Ancients' Hand Daggermancer - In Progress

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Ancients' Hand Daggermancer


Introduction
Stealthmaster has written a Melee Necromancer guide, which focuses more on Parasite and many alternatives for spell-proc and weapon-damage scythe setups here: Stealthmaster's Melee Necromancer.

In conjunction with his guide, here is a new melee necromancer, utilizing dagger/shield combinations with the Ancients' Hand oskill, Carnage, and attack/kill procs with a surprising amount of firepower, defense, and rather cheap to complete gear and many charms for a build that, for a long time, has been referred to as a meme-character.

*Disclaimer*
This guide is still seeing some updates for images and uber content. Bear with me. It will be done soon.

Consult the patch notes if you get confused about new areas or boss names. If you're still confused after reading the changelog and the information provided in this guide, then feel free to post your questions and comments.

This guide should serve as a strong starter, and questions are welcome if you become stuck.



Pros
-Great single-target skill (Ancients' Hand) and high WDM AoE skill (Carnage) for immunes.
-Tons of defense, some avoid, and good resists.
-Plenty of buffs to boost damage output and survivability.
-Fairly cheap gear to make and/or find.

Cons
-More or less, typical Melee Necromancer (hold RMB, profit).
-Not as good of a farmer as Parasite Melee Necromancer.



Jump to Mid-Game Content



Jump to End-Game Content



Utilized Skills and Descriptions


Miscellaneous

Burning Veil
Innate Skill - Wall of burning rage is opened up at the target location, buffing your damage when you pass through.

Bloodlust
As an oskill, this benefits from +skills. Buffs all damage types for procs and our weapon.



Malice Tree
Funeral Pyre
Spawns a burning mass of undead corpses on a target enemy that explode for 5 seconds per cast, dealing fire damage. Pre-requisite.

Rotting Flesh
Requires a summon as a target, consumes the summon and explodes into poison nova. Pre-requisite.

Boneyard
Fires a ghost spear that explodes into a sparkling nova. Initial target takes no damage, but any monsters hit by the sparkling trails will take physical/magic damage. Pre-requisite.
Nightwalker
Faster Cast Rate and Poison Length Reduction. Good 1-pt skill.



Melee Tree
Carnage
Hits the target with small area with multiple weapon-damage novas with some fire damage conversion.

Parasite
Hits the target with a bouncing projectile, dealing your weapon-damage to all targets struck with it.

Famine
Gives passive Life Leech and Physical Damage to weapon.

Angel of Death
Leaps to the target, swinging your weapon for lots of poison damage when you land. Used mostly as a movement skill.

Deathlord
Morph into a Death Knight, giving you a ton of Strength/Dexterity/Defense and faster attack speed breakpoints.



Xbow Tree
Flametail Shot
Fires a piercing rocket arrow that stuns enemies. Pre-requisite.

Death Shards
Explodes a corpse, sending tons of spikes flying in all directions. Pre-requisite.

Dragonfire Oil
Grants passive fire damage to weapon.



Summon Tree
Skeletal Flayers
Summon with Demon Blood Aura (50% Max HP, some life regeneration and spell damage). Used as 1-pt summon for situational use where we need distractions.



Support Tree
Embalming
Grants passive bonuses to %Mana Regeneration and %Max Life to both you and your summons.

Sacrifices
Summons "sacrificial lambs" that instantly die and provide you with free corpses. Pre-requisite.

Bend The Shadows
Requires a minion as a target - teleports you and your summons to the targeted minion. Pre-requisite.

Bane
Uses target summon to create large nova that curses enemies, reducing their physical resistance. Can be used situationally for bosses, but mostly pre-requisite.

Talon's Hold
Grants passive slow target and reanimates.



Reward Tree
Deathward
Grants huge passive amounts of defense and some avoid.

Graveyard
Black Road Challenge Reward. Casts a Punisher bolt every 0.6 seconds, dealing massive poison damage, and gains an extra punisher per 8 hard points.



Early Game


Use your starting Signet of Gold and gamble any dagger from Gheed. Once you hit Lvl 2, you'll be able to use Carnage and stomp right through enemies all the way up until Tristram, where you'll be able to farm Griswold for his treasure boxes to get access to some of our early gear.

