IDK if these are still in the possibility side
#1
New Waypoints/warping service for uberquests and challenge areas(unlockable once the character discovers/uncovers the area of waypoint)
#2
Quest reference from the documentation in-game implementation for a
newbie friendly quest flow guide for...newbies of course, after all, we're going for that goal in SIGMA.
http://docs.median-xl.com/MXLU_vXVI_Doc ... uests.htmlClarification for #2: I meant a way to initially inform the newbie on how they should go with the quest flow with median. This will mostly help with reducing the amount of newbies rushing over lvl 50 only to find out that they aren't able to go play Challenge lvl 1 unless they create another character#3
Improvement of the shift click commands. Like being able to shift click items from inventory to horadric cube, inventory to stash and vice versa.
#4
Auto monster respawn command. -
In a way that should be balanced for both parties. This reduces server load by reducing the amount of recreating or remaking rooms. How bout if you're in a party? Adding a limitation like all players should be in town in order the command to execute. Would be better if only the host will be able to execute the command and a countdown will be initiated.
An alternate idea #4 is that the Respawn command will execute within 1 min of being inputted by the host, all players would be notified of a timer countdown and after the countdown, all players would be teleported back to (target Act town, Rogue Encampment, Lut Gholein, etc).
#5
TSW QOL improvements like Profile, account and stash management throughout the website(just like in PoE) and the ability to quote the items itself into the forums for the sake of trading and discussion.
With Profile management, one could be able to set his/her preferred GS# (or even TSW suggesting the best GS# you should be using), hence no more Game Description input and TSW would automatically be assigning the room you created to that specific GS#. EDIT: This was actually implemented already. my bad.
#6 Adding a
comparison window when hovering over equipments in the inventory would be pretty nice.
#7 While linking an item in chat in-game would be pretty much impossible, being able to view another player's equipment would be pretty nice too but a bit of a necessity.
After all those core engine reprogramming/recoding, one might dream of tons of QOL updates.