XVc | XVr - Bugs&Feedback

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Asteroth
Azure Drake
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Rishab wrote:
Food wrote:A very small bit of feedback: imho shrine vessel recipe should be changed to "2 full vessels of the same type -> shrine vessel". It would be consistent with how signets of gold / experience / learning and arcane shards work.


2 full vessels? have u been able to fill up a vessel full? they can have 1000 shrine in 1 vessel... if u have 1000 of a same shrine.. then stop freaking picking it up...


Lol that'd be some next level item hoarding.

I'm not sure it's necessary to make that change. The current one with Oil of craft (if im not mistaken) is perfectly adequare. It's not like with signets/arcanes because these have max counts (5 arcane shards, 25 sigs, etc), that are relatively easy to hit. It'd be a massive pain in the ass to need an oil to combine them. But shrines go up so high, it's really trivial to make a vessel and just re-use it forever
Food
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Of course, it's not really about usability or cost, just consistency :D
Mountaincreature
Sasquatch
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Hi im new to the forum but been playing this mod for about a year its addicting as hell! Anyways I think I may have inadvertently found a bug. If you have a potion of luck and a jewel in the cube and your armor too, then transmute, it will turn your armor into a white quality. I did this on accident and ruined my xbow set chest piece. Kind of a bummer it took me a very long time to collect all of the pieces and I never got to try it out. Hopefully this can save someone else some heartache. Thanks! Love the mod great work!
Food
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Not a bug, it's the chaos reroll recipe: Any item + Oil of Luck + jewel → reroll item randomly
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Somnus
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Diablo from Yhsari is bugged too like the Uldy Diablo, the other day happened on stream.
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ChuckNoRis
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a bug i've noticed (dunno if it was mentioned before) , here it goes : i've played a melee necro and made him a Hellfire plate RW , the roll had +13 to ancient blood . after i've ditched the build , i've put the armour in the shared plugy stash . i now play a melee barbarian , got him to destruction at level 120 and i equiped the armour i previously put in the shared stash . the thing is that after i've equiped that armour , the roll for ancient blood only had +3 instead of +13 (i made no re-rolls to that runeword since it was put in the shared stash) and now every time (not 5%) i take damage the blink when struck procs . it's quite funny :)
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Rishab
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ChuckNoRis wrote:a bug i've noticed (dunno if it was mentioned before) , here it goes : i've played a melee necro and made him a Hellfire plate RW , the roll had +13 to ancient blood . after i've ditched the build , i've put the armour in the shared plugy stash . i now play a melee barbarian , got him to destruction at level 120 and i equiped the armour i previously put in the shared stash . the thing is that after i've equiped that armour , the roll for ancient blood only had +3 instead of +13 (i made no re-rolls to that runeword since it was put in the shared stash) and now every time (not 5%) i take damage the blink when struck procs . it's quite funny :)


If the Oskill provided by the item is also a skill of the character that is wearing it, then it always show as +3 to that skill, move the item to any other char and u will see the real skill number... and as per blink.. u probably have so less def that u have high chance of getting hit and hence the huge amount of proc
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ChuckNoRis
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Rishab wrote: and as per blink.. u probably have so less def that u have high chance of getting hit and hence the huge amount of proc
ofc not .that's why i bothered posting . i got almost 600k defence (5% chance to be hit , 30% avoid from Immortal and Wolfsangel RW ) in late terror and i proc blink every time any normal monster i encounter damages me (and no , i am not running)
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Rishab
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oh.. weird.. i will let someone else try to explain the situation with blink then..
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iwansquall
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†Ancient Blood gives:
Maximum Skill Level Increased by 1
(↑ except for Barbarians that already have it)
Increase Maximum Life %

From doc, i dunno how marco code it but seem like not typical oskill -> +3 skill level if that char already have point into it (how old 1.10 handle oskill level iirc)

Try compare between have hard points in the skill or not. My theory that if you have hard point = you blink for some weird reason.