map is filled with Elemental Spirits, which absorbs it's own elemental damage (except for Physical). You'll have to have max resists, and use mateshields, to block incoming projectiles. Bear can resist them, so don't worry about it. But.. here's your greatest nightmare in the Heart of the Jungle.. Zaagral.. This Boss is kind of an Unbalanced Ridiculous OP RETARD with this build. Casts Noctule which is not supposed to be ranged skill, elemental damage, STUN ATTACK AND SOULSTEALER. Everybody gets oneshot, so all I can tell you, is run and spam Cascade/HS and have good luck.
Umbaru Treasure
, and at least 1 Random Essence and/or Runestone.Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
Location: Torojan Jungles (WP) --> Torojan Cemetery --> Teganze
Area Lvl: 120.
Strategy:
The map is filled with Elemental Spirits, which absorbs it's own elemental damage (except for Physical). You'll have to have max resists, and use mateshields, to block incoming projectiles. Bear can resist them, so don't worry about it. But.. here's your greatest nightmare in the Heart of the Jungle.. Zaagral.. This Boss is kind of an Unbalanced Ridiculous OP RETARD with this build. Casts Noctule which is not supposed to be ranged skill, elemental damage, STUN ATTACK AND SOULSTEALER. Everybody gets oneshot, so all I can tell you, is run and spam Cascade/HS and have good luck.
UBERS: VERY HARD (Req. LVL 125.)
DUNGEON UBERS
ACT II.
XAZAX - WRETCHED SANDS
► Show Spoiler
Reward:
Lockout: 4 minutes.
Location: Island Of Skartara (WP) --> Maggot Lair Lvl 1 - 2 --> Whretched Sands.
Area Lvl: 125.
Stragedy:
If you are a fresh lvl 125. and having low budget gear, I recommend you to farm for the
Xazax's Illusion
Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Lockout: 4 minutes.
Location: Island Of Skartara (WP) --> Maggot Lair Lvl 1 - 2 --> Whretched Sands.
Area Lvl: 125.
Stragedy:
If you are a fresh lvl 125. and having low budget gear, I recommend you to farm for the
Zephyr
, and have at least -165%, -175% Fire Pierce to wreck him faster, before you get swarmed by the Penitents. Xazax himself is quite dangerous when he casts Glacial Spike Nova, which is almost 1 hit. But the rest of his skills, Meteor Shower, Devouring Cloud are just a bit safer, but you should avoid those as well. Try to spam HS or Cascade, just the one which is probably you prefer to kill him with. I didn't actually kill Xazax by myself but in theory this method is possible to do. If you can't do this in Hunter spec, try to respec to either Traprat for its Thornwall, or if you got your really rare Cold items for your Coldwerewolf build, it's much easier with this one, but needs more effort to get the same amount of pierce (-175%).Zephyr
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
ACT III.
ASTROGHA
► Show Spoiler
Reward:
Location: Torojan Jungles, Where you killed Jitan, you'll see a Spider Cavern. --> Web of Deceit.
Area Lvl: 125.
Stragedy:
This boss will take a loooot of time to kill him safely. Astrogha casts warspirit with lots of spikenovas, at melee-range deadly frozen orb, and spawns fragile statues which calls his Darklings (They casts for 1% chance on death Deathstrike, be cautious.) to aid him in battle, however, if you destroy one of those statues, it'll cast a debuff which renders you into an ultra slow glass cannon with "1 hp" (It doesn't sign it but anything you get in contact, you are dead.), and HEALS Astro buy 7.5% of his Hp. It's alot! The point is, you only gotta shoot the boss himself with either Heartseeker, or Steady Shot. I'd prefer SS, but as I said, it's gonna drain your time by a lot. Keep farming untill you get at least 400/450+ life roll, and if you HAVE patience farm for the trophy as well (-5% to all Ele pierce).
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Location: Torojan Jungles, Where you killed Jitan, you'll see a Spider Cavern. --> Web of Deceit.
Area Lvl: 125.
Stragedy:
This boss will take a loooot of time to kill him safely. Astrogha casts warspirit with lots of spikenovas, at melee-range deadly frozen orb, and spawns fragile statues which calls his Darklings (They casts for 1% chance on death Deathstrike, be cautious.) to aid him in battle, however, if you destroy one of those statues, it'll cast a debuff which renders you into an ultra slow glass cannon with "1 hp" (It doesn't sign it but anything you get in contact, you are dead.), and HEALS Astro buy 7.5% of his Hp. It's alot! The point is, you only gotta shoot the boss himself with either Heartseeker, or Steady Shot. I'd prefer SS, but as I said, it's gonna drain your time by a lot. Keep farming untill you get at least 400/450+ life roll, and if you HAVE patience farm for the trophy as well (-5% to all Ele pierce).
