XVI - Bugs & Feedback

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Quirinus
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there's 2 Fleshdoom strings in expansionstring. one item and the other monster (I think the monster one is unused)

set item MRSerpent's Fangs has amin1b = 6, instead of empty
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Crash
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Stealthmaster wrote:Not sure if it's connected with XVI patch, but...Cave suddenly got Destruction Blood Moor structure :shock: No entrance to Duncraig, obviously.
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Are you in the Cold Plains Cave or the Blood Moor Cave? Den of Evil renames to Cave after you complete the quest.
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Stealthmaster
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Cannot be sure for 100%, but I think I was in Cold Plains. Used the waypoint from town and followed the road leading to the dungeon (Cave). Happened to me only once for all those years after D2 release.
Unda
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Edited by Unda 8 years.
Lopunny_Zen
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I pick up my body and all my good stuff is gone except now I am holding a hammer on my summoning necro after I retrieved the body
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Rishab
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Lopunny_Zen wrote:I pick up my body and all my good stuff is gone except now I am holding a hammer on my summoning necro after I retrieved the body

Not a bug, its a known this that if u die with more than 1 bodies on ground and they have some gears on it, only the latest body will be saved if u save and exit.
Use the command /nopickup from now on.
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kinnhaunao
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infinitive broad side in the void :twisted: :twisted: :twisted: :twisted:
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archon256
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Would it be possible for the Backstab buff to have duration based on whether you're morphed or not? The duration is currently 10 frames at level 1 and drops to 3 frames at max level to balance it around Superbeast (4fpa), but it's lame to have a skill that's so dependent on a few very specific SUs to be good. IIRC the max fpa with a Naginata when unmorphed is 10fpa and 30% immortality uptime is a huge difference from 75%. (Imagine if Perfect Being was similarly dependent on certain SUs)
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cowking
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archon256 wrote:IIRC the max fpa with a Naginata when unmorphed is 10fpa and 30% immortality uptime is a huge difference from 75%.


It's 7 FPA.

I honestly don't even get the point of this skill. Less damage/leech in every scenario vs. crucify. 3 frame immortality is completely useless in real gameplay vs. heroics.

Unless the goal is that you bane from switch, hope for a good resists drop and then proc stormblast from your gloves while you're backstabbing that you actually deal some extra cb :lol:

3/2 wdm is nice in about two scenarios that I can think of (jday bonus/belial) and both of them will never happen with 99% certainty.

I guess if you were desperate you could use backstab to increase killspeed vs. fire immunes with energy based twin fang nagi (do these exist outside of chuck's cumpilation?), but that sounds god fucking awful.
Edited by cowking 8 years.
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archon256
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I mean, it's really good while leveling. You don't need that much damage to kill things, and being effectively invulnerable to damage as long as you keep attacking is great when you're playing such a fragile class (no life, block or def).

The problem is that the invulnerability basically goes away at late-game, and apparently that was done to prevent 100% immunity with Superbeast, and that makes the skill very binary and useless if you don't have items with Superbeast.