*Note* Pick up all apples, rings, amulets, and jewels that you find. They sell for a lot and will give you enough gold to buy potions, TPs, and Oil of Crafts to open Griswold's Treasure boxes.



Gear
Weapon:
Compass of Souls
Compass of Souls
Hexblade (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 27
Item Level: 19
Innate Fire Damage: (10.0% of Dexterity)
Adds 5-6 Fire Damage
Adds 5-8 Fire Damage
-(4 to 6)% to Enemy Fire Resistance
+20 to Strength
+20 to Dexterity
Regenerate Mana +(21 to 25)%
+1 Mana on Striking
Socketed (1)
(Necromancer Only)
Required Level: 30
Required Dexterity: 53
Item Level: 36
Innate Fire Damage: (15.0% of Dexterity)
Adds 14-20 Fire Damage
Adds 10-20 Fire Damage
-(7 to 9)% to Enemy Fire Resistance
+35 to Strength
+35 to Dexterity
Regenerate Mana +(31 to 35)%
+2 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 51
Required Dexterity: 114
Item Level: 59
Innate Fire Damage: (20.0% of Dexterity)
Adds 40-60 Fire Damage
Adds 40-60 Fire Damage
-(10 to 12)% to Enemy Fire Resistance
+50 to Strength
+50 to Dexterity
Regenerate Mana +(41 to 45)%
+3 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 59
Required Dexterity: 233
Item Level: 85
Innate Fire Damage: (25.0% of Dexterity)
Adds 120-160 Fire Damage
Adds 120-150 Fire Damage
-(13 to 15)% to Enemy Fire Resistance
+65 to Strength
+65 to Dexterity
Regenerate Mana +(46 to 50)%
+4 Mana on Striking
Socketed (3)
*Obtainable from Griswold's Treasure* -->
Azrael
: Fire Splash proc, IAS, Leech, Fire Res, and Strength
Shield:
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)
: Fire Splash/Doom proc, Fire pierce, Fire absorb, %Dex, Stun, %CB
Armor:
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
: Guard Tower proc, Fire/Cold/Light damage, %DR *Obtainable from Griswold's Treasure*
Helm:
Auriel's Halo
Auriel's Halo
Tiara (4)

Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 1
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 31
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 51
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 77
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
-->
Lanterne Rouge
Lanterne Rouge
Great Helm (4)

Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 36
Item Level: 19
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 62
Item Level: 36
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 218
Item Level: 59
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 436
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
: Flamefront proc, Fire pierce, IAS *Both obtainable from Griswold's Treasure*
Gloves:
Featherclaw
: IAS, FRW, Dex, %AR
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
: Shower of Rocks proc, %CB, Strength, Light res
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
-->
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
: Attributes, %TCD
Rings: Anything: Look for fire pierce and skills.
Amulet: Anything: Look for fire pierce and skills.

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
: Dark Power oskill

► Notes on Gearing



Stats
Strength: Enough for armors
Dexterity: Enough for weapon/shield, Leftovers go here too.
Vitality: None
Energy: None



Skillplan
Max: Famine, Dragonfire Oil, Deathlord, Embalming, Talon's Hold
1-Point: Nightwalker, Pre-requisites
Leftovers: Parasite



Gameplay
Morph into Deathlord (re-equip gear if needed -- you can use Deathlord to morph, then equip gear after you get the bonus strength/dex), buff with Burning Veil, then Carnage/Parasite to win. Use Angel of Death to jump out of big mobs if you get stuck. Skeletal Flayers can be used briefly to distract monsters while you attack, if needed (shouldn't be needed for general play).

*Note* Make sure you are toggled to walk (black character, white background in icon next to stamina bar). You move at the same speed for both run and walk in Deathlord morph, so make sure you're walking and utilizing your defense.