VALTHEK - YSHARI SANCTUM
► Show Spoiler
Reward:
Location: Caldeum (WP) --> Specter of Hatred until Snare of Destruction, thus Yshari Sanctum (Behind Ormus.)
Lockout: 12 mins.
Area Lvl: 125.
Stragedy:
This uber includes two phases: 1. You must collect the Yshari Set by killing Bosses in every Boss Zones of The Yshari Labirynth. 2. This is the only set which allows you to kill Valthek himself.
At Valthek, You'll find the Spire which is only vurnelable to Physical damage. Break it with any of your minions, and release the Boss. At the beginning, you'll need to let him spawn his guards in order to use your Yshari skills (Arcane Blast: Similar to Tempest, but it's green and used to clear the guards nearby the boss, and Holy Bolt: Exactly the same as Purify, but deals more Degen dmg to boss.) Wait for him to teleport on you and avoid everything on screen! If you see Black shadows standing at one place, avoid it, always. Once you got the guards, just orbit around Valthek and wait for his teleport on you, and prepare your Purify to shoot him right at the moment and run away. If you go closer to Valthek, he casts a Broadside like firery trap which stunlocks you and that's why you can't use Purify at close range. Well if it's your first time, not that hard, but it's still annoying to do, even farming for the 1 Skill roll.
The Ancient Repositories
, either trophy fragment, Great Runes, or Unique Jewel.The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Location: Caldeum (WP) --> Specter of Hatred until Snare of Destruction, thus Yshari Sanctum (Behind Ormus.)
Lockout: 12 mins.
Area Lvl: 125.
Stragedy:
This uber includes two phases: 1. You must collect the Yshari Set by killing Bosses in every Boss Zones of The Yshari Labirynth. 2. This is the only set which allows you to kill Valthek himself.
At Valthek, You'll find the Spire which is only vurnelable to Physical damage. Break it with any of your minions, and release the Boss. At the beginning, you'll need to let him spawn his guards in order to use your Yshari skills (Arcane Blast: Similar to Tempest, but it's green and used to clear the guards nearby the boss, and Holy Bolt: Exactly the same as Purify, but deals more Degen dmg to boss.) Wait for him to teleport on you and avoid everything on screen! If you see Black shadows standing at one place, avoid it, always. Once you got the guards, just orbit around Valthek and wait for his teleport on you, and prepare your Purify to shoot him right at the moment and run away. If you go closer to Valthek, he casts a Broadside like firery trap which stunlocks you and that's why you can't use Purify at close range. Well if it's your first time, not that hard, but it's still annoying to do, even farming for the 1 Skill roll.
GIYUA - SPIRIT WORLD
NOT ATTEMPTED YET
ATHANNA KHAN
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Caldeum (WP) --> The Vizjerei Temple --> Ruins of Ureh --> The Desolate road --> Nexus bridge lvl 1 -2 --> World Nexus.
Area Lvl: 135.
Stragedy:
This time you'll have to make your witch gear and respec onto Werebear. Craft every single gear with Quiet Shrine for vitality and bless it Quiet as well. (If you managed to find these good rolled weapon and amulet (
The fight is very simple, she is again, another purify boss and deals a TONS OF magic damage. You have to avoid anything in the battle, DON'T summon anything, lesser witches are capable of healing the boss by instant if the kill your minions. Be at close range always in case of avoiding the deadly pounce attack. For the charm, just farm her until you get fire/cold/lightning max res roll. If you need to farm trophy, your best trophy is gonna be Vizjun's for phys res.
The sleep
Lockout: 20 seconds.
Location: Caldeum (WP) --> The Vizjerei Temple --> Ruins of Ureh --> The Desolate road --> Nexus bridge lvl 1 -2 --> World Nexus.
Area Lvl: 135.
