the best merc is the one that suits your needs best . The recomandation i make are not 100% compatible with all player needs ,since we are not all the same , so if you feel like going for something else , go ahead . Any option is viable if geared properly .Shade wrote:ChuckNoRis wrote:it works like that since 2009 when i created it , no change since then regarding the uberskill independency if going neutral
Thanks for confirming that.
I'm wondering what merc is best for this build. The general tips section would prob go Shapeshifter (and the only other choice there is Bloodmage for melee) but I'm wondering about Fighter Mage since Shifter seems to have no regen and the fast attacks of Fighter Mage for the "proc machine" sounds useful - Glacial Nova, Chronofield procs? I'm just worried he won't be tanky enough, but once we get scourges up and running, is this build more like a summoner type anyway?
barbarians and shapeshifters provide extra damage boost (gift of the wild/bloodlust) , reason why they would suit such a build . normaly you get a shapeshifter since act2 , in act 5 you get a barbarian and keep it till finish . The other mercs are also viable if you wish to choose something else . Feel free to pick whatever you think it's fine for you .
regarding the scourges , no , he is not ment to be a summoner , but since you are neutral and can only invest the skillpoints in a neutral tree , you will have enough points for maxing them in early and mid game , so why not use them ? the real tanks come via Demiurge , reason why in end game you skipp the scourges entirely , using the skillpoints you dumped there for maxing the realy important skills .