Suggestions for upcoming patch

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Ducky
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Fair points and I'm not disagreeing with your reasoning. However I feel like the game would become a boring if every item we equip has the stats we need, I like the challenge of equipping items that aren't perfect and having to make choices or sacrifices. Any of the important breakpoints we can likely achieve with jewels in our runewords.
ziigii
Vampiress
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Make Blood Raven drop 5 magic sacred items of random base type.
It should be easyer to get base items for crafting.
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hellgrind
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Add auras to merc, different for each difficulty like in vanilla d2.
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facelockmo
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Item allocation for party, itemstacking for consumables, stash pages,
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Marco
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great topic, please continue :)
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facelockmo
Acid Prince
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IDK if these are still in the possibility side


#1 New Waypoints/warping service for uberquests and challenge areas(unlockable once the character discovers/uncovers the area of waypoint)
#2 Quest reference from the documentation in-game implementation for a newbie friendly quest flow guide for...newbies of course, after all, we're going for that goal in SIGMA. http://docs.median-xl.com/MXLU_vXVI_Doc ... uests.html

Clarification for #2: I meant a way to initially inform the newbie on how they should go with the quest flow with median. This will mostly help with reducing the amount of newbies rushing over lvl 50 only to find out that they aren't able to go play Challenge lvl 1 unless they create another character

#3 Improvement of the shift click commands. Like being able to shift click items from inventory to horadric cube, inventory to stash and vice versa.

#4 Auto monster respawn command. - In a way that should be balanced for both parties. This reduces server load by reducing the amount of recreating or remaking rooms. How bout if you're in a party? Adding a limitation like all players should be in town in order the command to execute. Would be better if only the host will be able to execute the command and a countdown will be initiated.

An alternate idea #4 is that the Respawn command will execute within 1 min of being inputted by the host, all players would be notified of a timer countdown and after the countdown, all players would be teleported back to (target Act town, Rogue Encampment, Lut Gholein, etc).

#5 TSW QOL improvements like Profile, account and stash management throughout the website(just like in PoE) and the ability to quote the items itself into the forums for the sake of trading and discussion.

With Profile management, one could be able to set his/her preferred GS# (or even TSW suggesting the best GS# you should be using), hence no more Game Description input and TSW would automatically be assigning the room you created to that specific GS#. EDIT: This was actually implemented already. my bad. :lol:

#6 Adding a comparison window when hovering over equipments in the inventory would be pretty nice.

#7 While linking an item in chat in-game would be pretty much impossible, being able to view another player's equipment would be pretty nice too but a bit of a necessity.









After all those core engine reprogramming/recoding, one might dream of tons of QOL updates.
Edited by facelockmo 9 years.
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Quirinus
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you can already do /gs # and the realm server will remember your prefered gs forever
most other things you say are either already included or will be, but it's easy to miss in the ton of changes/plans/posts whist made :)
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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facelockmo
Acid Prince
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I must've missed some of those lol. There's just too many changes in one patch and I just recently jumped in to median again, since hype for sigma is building up too much
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Chrono
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stackable oils


I want to be able to reroll something with a stack of 1000 oils of renewal by just clicking cube button, not shifting 1000 little tiny potions back and forth after 100 trips to charsi

:)

im assuming this isn't too hard to do seeing as there are already other items in the mod that have charges / numbered uses before they disappear from your inventory


this would be like the most amazing change in the entire universe
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archon256
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The problem is that each stack of N items is actually a different item and Marco has to code cube recipes for all of them.

I would do it in a simpler way like this:
Catalyst of Renewal: (Costs 100x as much as an Oil of Renewal) Can be cubed with an item with the output being the rerolled item and the Catalyst of Renewal, but there's a 1% chance the Catalyst gets destroyed in the process.

So on average you'll get 100 uses out of it, although you probably want to buy several of them at once anyway so that you'll have spares when the Catalyst inevitably gets consumed. For early game or items that you won't be rerolling much, it'd still be better to buy a few Oils of Renewal.