Stragedy:
This time you'll have to make your witch gear and respec onto Werebear. Craft every single gear with Quiet Shrine for vitality and bless it Quiet as well. (If you managed to find these good rolled weapon and amulet (
Malus domestica
, and Locket of dreams
), you reach more healing rate per second.) Look for flat life, high %vit and high flat vit with hit recovery if you can get. Speaking of skills, put your points into bear morph, Idol of scosglen, symbiosis, barkskin, harvesters and faeri fire. Max them if you can, and simple to say you should have around 30k life with every point spent into vit.The fight is very simple, she is again, another purify boss and deals a TONS OF magic damage. You have to avoid anything in the battle, DON'T summon anything, lesser witches are capable of healing the boss by instant if the kill your minions. Be at close range always in case of avoiding the deadly pounce attack. For the charm, just farm her until you get fire/cold/lightning max res roll. If you need to farm trophy, your best trophy is gonna be Vizjun's for phys res.
ACT IV.
BELIAL - REALM OF LIES
► Show Spoiler
Reward:
Lockout: 20 seconds.
Location: Kill Maghda to obtain the Key of Lies --> Realm of Lies.
Area Lvl: 125.
Stragedy:
Belial is a tough one. You have to find a rat to kill the boss himself, but he constantly summons his kagebushins (clones..), casts wave of fire, frost comet, Bloodstar Phalanx. Boss deals lots of damage, which can also insta kill you, summon up your army, and keep spamming Heartseekers. Get at least 400+ life roll.
The Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Lockout: 20 seconds.
Location: Kill Maghda to obtain the Key of Lies --> Realm of Lies.
Area Lvl: 125.
Stragedy:
Belial is a tough one. You have to find a rat to kill the boss himself, but he constantly summons his kagebushins (clones..), casts wave of fire, frost comet, Bloodstar Phalanx. Boss deals lots of damage, which can also insta kill you, summon up your army, and keep spamming Heartseekers. Get at least 400+ life roll.
ACT V.
GHOSTS OF OLD BREMMTOWN
► Show Spoiler
Reward:
Location: Only accessed from Fauztinville.
Area Lvl: 130.
Stragedy:
First, check your cold res (82% at least) and check your bear's resists as well. Summon at least one harvester next to a pack, and spam Cascade all the time and run. If you have good kill speed it's guarranted to get the bonus quest reward. If you managed to reach the dragon in time without dying and deafeted the boss, cube your charm to get the bonus. This place is gonna be our main xp grinding spot beside Fauztinville.
Dragon Claw
Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube to upgrade, granting bonuses based on your class
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube to upgrade, granting bonuses based on your class
Location: Only accessed from Fauztinville.
Area Lvl: 130.
Stragedy:
First, check your cold res (82% at least) and check your bear's resists as well. Summon at least one harvester next to a pack, and spam Cascade all the time and run. If you have good kill speed it's guarranted to get the bonus quest reward. If you managed to reach the dragon in time without dying and deafeted the boss, cube your charm to get the bonus. This place is gonna be our main xp grinding spot beside Fauztinville.
RIFTS
ACT III.
VIZ-JUN
► Show Spoiler
Reward:
Location: Swampy Pit lvl 1-2 --> Proving Grounds (LOCKOUT) --> Viz-Jun.
Area Lvl: 129.
Stragedy:
The map is huge, density is enormous, stun lock is immeasurable, anything damage they deal.. whatever. Area filled with infinite Robots, invisible totems which are constantly spawns traps, nuke bombs, chaingunz, and more robots. You'll hear constant AI voices for prepearing more enforcers to elaminate us as intruders. Our goal is to reach the MCS (Master Control System) and destroy it to get the charm. Spam Cascade EVERYWHERE, keep your summons up and move slowly. if you hear "Spawning minefields", DON'T MOVE AND TP OUT ASAP, it's freaking insta kill if you just by 1 pixel. Once you get to the Boss, put on your Assur's bane and shoot it. You should farm this uber for the trophy, which is really useful for
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy
Location: Swampy Pit lvl 1-2 --> Proving Grounds (LOCKOUT) --> Viz-Jun.
Area Lvl: 129.
Stragedy:
The map is huge, density is enormous, stun lock is immeasurable, anything damage they deal.. whatever. Area filled with infinite Robots, invisible totems which are constantly spawns traps, nuke bombs, chaingunz, and more robots. You'll hear constant AI voices for prepearing more enforcers to elaminate us as intruders. Our goal is to reach the MCS (Master Control System) and destroy it to get the charm. Spam Cascade EVERYWHERE, keep your summons up and move slowly. if you hear "Spawning minefields", DON'T MOVE AND TP OUT ASAP, it's freaking insta kill if you just by 1 pixel. Once you get to the Boss, put on your Assur's bane and shoot it. You should farm this uber for the trophy, which is really useful for
The Sleep
.The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
TOROJA
► Show Spoiler
Reward:
Location: Torojan Jungles (WP) --> Torojan Cemetery --> Destroy the Time seal to enter Toroja.