Run through Hatred, be sure to do all of the extra quests that give you extra skills and stats (Den of Evil in Act 1, Radament in Act 2, Lam Esen's Tome and Jade Figurine in Act 3, Izual in act 4). Don't worry about getting your Class Charm,
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

(Necromancer Only)
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks your Ennead Skill
+2 to Necromancer Skill Levels
+25% to Summoned Minion Damage
+1000 Defense
, until after you defeat Hatred, unless you're comfortable enough with the playstyle. See the Ennead Challenge section further below for how to easily do this.



Challenges
Level Challenge 1 - Tran Athulua - Max Level: 50
Reward:
Elemental Prism
(upgraded with the Sunstones of Fire/Ice/Lightning)
Bonus: Completing the Anya quest in Act 5 will reward you with a Scroll of Resistance (+10% All Resist) -- Cube this with your Prism each difficulty that you complete the quest in -- +30% All Resists total.


► Notes, Map, and Image



If you haven't completed Hatred yet, go ahead and kill Baal, then go grab Wirt's Leg to clear Hatred Cows. That will give you decent experience (with Greater XP Elixirs -- check docs for recipes) until about lvl 60-62. The extra 10-12 levels make a big difference in equipping gear and getting more damage. Once you've done that, go to the Island of the Sunless Sea in the Glacial Trail with a couple more Greater XP Elixirs. That area will take you to about 68-70 before it slows down too much. (Be aware of Malic to the lower right path. He has slow-moving one-hit kill missiles.)

By the time you're Lvl 65-72ish, Hatred K3KBA will be extremely easy if you've followed the gear plan. Our next challenge is the Ennead Challenge:

Ennead Challenge - Max Level: 80
Reward: Ennead Skill Unlocked -- Black Mass
Reward: Class Charm and Upgrade --
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

(Necromancer Only)
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks your Ennead Skill
+2 to Necromancer Skill Levels
+25% to Summoned Minion Damage
+1000 Defense
and +2 Necro Skill Levels, 40% Minion Damage, Poison Length Reduced by 33%


► Notes on Ennead Challenge



Proceed onto Terror and run through the difficulty, just the same as you did Hatred, probably orbing your gear and uptiering/respeccing stats as needed to equip your things. Some challenges pop up in Act 1 and Act 2 that are easily completed along the way:



Level Challenge 2 - Max Level: 90
Reward: Class Charm upgrade -- 10% Minion Damage, +1 Max Totems


► Notes



From this point forward, there are no more level challenges that you need to be concerned about. You should have access to your Level 90 Uberskills around this time or coming up soon, so we will adjust the skillplan slightly.

Skillplan
Max: Embalming, Deathlord, Death Ward, Dragonfire Oil, Famine
1-Point: Nightwalker, all pre-requisites
Leftovers: Talon's Hold



Veteran Tokens
Reward: Class Charm upgrade -- +1 to your class skills, +20% Experience Gain
► Descriptions and Images



Black Road Challenge
Reward: Unlocks Black Road Skill -- Graveyard
Reward: Class Charm upgrade -- +150 Life/Mana

The Black Road Challenge is a collection of five trials that must be completed separately, and three of the five will be done as we progress through Terror. One of the tasks requires the Book of Summoning from the Summoner in the Terror Arcane Sanctuary. Because Graveyard isn't an imperative skill for us to obtain, we can wait until we get more charms and better gear to complete the two more difficult tasks.

Trial of Fear -- The Butcher -- Tristram -- The Butcher's Lair
► Notes and Video

Trial of Greed - Collect some gold
► Notes and Video

Trial of Contrition - King Koth - Arreat Summit
► Notes and Video

The other two Black Road Trials will be completed later on after we have a good number of charms to make survivability much less of an issue, plus, as mentioned, Graveyard isn't absolutely necessary to us yet, so it's fine to postpone this challenge.






