As for season longevity prolongueing,maybe add paragon soul stone like charm,that we transmute after reaching certain milestones.After xx monsters killed/bosses killed/hours spent in-game etc with decent rewards.Either adding some stats/mods to charm or items/umos.
Are curses considered debuffs? i.e. would points into continuity increase Doom's duration? nope, curses and debuffs are separate, therefore curses do not cancel debuffs. Any recommendation for a way to increase Doom's skill duration in higher labs? unfortunately, only +all skills and class skills. ...
I've fought all bosses only Nitho remained to be killed. Favourite is Assault on Mount arreat with wdm build(Diablo Morph duh).Too bad it's so quick :) Best design for me is Athana Khan.Witch sounds,looks and difficulty is just right when you learn the fight and what you need to do/equipp.My only wi...
Trap rat set feels dated and out of place in general. Very basic kukri with 200 ed and some amount of max flat on it provides more value than whole set together. Summoner barb is another terrible one. Melee nec has his conversions all over the place. For some reason paraside converts into magic and...
Javazon is my favourite class/spec ever since rework,good clear good bossing(although melee) good survivability,no real weakness except weapon choice for late game(you need to find good su/ssu).Java could really use a decent rune word for lvl 110+ since all javelin rune words suck.Askari Device on a...
I really like this patch.The chaos,density and randomness break routine of regular gameplay i had for years and I hope it stays this way in future.But feels like monsters that spawn random need to be balanced.For example random skeletons and minotaurs in Duncraig don't do shit,while Eryns and sapphi...