Area Lvl: 126.
Requirements:
Stragedy:
Everything is Immortal and we need
Lylia's Curse
Lylia's Curse
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Location: Torojan Jungles (WP) --> Torojan Cemetery --> Destroy the Time seal to enter Toroja.
Area Lvl: 126.
Requirements:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Stragedy:
Everything is Immortal and we need
Crystalline Flame Medallion
to use edyrems to deal dmg to them. Really annyoing and slow. Run towards Lilith and Open TP always, spam Edyrems next to her and spawm Heartseekers. The only place where you can get Sha'ad, Krys and Auhe Great Runes.Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
ACT V.
FAUZTINVILLE
► Show Spoiler
Reward: Anything you find there, XP, and Great Runes.
Location: Check Kabraxis section to see the bonus quest. Cube any rune with
Area Lvl: 130.
Stragedy: This place is similar to Viz-Jun and The Triune. Harplysks and Necrobots are the worst things here. You can kill the 5 Robot bosses throughout the map for more loot. 3 Great Runes can drop here: Ghal, Taha and Quor.
Location: Check Kabraxis section to see the bonus quest. Cube any rune with
The Black Road
to get your Mind Warp scroll to enter Fauztinville.The Black Road
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana
Area Lvl: 130.
Stragedy: This place is similar to Viz-Jun and The Triune. Harplysks and Necrobots are the worst things here. You can kill the 5 Robot bosses throughout the map for more loot. 3 Great Runes can drop here: Ghal, Taha and Quor.
UBERS: EXTREME (Req. LVL 130.)
DUNGEON UBERS
ACT III.
ARCHBISHOP LAZARUS
NOT ATTEMPTED YET - Requires a complete different gear and respec.
ACT IV.
INARIUS - THE VOID
► Show Spoiler
Reward:
Lockout: Stages 3 mins. Boss Fight 8 mins.
Location: Silver City (WP) --> Library of Fate --> Cathedral of Vanity (LOCKOUT) --> Kill The Prophet to enter the Black Abyss --> Plane Of Sloth --> Plane of Gluttony --> Plane Of Greed --> Plane Of Lust --> Plane Of Wrath -->Plane Of Envy --> Plane Of Pride --> The Void.
Area Lvl: 135.
Requirements: Sigil of the Seven Deadly Sins to summon Inarius and Lilith.
Stragedy:
There are seven planes where you'll have to gather their scrolls and the ring.
Sloth: Spam HS and kill him until the scroll drops.
Gluttony: Griswold awaits you at the center of the map. He constantly regens and casts Gorefeast on attack. But there's a trick to cut his life regen. You'll see a blue orb at the centre, just keep him close to cause major damage. Bombard him with Heartseeker.
Greed: Run towards him, spam HS and run back to avoid or wait for the Duration of Debuff
Lust: Similar to Rathma Square, just Shoot her.
Wrath: Radament is quite a tough one. He's immortal and teleports on you constantly. He only takes damage when he touches you. Just walk along the bridge and pickup the blue orbs for health regen. Don't summon anything, otherwise he is gonna heal to max HP.
Envy: He casts a debuff which reduces every resist to -400% (Even Phys and magic resist as well.) Don't let him to cast death shards, it's really dangerous. Spam Heartseeker.
Pride: THE WORST ONE. The boss has 100% chance to avoid damage and you can only deal damage to him, if his minions attack us constantly nearby. Watch out for the Lightning, it can one shot you, so have a lot of Light res. When he takes dmg, the lower his hp, the lower dmg will take and the last pixel of his HP takes a long time to kill him. Just use every summons and let his minions tank your meatshields.
And after all these bosses you crafted your Void Ring. If you feel you're ready, enter the Void and Summon The dual bosses.
The Void: Inarius is immortal, he casts dream eater, carnage, and cold orb sentrys which you have to elaminate them ASAP. Lilith is vurnelable to anything, but the worst element is COLD. That is why you should remove the Orbs next to Her, She is the only boss which can remove his Immortality by using Blood ritual. This pool reduces the resists by -200%, and YOURS as well. If Lilith dies, you have to start it from the beginning again.
Here's the hint, I don't own this video, but this can be more helpful to do this fight. Thanks Wulf.
https://youtu.be/rCtDLqLYswI
Books of Kalan
Books of Kalan
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Lockout: Stages 3 mins. Boss Fight 8 mins.