Mid Game


As you make your way through Terror, keep a lookout for Spirit Edge (Sacred). You'll use those to craft if you haven't already. Charsi can imbue your item to make it rare for crafting -- just make sure you are at least Lvl 95 before imbuing for this since the imbue recipe is:

White Item + Imbue = Rare Item with ilvl of Character Level +4

You're also going to want to start keeping an eye out for Fascinating Shrines, as shrines can start dropping in Act 2. Hopefully with a bit of luck and/or trading/farming, you'll be able to gather up some pieces for the midgame gear:

Mid-Game Gear
Weapon: Fascinating Craft Spirit Edge: Ancients' Hand oskill, +skills, Fire pierce, %ED, Max damage
Shield:
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)

Armor:
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
: %CB, High Defense, 15% DR
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
: %Dex/Str, 5% Max res, flat res, 5% DR
Gloves:
Featherclaw
-->
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
: +skills, Fire pierce, %DR
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
-->
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
: High defense, 10% DR
Boots:
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
: Good defense, 5% DR, Speed boosts
Rings: Rares: +skills, Fire pierce, Life after kill
Amulet: Rare: +skills, Fire pierce, Flat life

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
: Dark Power oskill
Shield:
Trollskull
: +5-7 Bloodlust

► Sockets, MOs, and Shrine Blessing

Adding in the switch-buff weapon/shield isn't a big change. Just keep Dark Power on a hotkey and switch to buff real quick, then switch back. I seemed to struggle often on my own gameplay with accidental hotkeys. Make sure you don't switch to cast DP and accidentally unmorph from Deathlord in the middle of a mob. :D



Stats
Strength: Enough to equip new armors
Dexterity: Everything else
Vitality: None
Energy: None

Don't forget you can "abuse" Deathlord to morph and use the huge bonus in Strength/Dexterity to equip gear, as long as you make sure your gear is equipped if you die.



Gameplay
Gameplay will remain the same as we have been doing all game with just one more addition. You'll have access to Ancients' Hand now (if you didn't already), which will destroy single targets and most enemies that aren't fire immune. The main issue with Ancients' Hand is that its 100% physical conversion to fire. In most cases, this is a great thing. What makes it bad is that you no longer deal physical damage with that skill, which means you can't leech with it. Carnage, on the other hand, is 100% WDM and only 30% conversion to fire damage. You can almost instantly leech back to full health in a small mob of enemies with Carnage.


Edited by Crash 7 years.
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Charms are listed in the order that I completed them in, personally.


The Butcher - Dungeon Uber
Location: Tristram (Inside the left house) --> Butcher's Lair
Reward:
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120

► Show Spoiler

Tal Rasha and the Binding of Baal - Summon Uber
Location: Valley of Snakes
Reward:
Scroll of Kings
Scroll of Kings
Required Level: 110
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes

► Notes and Video

Death Projector - Dungeon Uber
Location: Flayer Jungle --> Swampy Pit --> Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121

► Notes

Azmodan - Dungeon Uber
Location: Upper Kurast --> Azmodan's Reliquary
Reward:
Azmodan's Heart
Azmodan's Heart
Required Level: 115
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices

► Notes, Map, and Video

Creature of Flame - Dungeon Uber
Location: Caldeum (see spoiler at top of section for map) --> Dimensional Sanctum
Reward:
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes

► Notes, Map, and Video

Infernal Machine - Dungeon Uber
Location: Tamoe Highlands --> Pit --> Infernal Pit
Reward:
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122

► Notes,Map, and Video

Island of the Sunless Sea - Dungeon Uber
Location: Glacial Trail
Reward:
Six Angel Bag
Six Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%

► Notes, Map, and Video

King Koth and the Assault on Mount Arreat - Summoning Uber
Location: Arreat Summit
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 110
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense

► Notes

Tran Athulua - Uberlevel
Location: Halls of Dead --> Island of Skartara --> Tran Athulua
Increased chance to drop unique items.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%

► Notes

Akarat - Jungle Uber
Location: Torajan Jungle
Reward:
Visions of Akarat
Visions of Akarat
Required Level: 110
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes

► Notes, Map, and Video

Lord Aldric Jitan - Jungle Uber
Location: Torajan Jungle
Reward:
Moon of the Spider
Moon of the Spider
By Richard Knaak

Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration

► Notes, Map, and Video




At this point, we will go back and complete our Black Road Challenge, with the Trial of Knowledge and Trial of Blood still remaining.

