Whyred wrote:But what if I socket a life leech jewel into some equipment for instance, will it proc off my skills?
Short answer is no. Life leech is only applied to skills and attacks that carry weapon damage. This includes skills that have X% weapon damage as a source.
► What do player hits carry
Melee (WDM)
Adds #-## damage
% Deadly Strike
% Chance of Crushing Blow
% Chance of Open Wounds
Prevent Monster Heal
Stun Attack
Knockback
-# to Monster Defense per Hit (stacks)
-% Target Defense
Ignore Target's Defense
% CtC on Attack
% CtC on Striking
% CtC when you Kill an Enemy
% CtC when your Enemy is Slain
% Life/Mana/Stamina stolen per Hit (% of applied physical damage)
Life/Mana on Striking
Life/Mana on Striking in Melee
+% to Spell Damage
-% to Enemy Resistances
Life/Mana after each Kill
Life after each Demon Kill
Slow Melee Target by %
Slow Target by %
Hit Blinds Target +
#Freezes Target +
#% Reanimate as:
Slain Monsters Rest in Peace
Missile (WDM)
Adds #-## damage
% Deadly Strike
% Chance of Crushing Blow (1/2 damage)
% Chance of Open Wounds
Prevent Monster Heal
Knockback
-# to Monster Defense per Hit (stacks)
-% Target Defense
Ignore Target's Defense
% CtC on Striking
% CtC when you Kill an Enemy
% CtC when your Enemy is Slain
% Life/Mana/Stamina stolen per Hit (% of applied physical damage)
+# Life/Mana on Striking
-% to Enemy Resistances
+# Life/Mana after each Kill
+# Life after each Demon Kill
Slow Target by %
Hit Blinds Target +
#Freezes Target +
#% Reanimate as:
Slain Monsters Rest in Peace
Spell (Non-WDM)
% CtC when you Kill an Enemy (poison only, more than 1 frame)
% CtC when your Enemy is Slain
+% to Spell Damage
-% to Enemy Resistances
+# Life/Mana after each Kill
+# Life after each Demon Kill
% Reanimate as:
Slain Monsters Rest in Peace
Explosion (Deathstrike)
Elemental (what?)
% Deadly Strike
% CtC when your Enemy is Slain (unsure?)
-% to Enemy Resistances
% Reanimate as:
Slain Monsters Rest in Peace
-% to Enemy Resistances, +% to Spell Damage and Adds #-## damage can be for any element: physical, magical, fire, lightning, cold and/or poison.
Source is the old documentation. Not sure if it's reliable or not but I hope it clears thing up for you.