Siosilvar wrote:Cah23 wrote:Siosilvar wrote:Mirage is better than a well-rolled craft by about 10,000 flat magic damage lol
Interesting ideas otherwise, but that's a lot more than just "fancy I guess"
Yeah mirage looks great. Cold Sorc for now but once items get cheaper towards the end of the season I wanted to test out melee sorc in labs with something like this———Lamen of the Archbishop+5 Path of Brutality +Lamen of the Archbishop
Amulet
Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All SkillsEndless Prideis a better setup for hat and ammy. No comment on gloves/belt/boots other than that you're going to be able to UMO stack pretty effectively once you get the build rolling and should probably do that.Endless Pride
Cap (Sacred)
Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Heavenly Soul: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
it is.
In that case, you could stack some more qor runes with either
Akarat's Trek
or Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Knight's Grace
depending on what your max ele res isKnight's Grace
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength: 780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)