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Stealthmaster
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I guess it's a decent drop, considering how rare those souls are at the beginning. :)
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And this is shit :-8
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Anonymous:
Memelistas
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Stealth pls

Just did the hell Baal. And learned the Gauntlet uber map by heart. It takes few runs to memorize the path. Normal gauntlet is now a cake walk for my barb, nightmare gauntlet is tight with use of few potions and teleports to rebuff. I use dual wield thus defense not so high and get stun locked a lot. Normal gauntlet run gives you a handfull of stat potions about 6-8 skills and other craft materials. Nightmare run gave me +20 skills from books and missing fruits to complete vitality charm. Hell Baal himself was easy peasy, getting to him was harder. Still can't do hell cows and hell ubers. Probably end up farming nightmare for more gold, cycles and items. By the way about the drops - hell throne room mobs droped sigon set parts .... qq
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Stealthmaster
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Lol, this guy needs an exorcist badly :mrgreen:
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Anonymous:
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Yes, funny names is one of the nice features of this mod. How is the druid going so far ? I run gauntlet on nightmare now collecting xp pots which will help to level up new chars. Currently one run grants xp for about 2 levels for barb. Also gives crafting material which combined with 1 soul and 2 space fragments - makes a jewel from that soul. Then you punch sockets in rings/amulets and gg.
Also if you even find portable shrines - keep all of them. Those are usefull to upgrade armor and weps. :bounce:
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Stealthmaster
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1. Wolf is going pretty decent. I've just started Act 3 and he one-shots 90% regular enemies. I'm using 2-handed maul because it has the 2nd biggest base outcoming damage ingame together with fast attack speed (in WW morph it is even faster). Haven't unlocked 45 lvl skill yet so I have no AoE for now.
2. Yeah, I'm keeping all portable shrines for now. Thought of using them against Baal later but have to find out about the upgrades as well.
3. Wolf also has insane FRW, together with stamina potions he runs like endgame MXL amazon. I have about 70% ctbh but monsters usually die before they swing their weapons. WW has also huge life and mana leech, so if I have 5% hp left, I can find a superunique and leech him up to 100% hp in a few hits.
4. I have Smith and horror (black skellies) souls equipped. First gives Concentration aura, second one give +3 to Mace Mastery which buffs my %AR and damage.
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Pinball
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What souls used for? Did collect some souls but i all cube them with Soul Hunter Medallion and don't see any stats plus. Am I right?
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Stealthmaster
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You have to cube an appropriate number of souls in order to increase the stas on SHM. Check this out: http://web.archive.org/web/20070825134552/http://nez.game-host.org/souls.php. I have 55 souls cubed atm, so I only have + 1 to aa for now :-D Apparently, on Terror and Destruction difficulties souls will drop more often.

And also souls can be used in rings slot (I find most of them way more powerful than any magic rings you find in act 1-3 normal)
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Anonymous:
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Music - lithuanian heavy metal band playing in background winamp. Build - tank barb, 1pt in ww, frenzy, berserk, dual swing, resistances, defense. Most of the points spread between axe mastery and shouts. For run i use boots with vigor and shield for block, drs and regens.
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Nice videos. So you're going to play another char? Maybe caster :D? I feel caster is bad in this mod with mana regen problem.
@Stealthmaster: thanks for useful info :D
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Stealthmaster
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This mod has too many slaves. Begone! :punish:
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