Location: Silver City (WP) --> Library of Fate --> Cathedral of Vanity (LOCKOUT) --> Kill The Prophet to enter the Black Abyss --> Plane Of Sloth --> Plane of Gluttony --> Plane Of Greed --> Plane Of Lust --> Plane Of Wrath -->Plane Of Envy --> Plane Of Pride --> The Void.
Area Lvl: 135.
Requirements: Sigil of the Seven Deadly Sins to summon Inarius and Lilith.
Stragedy:
There are seven planes where you'll have to gather their scrolls and the ring.
Sloth: Spam HS and kill him until the scroll drops.
Gluttony: Griswold awaits you at the center of the map. He constantly regens and casts Gorefeast on attack. But there's a trick to cut his life regen. You'll see a blue orb at the centre, just keep him close to cause major damage. Bombard him with Heartseeker.
Greed: Run towards him, spam HS and run back to avoid or wait for the Duration of Debuff
Lust: Similar to Rathma Square, just Shoot her.
Wrath: Radament is quite a tough one. He's immortal and teleports on you constantly. He only takes damage when he touches you. Just walk along the bridge and pickup the blue orbs for health regen. Don't summon anything, otherwise he is gonna heal to max HP.
Envy: He casts a debuff which reduces every resist to -400% (Even Phys and magic resist as well.) Don't let him to cast death shards, it's really dangerous. Spam Heartseeker.
Pride: THE WORST ONE. The boss has 100% chance to avoid damage and you can only deal damage to him, if his minions attack us constantly nearby. Watch out for the Lightning, it can one shot you, so have a lot of Light res. When he takes dmg, the lower his hp, the lower dmg will take and the last pixel of his HP takes a long time to kill him. Just use every summons and let his minions tank your meatshields.
And after all these bosses you crafted your Void Ring. If you feel you're ready, enter the Void and Summon The dual bosses.
The Void: Inarius is immortal, he casts dream eater, carnage, and cold orb sentrys which you have to elaminate them ASAP. Lilith is vurnelable to anything, but the worst element is COLD. That is why you should remove the Orbs next to Her, She is the only boss which can remove his Immortality by using Blood ritual. This pool reduces the resists by -200%, and YOURS as well. If Lilith dies, you have to start it from the beginning again.
Here's the hint, I don't own this video, but this can be more helpful to do this fight. Thanks Wulf.
https://youtu.be/rCtDLqLYswI
ULDYSSIAN
► Show Spoiler
Reward:
Lockout: None.
Location: Silver City (WP) --> Silver Spire Lvl 1 - 2 --> The Crystal Arch --> Edyrem's Path --> Uldyssian's Tomb.
Area Lvl: 140.
Stragedy:
The Stages: 10 Different bosses will await you before you could fight Uldy. Here are Bosses, which opens you the portal onto the next stage. You'll see Edyrems EVERYWHERE which are TOO LETHAL.
4. Stage: Jazreth (The Summoner) - One of the worst bosses here. Really small platforms, -THERE ARE STILL UNWALKABLE TILES-, and summons lots of Edyrems at high cast speed.
7. Stage: The Ancients (Korlic) - Lots of problems here: Unwalkable tiles, Korlic cannot take any damage (sometimes has high chance to avoid, fix this bug.)
8. Stage: Demon Queen (Portal)
9. Stage: General of Vices (Portal)
10. Stage: Mepis, Dialon (Portal), Bala. - My opinion about this stuff is, Diablo HAS still the bug when he casts bone prison and he gets frozen for no reason. Baal has UGLY animation, and if you kill him, He's capable of giving you CRASH ON DEATH! Fix this.
Uldyssian: Well I got a video.
In a nut shell: He has Soulsteal, he heals by his 5% of his hp on Character kill, casts Hoof stomp at close range really deadly, summons more edyrem without deathstrike proc, Spectral shard and Deathweb (It looks like a cobweb shape in a form of deathstrike.). Keep distance, use your bear to tank the edyrems and wait for the Buff, with the buff just run next to Uldy, spam HS and run. DO the same thing over and over again.
Neutrality Pact
Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
Lockout: None.
Location: Silver City (WP) --> Silver Spire Lvl 1 - 2 --> The Crystal Arch --> Edyrem's Path --> Uldyssian's Tomb.
Area Lvl: 140.
Stragedy:
The Stages: 10 Different bosses will await you before you could fight Uldy. Here are Bosses, which opens you the portal onto the next stage. You'll see Edyrems EVERYWHERE which are TOO LETHAL.
