What is Median XL: Sigma

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Sir Legar
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Nice recap, im getting older while waiting for Sigma.
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Aspirine101
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Beautiful :P
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whist
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Cool story bro... And I mean this for real lol. I remember that joke post I had made in the staff forum. I wasn't even serious for real at that time. Kind of crazy to see where this led. And according to my oldest source files, I started really working on MXLS in June 2013... To be fair, development was going that slow because I had less than a 3-4 hours a week to work on this. Besides, I hadn't as much experience with the game code as I do today... I hadn't even that much coding experience in general. This time was spent a lot on research & learning.

The current screenshot thread does show that I've really started working on this about 8 months ago. Development has been going very fast in the past two months or so as I happen to have a lot of free time recently, and somehow a motivation level I didn't have back then.

As this was mentioned somewhere throughout the random discussion that the screenshot thread generates, I gave myself a deadline for June 2016. So far, seeing how the progress goes, I do think we will be able to get (finally) a first release up and ready to play by June/July 2016.
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Wotan
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whist wrote:Cool story bro... And I mean this for real lol. I remember that joke post I had made in the staff forum. I wasn't even serious for real at that time. Kind of crazy to see where this led. And according to my oldest source files, I started really working on MXLS in June 2013... To be fair, development was going that slow because I had less than a 3-4 hours a week to work on this. Besides, I hadn't as much experience with the game code as I do today... I hadn't even that much coding experience in general. This time was spent a lot on research & learning.

The current screenshot thread does show that I've really started working on this about 8 months ago. Development has been going very fast in the past two months or so as I happen to have a lot of free time recently, and somehow a motivation level I didn't have back then.

As this was mentioned somewhere throughout the random discussion that the screenshot thread generates, I gave myself a deadline for June 2016. So far, seeing how the progress goes, I do think we will be able to get (finally) a first release up and ready to play by June/July 2016.

Don't be too hasty on promising stuff, because life has a certain sense of humor in terms of fucking up your plans. You can never be sure, but for safety reasons you could just say Q2 or Q3 of 2016.
Godspeed.
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whist
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Yeah I do know that. Hence why no date was put into the MXLS announcement thread. This is my personal deadline. This is more of a goal than a deadline.
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Jaedong
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I love you guys and i can't put in words how amazing this sounds
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Quirinus
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Ah, the memories! :mrgreen:
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Aspirine101
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Marco wrote:[*] Automatic gold pick-up.




*jew intensifies*
Shovelspoon
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Maybe I missed it, but were you able to fix the sprite limit issue?
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Quirinus
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No, and it probably won't be fixed in the near future, if ever.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017