Trial of Knowledge - Robot Brains - Stony Tomb --> Fauztinville
► Notes, Video, and Map

Trial of Blood - Tran Athulua - Halls of the Dead --> Island of Skartara
► Notes, Map, and Instructions




Cathedral of Light - Dungeon Uber
Location: Inner Cloister --> Cathedral --> Cathedral of Light
Reward:
Idol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds

► Notes, Map, and Video

Belial - Dungeon/Heroic Boss
Location: Ancient's Way --> Realm of Lies
Reward:
The Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana

► Notes, Map, and Video

Khalimgrad - Uberlevel
Location: Frozen Tundra --> Welcome to Khalimgrad
Reward:
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130

► Notes, Map, and Video

Judgment Day - Summon Uber
Location: Inner Cloister
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)

► Notes and Video

Kingdom of Shadow - Dungeon Uber
Location: Caldeum --> Vizjerei's Temple --> Ruins of Ureh --> Kingdom of Shadow
Reward:
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed

► Notes and Videos

Bartuc and the Legacy of Blood - Dungeon Uber
Location: Torajan Jungles --> Chamber of Blood
Reward:
Legacy of Blood
Legacy of Blood
By Richard Knaak

Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit

► Notes and Video

Kurast 3000 BA - Jungle Uber/Uberlevel
Increased chance to drop set items.
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)

► Notes

Baal
Location: Throne of Destruction --> Worldstone Chamber
► Show Spoiler

Bull Prince Rodeo - Uberlevel/Heroic Boss
Location: Wirt's Leg + Tome of TP in Cube = Secret Cow Level
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find

► Notes and Video




At this point, you're all set to go for farming. You'll want to reconsider a respec for ease of farming with a Parasite setup:

Sig Farming Skillplan
Max: Dragonfire Oil, Embalming
25-Point: Parasite
1-Point: Pre-requisites, Talon's Hold, Deathlord, Graveyard
Leftovers: Death Ward, Famine

Since we will be farming up our 500 Signets of Learning, hopefully along the way you've picked up a few more items:

Weapon: Fascinating Craft Spirit Edge: +skills, Fire pierce, %ED, Max damage, Shower of Rocks/Spike Nova proc
Shield:
Hellspeak
Hellspeak
Demon Head (4)

Defense: (140 - 160) to (273 - 313)
Chance to Block: 2%
(Necromancer Only)
Required Level: 10
Required Dexterity: 36
Item Level: 10
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
Stun Attack
-(6 to 8)% to Enemy Fire Resistance
(3 to 4)% Chance of Crushing Blow
+(18 to 35)% Enhanced Defense
(11 to 15)% to Dexterity
Fire Absorb 2%
Socketed (2)
Defense: (445 - 495) to (817 - 909)
Chance to Block: 2%
(Necromancer Only)
Required Level: 28
Required Dexterity: 54
Item Level: 31
21% Chance to cast level 6 Doom on Kill
+(21 to 25) to Maximum Damage
Stun Attack
-(11 to 13)% to Enemy Fire Resistance
(5 to 6)% Chance of Crushing Blow
+(52 to 69)% Enhanced Defense
(21 to 25)% to Dexterity
Fire Absorb 3%
Socketed (2)
Defense: (1105 - 1199) to (1987 - 2157)
Chance to Block: 2%
(Necromancer Only)
Required Level: 45
Required Dexterity: 113
Item Level: 51
27% Chance to cast level 10 Doom on Kill
+(31 to 35) to Maximum Damage
Stun Attack
-(16 to 18)% to Enemy Fire Resistance
(7 to 8)% Chance of Crushing Blow
+(87 to 103)% Enhanced Defense
(31 to 35)% to Dexterity
Fire Absorb 4%
Socketed (3)
Defense: (1640 - 1768) to (2939 - 3170)
Chance to Block: 2%
(Necromancer Only)
Required Level: 54
Required Dexterity: 236
Item Level: 77
30% Chance to cast level 12 Doom on Kill
+(36 to 40) to Maximum Damage
Stun Attack
-(18 to 20)% to Enemy Fire Resistance
(9 to 10)% Chance of Crushing Blow
+(104 to 120)% Enhanced Defense
(36 to 40)% to Dexterity
Fire Absorb 5%
Socketed (4)