4. Stage: Jazreth (The Summoner) - One of the worst bosses here. Really small platforms, -THERE ARE STILL UNWALKABLE TILES-, and summons lots of Edyrems at high cast speed.
7. Stage: The Ancients (Korlic) - Lots of problems here: Unwalkable tiles, Korlic cannot take any damage (sometimes has high chance to avoid, fix this bug.)
8. Stage: Demon Queen (Portal)
9. Stage: General of Vices (Portal)
10. Stage: Mepis, Dialon (Portal), Bala. - My opinion about this stuff is, Diablo HAS still the bug when he casts bone prison and he gets frozen for no reason. Baal has UGLY animation, and if you kill him, He's capable of giving you CRASH ON DEATH! Fix this.
Uldyssian: Well I got a video.
In a nut shell: He has Soulsteal, he heals by his 5% of his hp on Character kill, casts Hoof stomp at close range really deadly, summons more edyrem without deathstrike proc, Spectral shard and Deathweb (It looks like a cobweb shape in a form of deathstrike.). Keep distance, use your bear to tank the edyrems and wait for the Buff, with the buff just run next to Uldy, spam HS and run. DO the same thing over and over again.
These are ALL the uber which you can possible do as Bow druid (Included The labyrinth until T10 without problems.)
THE VERY LATE ENDGAME GEAR (For Farming)
► Show Spoiler
Weapon:
Armour:
Quiver: Lotto'd
Helm:
Boots:
Belt:
Gloves:
Rings:
Amulet: Lotto'd
Swap:
Zephyr
or Upgraded Zephyr
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
Void-Touched
.Void-Touched
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)
Armour:
Flameskin
or Flameskin
Scale Mail (Sacred)
Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength: 1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
Scale Mail (Sacred)
Defense: (7200 - 8440) to (8922 - 10307)
Required Level: 100
Required Strength: 1150
Item Level: 120
Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed
Weapon Physical Damage -150%
1% Chance to cast level 6 Life Spark on Striking
-20% to Enemy Fire Resistance
+(150 to 200)% Enhanced Defense
+(1000 to 2000) Defense
Maximum Fire Resist +2%
(50 to 75)% Bonus to Defense
Requirements +100%
Socketed (6)
Natasha's Legacy (Xis)
Quiver: Lotto'd
Hanabigami
, Hanabigami
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Arrow Quiver
Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
Kingsport's Signals
or Kingsport's Signals
Arrow Quiver
Required Level: 110
Item Level: 120
1% Chance to Gain Heart of the Pack for 3 seconds on Striking
-100% Attack Speed
-50% to Enemy Fire Resistance
+1 to Steady Shot
+60 to Heartseeker
Maximum Fire Resist +5%
Arrow Quiver
Required Level: 110
Item Level: 120
1% Chance to Gain Heart of the Pack for 3 seconds on Striking
-100% Attack Speed
-50% to Enemy Fire Resistance
+1 to Steady Shot
+60 to Heartseeker
Maximum Fire Resist +5%
Bag of Tricks
Bag of Tricks
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Arrow Quiver
Required Level: 100
Item Level: 120
1% Chance to cast level 7 Goblin Glee on Kill
3% Chance to cast level 1 Knife Throw on Striking
3% Chance to cast level 1 Arrow on Striking
3% Chance to cast level 1 Javelin on Striking
Helm:
Reapers
, or Reapers
Full Helm (Sacred)
Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)
Full Helm (Sacred)
Defense: (3268 - 3677) to (3511 - 3950)
Required Level: 100
Required Strength: 600
Item Level: 120
4% Chance to cast level 40 Fire Cannonade on Kill
+1 to All Skills
+84 Fire Damage
+(13 to 20)% to Fire Spell Damage
-(7 to 18)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Defense
Maximum Fire Resist +5%
Socketed (4)
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Boots:
Knight's Grace
or Knight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Titan's Steps
Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Gloves:
Rogue Foresight
, or Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Facebreaker
Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Rings:
Giant's Knuckle
/ Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Amulet: Lotto'd
In For The Kill
or In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Swap:
Shamanka
, or Crafted Minion life, resist Druid staff for summoning bear only.Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
And that's it Everyone. Thanks for your reading, I managed to write this in time. I hope this is going to be helpful for every new players.
Credits to Nucleus42 for lots of tips and help.
Also check out my channel, for more Median XL content. PIECE!
https://www.youtube.com/channel/UC1SuWa ... ounQuPGV5g