Armor:
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
: %CB, High Defense, 15% DR
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
: %Dex/Str, 5% Max res, flat res, 5% DR
Gloves:
Glor-An-Fhaidha's Firebark
: Fire Splash proc, Fire damage, Str/Dex, FHR
Belt:
Nero
: Path of Flames oskill, Fortress proc
Boots:
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
: +Skill, %CB, LaeK, max damage
Rings: Rares: +skills, Fire pierce
Amulet: Rare: +skills, Fire pierce, Flat life

On Switch:
Weapon:
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
-->
Vheran's Experiments
: Dark Power oskill
Shield:
Trollskull
: +5-7 Bloodlust

► Notes on Skillplan and Gearing

When you're done farming your sigs, swap back to your Midgame Ancients' Hand setup and skillplan and we will continue picking up some more of the difficult charms as we move along.



Quov Tsin - Dungeon/Heroic Uber
Location: Caldeum --> Red Portal after killing (Kendril Dumon)
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy

Specific Gear Needed:
Haraigami
(just the item I used. Check in spoiler for other options)
► Notes and Video

Rathma Square - Dungeon Uber
Location: Travincal --> Caldeum --> Profane Cells --> Bastion of Triune --> Rathma Square
Reward:
Spirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second

► Notes and Video

Toraja - Jungle/Dungeon Uber
Location: Torajan Jungles --> Teganze --> Ruins of Toraja
Reward: Crystalline Flame Medallion upgrade (See Judgment Day), Toraja Great Runes: Krys, Auhe, Sha'ad
► Notes, Map, and Video

Kabraxis - Heroic Boss
Location: Travincal --> Kurast Causeway --> Black Road
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%

Specific Gear Needed:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

► Notes and Video

Judgment Day Part 2 - Summon Uber
Location: Inner Cloister
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
- Upgraded
► Notes and Video

Triune - Uberlevel
Location: Travincal --> Caldeum --> Profane Cells --> Bastion of the Triune
Chance to drop Cycles
Reward:
Lucion's Soulstone

► Notes, Map, Videos, and Image

Duncraig - Uberlevel
Location: Cold Plains --> Cave --> Duncraig
Reward:
Demonsbane
Demonsbane
By Robert Marks

Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second

► Notes, Map, and Videos

Viz'Jun - Uberlevel
Location: Kurast Bazaar --> Viz'Jun
Drop Bias for Jewels
Specific Gear Needed:
Assur's Bane

Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy

► Notes, Map and Video

Kabraxis Charm Ultra Elemental Upgrade - Uberlevel
Location: Travincal --> Kurast Causeway --> Black Road
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%
- Upgraded
► Notes and Videos

Once you gather all five of the Ultra Gems, put them all in the Horadric Cube with your Kabraxis Charm and pray for a good roll:
It rolls from +0-5% Max Resist for each element.

With a nice roll of this, you can finally move on from
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
to your
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
, which you'll see below in the next gear section.


Edited by Crash 7 years.
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End Game



Ubers to be included:

Yshari Sanctum
► Show Spoiler

The Void
► Show Spoiler

Archbishop Lazarus
► Show Spoiler

Zorun Tzin
► Show Spoiler

Xazax
► Show Spoiler

Astrogha
► Show Spoiler
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Heretic
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Another well-written guide, looks fantastic! :clap:
Thank you for posting this :thumb:
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ChuckNoRis
Flying Polar Buffalo
3006 | 81
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I was tempted to make one of those when i first saw the Ancient's hand in the affixes list for necro , but i had no time .

good job !
InquisitorChan
Destroyer
7 | 0
I just started playing dagger necro, thanks for the guide! :flip:
Kylrath
Bone Archer
75 | 4
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Awesome , thanks LH!
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GregMXL
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Legend.
This looks good, my friend.
I don't mean to dwell...but I can't help myself.
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Scalewinged
Blood Golem
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In "Sig Farming Skillplan" section Famine pointed twice as skill to max and to put leftovers in.
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neocrescent
Cog
225 | 3
need to get a new pc. watch multiple videos of you guys beating bosses, it looks fun beating the new bosses.